chrisp_21 Posted July 21, 2003 Report Share Posted July 21, 2003 Hello fellow xenociders. I may have been absent from the forums forawhile, but I've been busy coming up with music ideas. First off,here is a fairly complete concept that I had in mind for Alien Base& Cydonia missions: http://stormhaven.ecn.purdue.edu/~djchrisp..._Stronghold.ogg It is very experimental for me, but I think it may work well.. And.. here is a VERY early concept for the Geoscape. I was planningto make this a four movement piece. Sort of in the style of a classicalsymphony, but (of course) shorter, and with a modern style. I thinkthat may help keep it interesting during those long nights of playingXenocide. This first part is melodic ambient. Not sure what the futurewill bring for the rest. It will take a long time to complete, so I just wantedto throw this out and see what everyone thinks before I go through allof the trouble. Keep in mind it is just the (incomplete) first part and will vary.. http://stormhaven.ecn.purdue.edu/~djchrisp...h_firstmove.ogg laterz :crazy: Link to comment Share on other sites More sharing options...
chrisp_21 Posted July 21, 2003 Author Report Share Posted July 21, 2003 Just realized.. That the Geoscape track is not the full version. It didn't savethe midi for some reason.. I'm fixing it... :/ Link to comment Share on other sites More sharing options...
miceless Posted July 21, 2003 Report Share Posted July 21, 2003 (edited) I like the Alien Stronghold one. It has a 'were walking around in a strange place, we have no idea what this all is, there are strange noises and something could jump out and shoot at us at any time' feel to it. Im not sure how one would go about implementing it, but it would work well if some more dramatic music would come on when shots get fired or aliens get spotted. :whatwhat: As for the second one, its good too. It doesnt sound too Geoscapy to me, it sounds more like it should be in the base view, or maybe on the X-Net. Also (and im not sure how to descrive this exactly) the 'da da da, da da da' noises in the background seem to merge with the rest of the piece a little too much. You might have meant to do that, but could you sharpen them up a bit and make them a bit more distinct. Am i making any sense? Just my penny's worth. Good work! Edited July 21, 2003 by miceless Link to comment Share on other sites More sharing options...
chrisp_21 Posted July 21, 2003 Author Report Share Posted July 21, 2003 OK, the Geoscape (Shattered Earth) concept is fixed. The pianosection was left out. Stupid Sonar... Again the piano part hassome problems too. It's work in progress. Thanks for the feedback miceless! And your answeres are.. In the original X-Com, the geoscape music played through all screens.This included base view and ufo-pedia. Or at least.. if it changed it wasn't by much. I was under the assumption that the Geoscape music would play through this. IMHO it would really mess with theflow if everytime you went to base view or X-net a new song would start up. I think it would be better to play through it. For the background noise.. Good ears!! Yes that is a flaw causedby Fruityloops. I don't have any FL version with Piano Roll, so it messesup when I use virtual synths. What you are hearing is a prolonged sustain. So when one chord plays, the previous one or two or threeare still sustaining. Unfortunately I have no way of fixing this at thistime. And uh I don't want to mess up my existing FL license. Oh well.. can't use Absynth in Sonar so I dunno.. Link to comment Share on other sites More sharing options...
chrisp_21 Posted July 24, 2003 Author Report Share Posted July 24, 2003 I decided to scrap this Geoscape concept. Might work better in anotherpart of the game. Doesn't seem to work. Any feedback on the Alien Base music would be appreciated. I wouldrather make any major changes now than a few weeks/months/yearslater. Link to comment Share on other sites More sharing options...
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