Paladin Posted October 18, 2004 Report Share Posted October 18, 2004 (edited) Gee... Get real, there's a Pocket-PC version of XCOM... I'm waiting for the PALM version. Those are at least possible... I've given up on Nintenduh a long tmie ago (I still have my original 1991 Gameboy though, still functionnal )The "no brains" gaming industry is simply not interested in something as involved and complex (and fun) as XCOM. [edit]Here's the thread about the Pocket PC version...http://www.xcomufo.com/forums/index.php?sh...ic=5053&hl=PALM Edited October 18, 2004 by Paladin Link to comment Share on other sites More sharing options...
One Man Band Posted November 20, 2004 Author Report Share Posted November 20, 2004 Hey Guys... See? I'm not dead! The majority of the year has been unbearable work-wise, and I'm finally seeing light at the end of the tunnel (that isn't the train). I will be resuming development of XCom Advance very soon...have no fear. What I could really use though is a master list of any XCom (1)/UFO Defense bug (not just limited to crash bugs or whatever, I also want it to include things like UFOpaedia errors, reference tree anomalies, stats-are-slightly-wrong...basically, any problem that exists with XCom 1, I want to know about it.) I don't know if someone already has this documented somewhere, if so, I'd love the link. I know there's a thread in the forums that sort of talk about bugs, but it's certainly not a master list. I'd be willing to maintain the list if people send me defect reports. Thanks guys. -- One Man Band Link to comment Share on other sites More sharing options...
Tsereve Posted November 22, 2004 Report Share Posted November 22, 2004 Not only does he live, but he resurructs the topic as well! Great to see you back, One Man Band. As for bugs, there's the infamous "Floater Medic" one for starters. Also, sometimes, when I'm done researching, the screen will come up as usual: finished research on XYZ. I click the button "view research" or something like that, thing that takes you to the ufopedia entry, and it shows me an entry. A blank one. Then, after I click OK, it brings me back to the "allocate research" screen. Annoying to have to always check the UFOpedia manually. Link to comment Share on other sites More sharing options...
Snakeman Posted November 22, 2004 Report Share Posted November 22, 2004 I would talk to anyone like NKF or whoever else has done a lot of experiments on the original X-COM or those who've worked on the editors (stuff they may have encountered while designing the editors etc.). Also there might be some descrepencies between the versions (some stuff could have been fixed i.e. Soldier stat caps would flip over to worse than rookie stats with DOS but had been fixed in the CE etc.) - such as DOS, the Playstation or Collector's Edition to really nail stuff down. I myself have only experienced a few bugs and crashes, but mainly the stuff that got me was the cosmetic stuff that dealt with not enough memory such as the money cap and so forth (flipped over to the negative after reaching 2 billion, 1.5 million or something). Anyway, hope there's a master list somewheres. I'd find it hard to believe there's not an X-COM fanatic somewhere that hasn't had one started themselves Link to comment Share on other sites More sharing options...
One Man Band Posted November 22, 2004 Author Report Share Posted November 22, 2004 Hmmm...I'm not sure who NKF is. Also, I'm planning to develop XCom DS as well. -- Bob Link to comment Share on other sites More sharing options...
x0563511 Posted November 22, 2004 Report Share Posted November 22, 2004 NKF is the resident XCOM guru. Practically carries the game's formulas and data tables in his head! Link to comment Share on other sites More sharing options...
Admiral Harkov Posted November 22, 2004 Report Share Posted November 22, 2004 Hey! A good translation patch to spanish has been released at www.dantoine.com. For all versions (or almost all).Just extract to XCOM main folder and execute instalar.bat Greets. Link to comment Share on other sites More sharing options...
One Man Band Posted November 22, 2004 Author Report Share Posted November 22, 2004 NKF is the resident XCOM guru. Practically carries the game's formulas and data tables in his head!<{POST_SNAPBACK}> Sounds like the guy to talk to then. I've sent him a message. Thank you. -- One Man Band Link to comment Share on other sites More sharing options...
