samsam Posted March 12, 2005 Report Share Posted March 12, 2005 Hi.Because i workin graphic design ican give assistance onsome graphic issuesregarding your wonderfull"add-on" ufo 2000.You made an old dreamcome true...Desregarding that iwould like to leavesome sugestions( more like questionsreally ), about thefuture of your work... 1 - Put an option of music on,off and more of them2 - Put sound Tiles to give ambience ( like you enter a house and hear the TV - "The Aliens are comingg!!", and if the house is destroyed your would hear the equivalent )3 - Floor destruction related ( if the floor 1 is destroyed the others would collapse )4 - Night day cicle ( remember those dark nights ? flares of course, if the game tooks x turns it would change to night or day depending ... this would be made by choise ... )5 - If a soldier drops from the 1 floor to the ground, it would make damage6 - Sounds materials ( if you blow up a wall you should hear its effects, diferent material, diferent sound )7 - Put the explosion animation on the game8 - Pleaseeee, finish the multiplayer campaign Thanks for the attention SAMSAM Link to comment Share on other sites More sharing options...
samsam Posted March 12, 2005 Author Report Share Posted March 12, 2005 And by the Way,my email is: [email protected] Link to comment Share on other sites More sharing options...
samsam Posted March 12, 2005 Author Report Share Posted March 12, 2005 9 - Put the choise of spectating others games ( like when the servers is full ) 10 - The option of recording the games to Players to trade 11- Finish all those things for tomorrow because i wanna play NOWWWW!!!! 12 - Just joking Link to comment Share on other sites More sharing options...
Serge Posted March 12, 2005 Report Share Posted March 12, 2005 Please visit our bugs and tasks tracker at http://ufo2000.lxnt.info/mantis/ Some of your suggestions have already been reported, for example:http://ufo2000.lxnt.info/mantis/view.php?id=29http://ufo2000.lxnt.info/mantis/view.php?id=199http://ufo2000.lxnt.info/mantis/view.php?id=186http://ufo2000.lxnt.info/mantis/view.php?id=213 You can register your account at the bugtracker and submit all the suggestions which are really new (avoiding submitting duplicates if possible). Also you can add your comments to the existing bugreports/suggestions. When posting suggestion, do not combine lots of unrelated stuff in a single issue report, beter submit many issues. So they can be assigned to different developers and worked on independently. Music volume can be changed by using '+'/'-' keys on keypad, you can completely turn off the music by reducing its volume to minimum. Animations for explosions are already done in the latest beta version. You can download the latest beta versions here: http://ufo2000.lxnt.info/pmwiki/index.php/...elopmentVersion And the most important Yes, we do need graphics designers, see http://ufo2000.lxnt.info/mantis/view.php?id=181 (not all the tasks are listed there, for example we also can use new background pictures, unit images for inventory screen, in general, it is better to have replacement for everything taken from x-com). Nappes already makes excellent progress with terrain tilesets, see http://ufo2000.lxnt.info/mantis/view.php?id=182 But with more hands available, making free and redistributable graphics will be much faster. And also we can experiment and make something new and even better looking, x-com is great, but we can try to improve it at least Link to comment Share on other sites More sharing options...
samsam Posted March 12, 2005 Author Report Share Posted March 12, 2005 Thanks very much for the reply.I will look into it.Best regards SAMSAM Link to comment Share on other sites More sharing options...
samsam Posted March 12, 2005 Author Report Share Posted March 12, 2005 Already began making an introduction to the main concept.I believe that the logo needs some changes.the main menu could be animated and here are someconcepts, some crossmix between ww2 and xcom 1,with a more rude looking...Tell me what you think... Link to comment Share on other sites More sharing options...
samsam Posted March 12, 2005 Author Report Share Posted March 12, 2005 Basicly thats my offer to yourexcelent game, to do a graphiclift up, to became a "visual game"diferent from xcom, to gain independencefrom its claws...I will do more research and makea small simulation of the menus,in flash latter on, but firstthe "realistic-ufo-documentary"must be complete, and sounds more appealingand addictive. thanks SAMSAM Link to comment Share on other sites More sharing options...
samsam Posted March 13, 2005 Author Report Share Posted March 13, 2005 Nobody comments the concept images??????? Link to comment Share on other sites More sharing options...
Citral Posted March 13, 2005 Report Share Posted March 13, 2005 I just viewed them, and I think they're great. These forums aren't dead, but not too sparkling active either. Imvho a new homepage with CMS would do the game/forums good. Link to comment Share on other sites More sharing options...
samsam Posted March 14, 2005 Author Report Share Posted March 14, 2005 Already completed the ufo theme research,and i am working on the graphics menu.It could work both for the game menu,and for the site.If the UFO team has the will powerand server space, i could do the web site,in flash mx 2004.My email is : [email protected] I am interested in your project,and if my talent is solid enough,please let me know. Thanks SAMSAM Link to comment Share on other sites More sharing options...
