

Should We Add RTS?
#51
Posted 07 November 2004 - 07:56 PM

#52
Guest_Azrael_*
Posted 07 November 2004 - 09:57 PM
Anyways, in V1+ it will be RTS/TB, this is not official, but worry not, I will see to it.
#53
Posted 08 November 2004 - 03:13 PM
Haven't played Apocalypse? What an RTS...
Anyways, in V1+ it will be RTS/TB, this is not official, but worry not, I will see to it.
RTS = Real Time Strategy
Think warcraft & starcraft, and if you haven't played those you should go do it now.
This genre is almost characterized primarily by heavy emphasis on resource management, tech trees, and "battle of the bulge" type battles where whoever has the most units win. Xcom is already sort of like a real time strategy game in its worldscape mode but I would not classify it as such because of the lack of strategy from the aliens, and the battlescape has no production or resource gathering at all so I would be quick to point out that it is not and should not be a RTS. Maybe I'm nitpicking here but I would prefer the term RTT (real time tactical) because it is much more descriptive of the emphasis of Xcom, which is the tactical decisions of the squad.
#54
Posted 25 September 2005 - 09:46 AM
Haven't played Apocalypse? What an RTS...
Anyways, in V1+ it will be RTS/TB, this is not official, but worry not, I will see to it.
So long as your at it care to see to it that we get STB?
#55
Guest_Azrael_*
Posted 25 September 2005 - 10:36 AM

STB?
#56
Posted 25 September 2005 - 02:13 PM
#57
Guest_Azrael_*
Posted 25 September 2005 - 02:38 PM
#58
Posted 25 September 2005 - 04:27 PM
...not necessarily - you could choose, and that's exactly what I would prefer for Xenocide. But it 'll be a long way 'till we have to think about that...You are wrong, Apocalypse is not Turn-based, [...]
Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#59
Posted 25 September 2005 - 04:46 PM
Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#60
Guest_Azrael_*
Posted 25 September 2005 - 05:22 PM
Yeah, sorry, that's what I meant...not necessarily - you could choose, and that's exactly what I would prefer for Xenocide. But it 'll be a long way 'till we have to think about that...You are wrong, Apocalypse is not Turn-based, [...]

#61
Posted 25 September 2005 - 05:24 PM
Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#62
Posted 25 September 2005 - 08:01 PM
STB = Simultaneous Turn-Based, i think. it's still turn-based movement, though turns for each side happens at the same time (so aliens can move/attack while you move/attack, though only as far as TUs let them on this turn).Steal the bacon? Short turn based? Just guessing[...]STB?
i've seen it done on a strategy game and i found it really frustrating, computer kept moving his units away from mine when i tried to attack them <_<
#63
Posted 25 September 2005 - 08:54 PM
would make the hunt for that last sectoid alot more fun... *shakes fist at farm houses*
Edited by Shinzon, 25 September 2005 - 08:57 PM.
#64
Posted 26 September 2005 - 02:14 AM
PS: Az, we actually AGREE on something??


#65
Guest_Azrael_*
Posted 26 September 2005 - 03:34 AM

In UFO: Aftermath they called the system SAS, for Simultaneous Action System, it's true that it's not precisely real time, since you can pause and plot actions, whatever it is called, we *have* to implement it someday, we just must!
#66
Posted 26 September 2005 - 09:21 AM
jagged alliance? i agree, that'd make exploring a lot faster and combat would remain turn-based.If we plan to have huge maps then RTS/tb hybrid would be nice... Until you see an enemy its RTS when you see an enemy its TB.... danm i forgot the name of that game... what was it... its like commandos... its 3d came out recently...
would make the hunt for that last sectoid alot more fun... *shakes fist at farm houses*
#67
Posted 26 September 2005 - 10:06 AM
1) Go-Codes that can be triggered by certain conditions.
2) Clearing room commands.
3) Easier to simulate suppresion and fire zones.
4) Soldier SOPs that would determine how they respond to events.
5) Having sectors to be watched or patrolled during combat.
Plus you could conceptualize a battle much easier as it went along. If implemented correctly, it may even make managing large numbers of soldiers easier, especially if they drop the super-unrealistic top FOW in favor of grayed out maps. For the amount of time per turn, I would guess 10 seconds is about right, since a lot can happen in 10 seconds.