Torgen Posted December 13, 2004 Report Share Posted December 13, 2004 Just for the record, I would drop $30 on XCom Advance in a heartbeat. OMB, when you talk to them, tell them to look at sales of Advance Wars 1 and 2, and then figure in the built-in customer base for XCom. Link to comment Share on other sites More sharing options...
SupSuper Posted December 13, 2004 Report Share Posted December 13, 2004 Hmmm...I'm not sure who NKF is. Also, I'm planning to develop XCom DS as well. -- Bobohhhh, XCom DS would rule! much better to have a touchpad than use "arrows" for mouse.in battlescape you could have the selected soldier stats on the additional screen. or just extend the battlescape view.for geoscape... uh... no idea. maybe messages could show up on the extra screen so as to not cover up the globe? Link to comment Share on other sites More sharing options...
dexcom Posted December 21, 2004 Report Share Posted December 21, 2004 Also, I'm planning to develop XCom DS as well. -- Bob<{POST_SNAPBACK}> one thing at a time, bub! lets get that xcom for the gba out first and youll make many a people very happy. heck, id drop SOME paypal for completed copy too (just for the cause). Link to comment Share on other sites More sharing options...
Danial Posted December 21, 2004 Report Share Posted December 21, 2004 (edited) I'm hanging for the Windows version! Edited December 21, 2004 by Danial Link to comment Share on other sites More sharing options...
The Master Maniac Posted January 8, 2005 Report Share Posted January 8, 2005 That makes two of us. Link to comment Share on other sites More sharing options...
Tsereve Posted January 9, 2005 Report Share Posted January 9, 2005 three. And although DS would totally rock, GBA first. Link to comment Share on other sites More sharing options...
Mzuz Posted January 31, 2005 Report Share Posted January 31, 2005 GBA first?....ewww... DS would be able to put so much more towards it. Plus you could use the touch screen to mess with the menus. It'd be perfect. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 1, 2005 Report Share Posted February 1, 2005 GBA first?....ewww... DS would be able to put so much more towards it. Plus you could use the touch screen to mess with the menus. It'd be perfect. Yeah, but not everyone has a DS or the money to shell out for one. Advance is a much more widespread system that still has the capability to make a decent X-Com. Link to comment Share on other sites More sharing options...
Tsereve Posted February 1, 2005 Report Share Posted February 1, 2005 Well, I recently got DS, so I can see the possabilities, but you're right, better to start widespread. And how do you make Game Boy games on a computer? There's no way to download it into the cartridge format. And plus, how would we download it? Link to comment Share on other sites More sharing options...
Mzuz Posted February 10, 2005 Report Share Posted February 10, 2005 truely...and atleast GBA games are playable on the DS. Link to comment Share on other sites More sharing options...
Adun_Toridas Posted February 18, 2005 Report Share Posted February 18, 2005 Perhaps with XBox would be great... Like pokemon. Link to comment Share on other sites More sharing options...
fux0r666 Posted February 18, 2005 Report Share Posted February 18, 2005 Noone with an xbox would play this game. They'd take one look at it and barf all over their shoes. Link to comment Share on other sites More sharing options...
Guest Azrael Posted February 18, 2005 Report Share Posted February 18, 2005 The guy's been out for quite a while, d'you think he's still working on his games? Link to comment Share on other sites More sharing options...
Gurluas2000 Posted March 13, 2005 Report Share Posted March 13, 2005 how bout a collection pack for gba with both x-com1 and x-com2 Link to comment Share on other sites More sharing options...
Red Stone Posted March 13, 2005 Report Share Posted March 13, 2005 *imagines DS multiplay co-op* *drools* *wakes up* Dang, I totally flooded the room with saliva. -__- Link to comment Share on other sites More sharing options...
Tsereve Posted March 13, 2005 Report Share Posted March 13, 2005 Wow, you could implament UFO2000 for the DS multiplayer! Link to comment Share on other sites More sharing options...
Red Stone Posted March 14, 2005 Report Share Posted March 14, 2005 I'd like to see how One Man Band manages the problem of limited fire and smoke tiles. Incendiary rounds would be so much better. =D That, and the weird physics thingy - when you absolutely demolish the ground floor but the first floor remains floating. >_< Don't think that'll be easy to fix. Link to comment Share on other sites More sharing options...
