ya know , adding simple 3D models would solve alot of these problems (and create more) since the sprites can be replicated in 3D with no copyright infingement. Scaling would be super easy since the models are all mathematically defined and it would also aid the graphics artists because we wouldnt need to make 72000 (ok so im exaggerating a little) different sprites, we simply add some sort of animation to the models.
Of course its probably not practical at the moment but if it was , you could even make the models move the same as Xcom sprites.
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Yeah, 3D sure would have some very real benefits, besides the obvious "eye candy" factor. Like you said, animation would be less of a chore, we could also relatively easily add stuff like running, crawling, jumping, climbing etc. without having to draw a single animation frame manually. However, it would all require a lot of work to implement, and not just from the coders... someone would need to make the models and textures too. Scaling shouldn't be that difficult in 2D either, since Allegro, the graphics library UFO2000 uses, has built-in scaling features. Dunno if using them would be too much of hit to frame rates though, the ability to use hardware acceleration would also be a benefit of 3D.
I have no idea how people would welcome the shift to 3D graphics. I think it could be cool, on the other hand, old-school 2D graphics certainly have their appeal over poorly done 3D, so if we want to go 3D, we'd better do it right. Still, if Serge and the other coders are willing to do it, I sure would be interested in testing my gmax / blender skillz in some low-poly character modelling... :)
But yes, probably not practical, more developers would be needed.
Hi, I am new to this forum. I am interested in helping with the artwork department on this. I am an animator and graphic designer. How can I be of help.
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Hi there, why don't you show us something you have done, or tell about your abilities, to get a better idea what kind of tasks would be suitable for you. Are you good in pixel art, or do you work on a larger scale? 2D / 3D? Currently there is most demand for background graphics to be used in the menus, but new units / weapons / terrains / whatever are always welcome too, so there is a variety of stuff you can get yourself into, depending on your skills and interests.