
The Game Most Like X-com
#1
Posted 27 May 2006 - 01:20 PM
Ok now as for the battlescape - which I know is why a lot of you guys love the X-COM games, Chaos Gate is virtually identical. There is very little difference at all. Other than the fact that your troops are Ultramarines with armour - so you don't usually die in one hit (but then in X-COM when you get the good armour you dont usually either). You have action points/time units - you can run, walk, crouch, go on overwatch. The games are so alike. The animation is really nice as well, your guys take aim and fire, they say cool things, and the hand to hand is really good as well. Anyone who likes turn-based, squad-based tactical combat, where you have around 5 - 15 troops, can have more or less as well - then you should play this game because you will like it. I think X-COM is probably harder, and the AI is more advanced, but hey, this game is a lot like it, and I haven't tried the other difficulties yet.
Also there is a scenario maker - so once you've done the campaign missions, and you dont want to do random scenrios, you can make your own, with full terrain editors and everything. It really is an underrated and relatively unheard of game, but it's the closest thing to X-COM i've ever played - as we all know games like X-COM arent very common. Well here's one, and it rocks.
#2
Posted 27 May 2006 - 11:02 PM
The second one I liked the best, I liked buying and modifying my mechs.
#3
Posted 28 May 2006 - 08:09 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#4
Posted 29 May 2006 - 06:10 AM
#5
Posted 21 July 2006 - 04:21 AM


#6
Posted 21 July 2006 - 04:55 AM
I loved what they did every time a chess piece took down another, they show these fight animations. Not very many of them but it was entertaining. I feel ashamed to admit it, but I actually learned how to play chess by playing this game against the computer.
Every time you selected a piece to move, then hovered your cursor on spaces on the board, it would highlight where you can move that selected piece. Considering how different each one can move I thought that was a great way to learn - AND you got to see violence!

#7
Posted 29 August 2006 - 03:31 PM
Yeah I played Warhammer, its more like Command and Conquer in a way when I played it. Im looking for games that are turn-based like X-Com.
Just to clear it up, I think you're talking about the moderately recent Warhammer Dawn of War. That is very much a RTS clone. He's talking about Chaos Gate. I, too, have and loved that game. It is very much like X-COM on the battlefield. I do have to confess to using the medic exploit

I also have somewhere Final Liberation, which was another Warhammer 40k-based game, but more of a unit-based game, but with an overall planetary map. Well, it was fun, but not as engrossing as Chaos Gate.
#8
Posted 30 August 2006 - 06:57 AM

It feels like a cross between Xcom and Fallout Tacticsd as the campaign maps are all premade and preset.
Unfortunately it doesn`t have the appeal and replayability of Xcom due to the limited amount of different items in the game and it`s very linear.
Edited by Sir Crashalot, 30 August 2006 - 06:58 AM.
#9
Posted 30 August 2006 - 10:45 AM

#10
Posted 16 June 2007 - 11:45 AM
#11
Posted 16 June 2007 - 12:21 PM
#12
Posted 16 June 2007 - 01:31 PM
BOOM in both cases.






#13
Posted 16 June 2007 - 02:50 PM
Gameplaywise FT is inferior to X-Com and Jagged Alliance 2. It has better graphics thought, but at the price of terrain interaction.
#14
Posted 17 June 2007 - 07:23 AM
I did like being able to use the SPECIAL system, though.
#15
Posted 19 April 2008 - 02:12 PM
#16
Posted 25 April 2008 - 06:36 PM
I was sad when it ended though, it was just tooo similar to X-Com in the end. But, the buildup was great.
#17
Posted 03 March 2009 - 04:05 PM

#18
Posted 03 March 2009 - 09:30 PM

- Zombie
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
#19
Posted 04 March 2009 - 11:48 AM
Thanks!
#21
Posted 04 March 2009 - 05:51 PM
#22
Posted 07 March 2009 - 09:06 PM
I figure if those cats can come with a sci-fi twist to this sort of engine, all they'd need are a couple of unit types to update the time period a bit (i.e. like flying transports for the battlefield), skins for those units, a Geoscape, and base building. Bases are in that game, but you build it on a per battle map basis.
My only major fault with that game is how mods were managed. Quite a shambles between all the various patches for the game. Every time the world builder editor was updated, it affected mods as well as maps. Its kept me from getting the expansion, since to my understanding, installing it would mess up any mods that worked with previous pathes.
#23
Posted 19 March 2009 - 08:36 PM
I've restarted twice after overextending myself early on. My last game, I had just entered the second era/phase, where alien cruisers start showing up, and my scientists come up with plans for a new fighter craft using captured alien alloys and power sources.
#24
Posted 04 May 2009 - 10:43 AM
However half way through, it jumps the shark. Suddenly, every enemy from little Sectoids to lumbering morelmen ALL carry rocket launchers.
Suddenly, the game is not fun any more. You spend all your missions clciking pause and making your men run left right and centre like headless chicken because everything is shooting rocket launchers at you.
I don't mind making my men dodge the occasional rocket, but when every enemy is shooting the at you it grows old and annoying fast, and breaks immersion.
I waited for someone to make a fan patch for that for ages.. then gave up hope and on the game.
#25
Posted 24 December 2009 - 02:41 PM