Citral Posted March 14, 2005 Report Share Posted March 14, 2005 You could post it on the bugtracker http://ufo2000.lxnt.info/mantis/main_page.php if you want to be sure the devs read it. Link to comment Share on other sites More sharing options...
samsam Posted March 14, 2005 Author Report Share Posted March 14, 2005 Thanks citral, your help is welcomed. Link to comment Share on other sites More sharing options...
Serge Posted March 14, 2005 Report Share Posted March 14, 2005 Developers are reading this forum too from time to time. These forums are not too active just because, we don't have that much free time for chit chat In fact I'm quite busy at my day job and try to spend all the spare time I have remaining for UFO2000 for coding. These forums (ufo2000 section) primarily exist for gamers, not developers. Developers and the people interested in development news are subscribed to ufo2000 mailing list. You can browse mailing list archives before subscribing to see what happened recently. As for the pictures. I don't want to disappoint you, but the first priority is replacing x-com artwork not creating something new. The pictures look great though There is also one technical difficulty - with more artwork added, the installer of the game becomes bigger and it is harder to upload/download it with each new release. And considering beta releases frequency, it becomes an annoyance. For this reason music is not included in beta releases (otherwise the installer would grow from 2MB to 3.5MB). But I don't mind having some artwork for the webpage and starting to make some kind of ufo2000paedia Link to comment Share on other sites More sharing options...
samsam Posted March 14, 2005 Author Report Share Posted March 14, 2005 Well, thanks for the answer, and the sugestions are realistic and good enough for me !!! I also have little time because of real life demandings...but the artwork and ufo2000paedia are nice ideias to start with. If would be OK, i will work on a fictional site regarding the presentation of the ufo2000 enhanced visuals, and give the URL when itself has quality enough for the fans of xcom out there...such as myself of course regarding that i became addicted to it since the first version came out...I am editing some video footage to the main menu and its amazing to study all the material that comes over the internet ( Are they here ???? Do they play UFO2000 also ???? ), and has i sayd it points out to a crossmix between realistic documentary,Ufo Paranoia and WW2.From time to time i will postimages even before the "site" itself could be online, soo i would appreciatecomments and even trade material for the good cause...Thanks again SAMSAM Link to comment Share on other sites More sharing options...
samsam Posted March 20, 2005 Author Report Share Posted March 20, 2005 Today i worked on the enhanced logo,for the keyframe of the site, and workedthe first animation for the entrance...Of course the weight is high, i haventoptimized nothing yet, soo tomorrowill post the images of it for you ppl to comment...How many music track there is ?I must download them to bringthe atmosphere right !I would prefer the firstmusic to be suspencefull,or can i just use the classic one?Where can i get it, by the way, in mp3 or wavformat ? And the sound effects also?thanks See you guys tomorrow SAMSAM Link to comment Share on other sites More sharing options...
Exo2000 Posted March 20, 2005 Report Share Posted March 20, 2005 You can get good quality .mp3's of the original UFO Defense soundtrack (ripped from PSX) from www.xcomufo.com. Hover your cursor on "UFO", then find "Music". Right click & save as to save them to your HD in a location of your choosing. Link to comment Share on other sites More sharing options...
samsam Posted March 20, 2005 Author Report Share Posted March 20, 2005 (edited) Well, this is my first experience,a very small presentation forthe site but it gives the right toneinto it... http://pwp.netcabo.pt/0649287001/menu.html By the way, the sound effectslike weapons, screaming, allthe sounds are also acessible ?Give me feedback please,thanks SAMSAM Edited March 20, 2005 by samsam Link to comment Share on other sites More sharing options...
samsam Posted March 21, 2005 Author Report Share Posted March 21, 2005 The main ideia is to have the logo animation apearing from beneath the moon.These animations are seperate by now, and the logo needs some touches also,but the main ideia is there. Does someone has the sound effects in wav or mp3 format ? The site mechanics is well thinked by now, but the animations taketime to complete. After this is done ( the intro design language ) i will focuson the ufo2000paedia, where the dificulty will be in mixing the cartoon sprite look of XCOM 1 with the "old documentary" language ...Please post your opinions, they are important to my mental sanity... Thanks SAMSAM Link to comment Share on other sites More sharing options...
