I felt some of the ways they increased difficulty (strange tech tree, crappy weapons, ridiculous enemies (lobsterman!)) were fairly cheap (eg. not having a working rocket launcher on land - just lazy design!).
but I really liked the thought that seemed to go into some of the USOs to make them tougher to attack.
My 'favorite' being the medium sized 'hunter' - the aliens are on a gantry overlooking the enterance & stairs up, so they get reflex shots as you try and enter the USO. Didn't take much for the entance to be full of piles of rookie bodies following a soviet-style human wave attempt to storm the stairs (-;
yeah, you could just dynamite your way in the back, but where's the fun in that? besides, you still have to get up the steps. The fact that you have to think about it at all also shows the effectiveness of the design (in UFO 1 it tends to be just 'go in door, fire guns, next room, fire guns, win, repeat)
The 'large scout' was much more dangerous than in UFO 1, with lots of doors with aliens waiting behind, plus a small 'enterence room' for them to pop in and out of to blast you with accurate shots as you closed in on the door.
the 'supply ship' had that cool gantry, with aliens on the bottom floor shooting up at you, plus the guys by the 'windows' to try and shoot you on the way in.
the dreadnaught had that cool mini-maze thing at the top as you closed in on the final room where the commanders lurked... (plus the little window so you could say 'hi' to them as you came out on the top floor!)
quite liked the terror missions too, with the 'cargo bay' of the cruise ship being a particularly nasty one (loads of aliens hiding in a windy, crate-filled room) a 'realistic' situation of how messy combat can get in an area where it shouldn't happen? (just grenade everything, to heck with the civvies!).
and lastly, the level 2 of alien colony assault, with lifts and stairs everywhere, ruining the usual 'secure an area and move on' strategy that works everywhere else, making for a unique mission experience (-; - plus they filled it with lobstermen & tentaculats, close combat nightmare!
even if the game was 'rushed out', I thought the new UFO floorplans and level layouts showed nice attention to detail (think of all the furnature in the ships... )
Edited by xtro, 28 March 2010 - 02:13 PM.