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XCOMUFO & Xenocide

New Craft For Ufo Gold With Xcomutil(collectors Edition Version)


Shotgunner

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Nah, the few times I tried to edit X-Com I spent so much time on it (hurting my eyes) that it wasn't worth it. I also couldn't figure out the part of the txt file where Scott Jones describes it. The writing was very ambiguously.

 

If somebody has got it to work themselves and can explain the process that would be great!

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Here's a gift. It's an alien/X-COM craft mod by Jason Dermot and Sam Jeffreys. It needs XComUtil also. Think that meets all your requirements, correct?

 

:Pepper: :Tomato: newships.zip :Tomato: :Pepper:

 

Edit: upon closer inspection, it looks like it may be for TFTD (at least this is from the mapsetup batch file). However, the documentation is for X-COM/EU. Hopefully this works for you. ;)

 

- Zombie

Edited by Zombie
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  • 1 month later...

devisraad created both alien ship packs and new xcom craft, and the ability to have have alient on your team.

 

unfortunetly his websited no longer has the files, but other UFO sites may. The zip posted by zonbe is one of his packages.

 

The problem with his maps are they were created before the route maps were decoded and the aliens just get stuck in the room they spawned in.

 

At one time I gained permision to re-release the packs with working routes and some bug fixes. I was going to relsease them as part of a more ambitous mod project that never got finished. I should look and see if I atleast have the maps so I can post them for others to use.

 

-Blade FireLight

Edited by BladeFireLight
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