Exo2000 Posted March 21, 2005 Report Share Posted March 21, 2005 I get a blank page when I go on that link... light grey, blank page. Link to comment Share on other sites More sharing options...
samsam Posted March 21, 2005 Author Report Share Posted March 21, 2005 Do you have flash media player installed ?I will make some changes on the tree structure,to make it simpler.By night, they will come... SAMSAM Link to comment Share on other sites More sharing options...
Citral Posted March 21, 2005 Report Share Posted March 21, 2005 The flash intro works. It takes some time to load though, so at first I thought it was dead. Link to comment Share on other sites More sharing options...
samsam Posted March 21, 2005 Author Report Share Posted March 21, 2005 I know its a bit slow now, because the optimizing process is done by parts.Later tonight, i hope to have the final animation ready...Whats your opinion soo far ? SAMSAM Link to comment Share on other sites More sharing options...
Hobbes Posted March 21, 2005 Report Share Posted March 21, 2005 The main ideia is to have the logo animation apearing from beneath the moon. Well I liked it but it is too short. Or, in better words, the music and images build a lot of tension during those seconds but there's nothing to wait for. I think it's because of the music: i kept waiting for the change in the rhythm that happens when the red Muton screaming on the original X-COM intro and it starts showing a terror attack. It isn't easy to figure out that you are looking at the Moon at the beginning because of the low resolution. I think you should keep Earth appearing because it helps to identify the scene. This brings me to another idea: when Earth appears the original score should go until the time where the music rhythm goes up. At that point could the screen zoom into Earth and show a few seconds of a game replay? (with lots of explosions, shots and units dying?) It would be very fast and at the end the UFO2000 logo would show up. Link to comment Share on other sites More sharing options...
samsam Posted March 21, 2005 Author Report Share Posted March 21, 2005 You are right about the mislink between music and image, they must be buildtogether, you are right, and thats the plan.I am mixing the earth and moon, with the logo, at the same time, and the suspance is to the logo to reveal itself.About the sound effects they exist in a wav or mp3 format somewhere in the internet ? I have two replays that ill use for the intro with alots of explosions, fire,smoke and death...By the way, the low resolution is on purpose for showingthe "old Design" of XCOM 1.Keep giving me feedback, its important. Thanks SAMSAM Link to comment Share on other sites More sharing options...
SupSuper Posted March 22, 2005 Report Share Posted March 22, 2005 you can get the sounds by opening the SAMPLE*.CAT files (in UFO2000\XCOM\SOUND) with Adobe Audition or Soundforge or something.or if you don't have such a program, i can get them in WAV files for you. Link to comment Share on other sites More sharing options...
samsam Posted March 22, 2005 Author Report Share Posted March 22, 2005 (edited) thanks that would be helpfull.I already tried to open them insound forge, but it dosnt recognizethe format...If you could send me, the soundsin WAV files you would be helpfull.Thanks SAMSAM Edited March 22, 2005 by samsam Link to comment Share on other sites More sharing options...
samsam Posted March 23, 2005 Author Report Share Posted March 23, 2005 (edited) SupSuper, if you could email me the sound effects in Wav format,it would be quite helpfull ! Meanwhile i updated the site, butbeware, the material is RAW, and Heavy !!! Be patiente to openthe page because nothing is fully optimized !!!But i am getting close to the concept, and its getting good!The next step is to edit more video to insert, and to startfilling the information in, like animated buttons, etc...And the new URL is ( keep in mind that its the on-working one ... ) http://pwp.netcabo.pt/0649287001/ufo2000/index.html Keep me posted about opinions or anything,Thanks SAMSAM Edited March 23, 2005 by samsam Link to comment Share on other sites More sharing options...
Hobbes Posted March 23, 2005 Report Share Posted March 23, 2005 Whoa! Big download indeed but well worth it The footage looks great, with all the shaking like if it was taken in combat and there's some really nice fighting shots there. Keep it going! Link to comment Share on other sites More sharing options...
samsam Posted March 23, 2005 Author Report Share Posted March 23, 2005 Thanks hobbes, thats the ideia like a war documentary...Spread the word...the site is comiiiingggg..... SAMSAM Link to comment Share on other sites More sharing options...
Hobbes Posted March 23, 2005 Report Share Posted March 23, 2005 Just saw it today, loading time is great now. I have one suggestion: can you take the footage from level 2 or 3? That would add a lot more perspective by showing the upper levels and roofs of the buildings. Link to comment Share on other sites More sharing options...
samsam Posted March 23, 2005 Author Report Share Posted March 23, 2005 thanks for the feedback hobbes!!!For now i reworked the games footage,and its better paced now, but i need theWAV or MP3 sound effects ( like shooting,screaming, etc ... ), can someone email methose files today, or tell me where i candownload them on the net? Thanks SAMSAM Link to comment Share on other sites More sharing options...
samsam Posted March 25, 2005 Author Report Share Posted March 25, 2005 Made some more changes, and the site now, has preloader and animation,not the final one, but the shape is getting better.Regarding the sounds, can someone help me ?thanks SAMSAM Link to comment Share on other sites More sharing options...