Exo2000 Posted March 15, 2005 Report Share Posted March 15, 2005 They fixed it in X-COM Apocalypse Link to comment Share on other sites More sharing options...
Red Stone Posted March 16, 2005 Report Share Posted March 16, 2005 Yes, but One Man Band is redoing X-COM UFO for the GBA. -__- Non sequitur? Link to comment Share on other sites More sharing options...
FenderStrat Posted March 17, 2005 Report Share Posted March 17, 2005 Yes, but One Man Band is redoing X-COM UFO for the GBA. -__- Non sequitur?<{POST_SNAPBACK}> Hey One Man Band..setup a paypal account so we can start helping you out or at least really showing our appreciation of what you're doing. I'd like to donate a few ruples to help out with your time and efforts. And thank you! Link to comment Share on other sites More sharing options...
Tsereve Posted March 19, 2005 Report Share Posted March 19, 2005 But how are we going to get it? I don't have the software to download it onto a cartridge, and it'll take a while to get marketed world-wide. But if I had a credit card, I'd gladly donate some money. Link to comment Share on other sites More sharing options...
Guest Azrael Posted March 19, 2005 Report Share Posted March 19, 2005 Though I'd enjoy seeing him succeed, something tells me we won't see a new version of X-Com1... Link to comment Share on other sites More sharing options...
kafros Posted March 19, 2005 Report Share Posted March 19, 2005 Actually, if you have an old version of X-com (EU,TFTD, Apoc etc, either one yo had bought, took from a friend, *cough* *cough* d0VV|\||_0@d3D *cough* *cough*, etc), then just use Dosbox 0.61!!!! It takes some time (20 mins or less) to find the right settings for your pc, but once you set it right, you can enjoy xcom and at the same moment surf through this forum!!! No "Turbo", no "VDM Sound", nothing! And it works fine Link to comment Share on other sites More sharing options...
SupSuper Posted March 19, 2005 Report Share Posted March 19, 2005 Actually, if you have an old version of X-com (EU,TFTD, Apoc etc, either one yo had bought, took from a friend, *cough* *cough* d0VV|\||_0@d3D *cough* *cough*, etc), then just use Dosbox 0.61!!!! It takes some time (20 mins or less) to find the right settings for your pc, but once you set it right, you can enjoy xcom and at the same moment surf through this forum!!! No "Turbo", no "VDM Sound", nothing! And it works fine but it still has all the bugs and flaws of the original, and One Man Band was also gonna put in the cool features from the PS version Link to comment Share on other sites More sharing options...
Mysticfist Posted April 29, 2005 Report Share Posted April 29, 2005 Any progress for that new version?I want more screenshots to see how far this has made progress * Can't wait until it is complete * Link to comment Share on other sites More sharing options...
Agenon_Taeche Posted May 9, 2005 Report Share Posted May 9, 2005 One Man Band, any chance of you fixing a clip of the gba version in motion? the suspence is killing me ^^. Link to comment Share on other sites More sharing options...
Zombie Posted May 10, 2005 Report Share Posted May 10, 2005 I just PM'd One Man Band and politely asked him to provide us with an update on his progress. Help should be on its way, so hang in there, everyone! - Zombie Link to comment Share on other sites More sharing options...
One Man Band Posted May 25, 2005 Author Report Share Posted May 25, 2005 (edited) Hi guys... Sorry for being so silent for so long. My normal workload prevents really concentrated progress on XCOM GBA. However, I have been working with another developer to try to obtain the license from the current holder. At this point, I can't promise anything beyond "I love XCOM and would love to play it on my GBA" but understand that I can only work on it when paying projects permit. If it gets signed, then it'd be brought to the top of the list of course, but until then, you'll have to be patient and wait for me to get some spare time. -- Bob Edited May 25, 2005 by One Man Band Link to comment Share on other sites More sharing options...
