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XCOMUFO & Xenocide

Wallbuster?


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That's a GREAT idea - that's a totally unused item in my XCOM universe. It would allow you to create a demolitions expert! I'm going to do it right NOW.

 

(Yay! New XCOM playability!)

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Hmm. I even went ahead and beefed the power to 300, but it still couldn't breach the outer wall. I'm gonna double it and see if I cant get in.

 

Please let us know what happens. I tried it on 200 but the results weren't very impressive. I couldn't even breach building stone walls in the slums. I'd like to see the rise of a demolitions-class agent, something that would generate the diversification of agent functions. Rather than having a team of uniformly functioning troops, I'd like to see a weapons set that truly rewards specialization. Maybe each agent's skills can still be well-rounded, but their loadouts will lead to a game that plays more like chess and less like checkers.

 

Part of the problem is visual range, the lack of which reduces the efficacy of snipers. Another problem is that agents don't "look down" from high spots very well. Imagine developing a super-sniper who can reach out and touch enemies across the map, long before regular soldiers can effectively fight back.

 

Anyway, let us know.

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well, is skipped 600 and went right on to 900- THAT blew a nice gaping hole in the wall, and the "floor" of the floor above. Pyrotechnics at it's finest.

 

And a sniper class is generally fulfilled by a 130 power laser sniper with 95 accuracy, and a slow-as-heck rate of fire. Admittedly it wont do crap for visual range, but thats what spotters are for.

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well, is skipped 600 and went right on to 900- THAT blew a nice gaping hole in the wall, and the "floor" of the floor above. Pyrotechnics at it's finest.

 

And a sniper class is generally fulfilled by a 130 power laser sniper with 95 accuracy, and a slow-as-heck rate of fire. Admittedly it wont do crap for visual range, but thats what spotters are for.

 

How do you get it go to 900? I tried Overkill and it won't go past 250!

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Apoc'd FTW.

 

I don't like overkill. the interface isn't too good, adn the options are EXTREMELY limited. I stick to midnight, (Utilitites) APoc'd (weaponry), roadwars (invincible roads), and the vehicle editor (vehicle hardpoints, HP, armor).

 

ph34r m4 ub3r 1337 h4xxor'd w34p0nz!

 

http://www.xcomufo.com/forums/index.php?sh...p;hl=apoc'd (Apoc'd- thanks to j'ordos)

http://www.xcomufo.com/forums/index.php?sh...mp;#entry126264 (thanks to AVE)

http://www.xcomufo.com/forums/index.php?sh...ic=2886&hl= (Midnight- look down a bit)

http://www.xcomufo.com/forums/index.php?showtopic=5732 (roadwar- again, TY J'ordos))

Edited by Steelion
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  • 1 month later...

The problem with this is very simple. You Cant destroy some of the tiles on Spaceships, the spongey pink-purple almost glowing ones... Are simple Immune to all fire..What we Really need is to have the Cracks in the ships that you see when it crashes :P!

If someone wanted to do a LEVELS mod for this I would give them huggles and Candy ^_^!

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..You do realize, that it would be Much easier just to make the ship's walls weaker? ..

Or better yet, weaker to one type of fire, Id say it would be Much easier to convert the plasma pistol and change that weapon completly, giving it around 1 range and enormous cool down, only one or two ammo.. something along those lines >.>..

Think of how unbalancing those Hvy explosives will be soon.. I personally use them during raids :x

I think that before we all go around making super weapons. We must take a look at George Bush. Hes got weapons of mass destruction, and the cult is Iraq! The cult has the right idea, its X-com that doesnt like aliens =D

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..Yes :)

I like digging more than booming.

and If I DO boom. What I do is place Ap's in a short line untimed and put down a mine to act as a trap behind a door ;)

Man, Im totally gonna do some editing on these weapons now so I can make it Just kill grenades on top of it.. How much health do the grenades have guys? xD!

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