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Source Of Fire


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#1 sir_schwick

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Posted 15 May 2006 - 01:07 PM

In actual combat few ever see the bullet's full path in a recognizable trajectory. It whizzes by them at incredibly high speed and impacts something. The only real evidence of its source was a muzzle flash. I imagine plasma shots also travel at high speeds and appear a fast, green streak. My suggestion is to implement a source of fire system that adds more confusion and uncertainty when fired upon.


First is the concept of length of viewing. It is much easier to track a projectile if you watched it from when it began its path till when it hits its target. See how difficult it can be to track a golf ball half-way through the shot versus from the initial hit. So if your soldiers have a longer 'length of viewing', then they will have a better picture of the trajectory.

So what happens is when a shot is fired, the other person sees the shot move, possibly at high speed, from all the possible sources towards squares around where it hits. Some funny paths result if the destination is certain, as certain bullets will bend in flight. Your length of viewing determines how many and how deviated the source squares and destination squares end up being. With proper scanners and full view, your resolution will likey be the adjacent or close to adjacent ot actual firing squares and the actual destination square. If you see the firer, almost always that source is the same. This means snipers are relatively safe because of a very small length of viewing.

#2 stewart

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Posted 16 May 2006 - 11:24 AM

Tracer bullets?
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I'm starting to like the heavy cannon more and more.

#3 sir_schwick

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Posted 17 May 2006 - 02:37 PM

Not really tracer fire so much as what the opposition will perceive. For full auto weapons there may be tracer shells, but this isn't really discussing that.