Gurluas2000 Posted May 26, 2005 Report Share Posted May 26, 2005 Once and if you get the deal of a developer... do we see a sequel for gba?? or maybe implent tftd in the ufo gba version... Link to comment Share on other sites More sharing options...
pcx Posted May 30, 2005 Report Share Posted May 30, 2005 Just to help you guys to past the time before Bob finishes his GBA, DS or Windows version. GBARebelstar Tactical Command : August 2005 - no base building though... google for more information- i've seen the E3 trailer of it (no sound), there's burst fire modes with like a swarm of laser hitting the alien! PCLaser Squad Nemesis (already OUT) Single-player mode(NEW)- $19.99 or something. Lastly, if and when Bob(aka One Man Band) see this, could you explain how you got the geoscape globe to render/display ? Not to sound too cynical, but it seems more like a photoshop job to me. As the geoscape globe imho is done the oldschool way of having flat/gouraud shaded kinda sphere (made of many polygons). And I kinda recall seeing a sine.dat in the game which i suppose are precalculated values for speed of rendering the globe. I would settle for a rectangle wrapped around globe if it gave the battlescape(the hader part) more time to be coded. ~just my 2 cents. Link to comment Share on other sites More sharing options...
One Man Band Posted June 2, 2005 Author Report Share Posted June 2, 2005 Lastly, if and when Bob(aka One Man Band) see this, could you explain how you got the geoscape globe to render/display ? Not to sound too cynical, but it seems more like a photoshop job to me. As the geoscape globe imho is done the oldschool way of having flat/gouraud shaded kinda sphere (made of many polygons). And I kinda recall seeing a sine.dat in the game which i suppose are precalculated values for speed of rendering the globe. I would settle for a rectangle wrapped around globe if it gave the battlescape(the hader part) more time to be coded. The Geoscape globe is rendered the same way all the other versions render it: only the land is polygons and the ocean is a hand-gouraded 'mess'. The polygons are textured using what I call a 'stencil' renderer, meaning the polygon is cookie cut from a big sheet of texture; no perpective correctness, no extra anything really. I (and others that I've let play the cart on a real GBA, or even an emulator) can assure you that those shots are NOT Photoshop jobs and it behaves exactly the same as every other version you've ever seen. (Meaning you can rotate, zoom, show borders, cities, capitals, and the twilight line is even accurate.) -- Bob Link to comment Share on other sites More sharing options...
hsbckb Posted June 3, 2005 Report Share Posted June 3, 2005 I can't wait! Link to comment Share on other sites More sharing options...
pcx Posted June 3, 2005 Report Share Posted June 3, 2005 (edited) Bob : thanks for the reply. puts my mind to ease Btw, the globe is done by hand rite ? (think oldschool demo scene) meaning not using any 3d api (i dun think GBA has any 3d api anyway...) Some suggestions for usability. Since GBA has no touchscreen. Assuming Start is used to pause the game. (when ur boss sneaks up on you at work while ur playing GBA Xcom ) -=- Geoscape -=-R + D-pad to rotateL + D-pad to zoomSelect goes to Baseview -=- Baseview -=-L + D-pad : Switch base (up/down d-pad would be wasted though)R(holding down) + D-pad : select the buttons on the right like menus (no need to use the fake mouse to click) (in this case left/right d-pad would have no function)Select exits Baseviewonly D-pad : move the mouse cursor -=- Battlescape -=-R + D-pad to scrollL + D-pad to up/down the layer/level (?) -=- All cases -=-Button A and B of cuz would be left click, right click. Notice I chose "R" for the more common cases(so that one hand controls one thing). "L" + d-pad requires you to use two fingers from the same hand. That should make playing the game on gba less of a bitch with the d-pad controlled cursor While your at it, make the windows version battlescape run at a higher resolution (to show more of the map at one time). Otherwise I dun really see the point of a new windows version. hehe. Edited June 3, 2005 by pcx Link to comment Share on other sites More sharing options...
Forsaken32 Posted June 2, 2006 Report Share Posted June 2, 2006 so whats going on with this? looks like its almost been a year since one man's last post... Link to comment Share on other sites More sharing options...
Adst Posted October 27, 2006 Report Share Posted October 27, 2006 Is this REALLY the wrong time to find that X-com is a great game.. so many Ideas i've seen on this forum yet with many of them its all dead Link to comment Share on other sites More sharing options...
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