SupSuper Posted March 25, 2005 Report Share Posted March 25, 2005 here are the battlescape sounds. the names may not be accurate but all the sounds are there. also, files with "Unknown" means i have no idea what they're for if you also want geoscape sounds just let me know.Battlescape.zip Link to comment Share on other sites More sharing options...
Hobbes Posted March 26, 2005 Report Share Posted March 26, 2005 It's looking better every day Link to comment Share on other sites More sharing options...
samsam Posted March 26, 2005 Author Report Share Posted March 26, 2005 Thanks SupSuper, the sounds will be very usefull to ilustrate the intro;I also will use "soundscape" sounds ( like sound tiles in game ) to ilustrate the diferent cenarios. Began working on the funcionality of the site, and, as hobbessayd, its getting better every day.Soo today i must fix some problems with reverse video, and flash transparent movies ( in this one, the browser dont recognize the transparency...yet... )...Thanks SAMSAM Link to comment Share on other sites More sharing options...
samsam Posted March 28, 2005 Author Report Share Posted March 28, 2005 (edited) Added the sound to the intro,and worked on the main menufunctions, and of course, for graphicand funcionality reasons, the textfrom the html sitewill be a bit diferent also...I am uploading it now,but remember that itswork in progress.Send me good replaysfrom the beta in diferentcenarios for me to edit( and lear the weaknessesof my enemies ... ) andpost on the site aswell.By the way, doesvehicles, besides tanqs,like jeeps, planes, thatcan carry soldiers, anddo resuplies ( in bigger mapsof course ... ) are thinked yet?Please post opinions,Thanks SAMSAM Edited March 29, 2005 by samsam Link to comment Share on other sites More sharing options...
samsam Posted March 29, 2005 Author Report Share Posted March 29, 2005 And i had an ideia on making the site more fun...Can someone help me making a swf flash game withthe characters of xcom ? Like a "simple" one, rememberingthe old 48k games, like 6 soldiers that you can control over a mapfilled with aliens that hunt you and kill you.Just a crazy ideia...Keep seending me opinions,thanks SAMSAM Link to comment Share on other sites More sharing options...
samsam Posted March 31, 2005 Author Report Share Posted March 31, 2005 The site Design is in a good "trajectory"......soo nobody emails me replays hein??!If the Developers are somewhere in deepspace, what do they think about puttinga chooise on ACTIVE MORALE,like thetime counter is depending on your morale.The less morale the soldiers have, the fasterthe turn time will last.And how about sound tiles?And smoke duration diferent dependingon materials?And......thats enouf for today...Good night SAMSAM Link to comment Share on other sites More sharing options...
samsam Posted April 3, 2005 Author Report Share Posted April 3, 2005 I changed the concept of the site a bit,soo if anyone has opinions please,post them ( maybe because thissounds like a monolog ... )and remember its in is birth......again.... What about those replays? SAMSAM Link to comment Share on other sites More sharing options...
Citral Posted April 4, 2005 Report Share Posted April 4, 2005 I'm not a swf fanatic, but what do you want replays for? They have a tendency not to work over different versions or different systems. Link to comment Share on other sites More sharing options...
samsam Posted April 4, 2005 Author Report Share Posted April 4, 2005 To transfer them to video, work it, and put it into the site... Link to comment Share on other sites More sharing options...
samsam Posted April 5, 2005 Author Report Share Posted April 5, 2005 More progress made, and the main core of the site is done.The main concept is getting close to my original ideia,just needs some work on the "final design".Please post opinions and sugestions, and replays.... Thanks SAMSAM "Tell him IM COMING!!!" Link to comment Share on other sites More sharing options...
Serge Posted April 5, 2005 Report Share Posted April 5, 2005 Would you be interested in making a page for ufo2000 project on http://www.strategycore.co.uk/pg/projects? See this link for more information: http://www.xcomufo.com/forums/index.php?showtopic=7196 Link to comment Share on other sites More sharing options...
samsam Posted April 5, 2005 Author Report Share Posted April 5, 2005 Sure thing Serge, its just a matter of server space !!!!Its about time that your wonderfull ( and addictive ... )creation gets a "new virtual home"... Latter on i will help on the game menus ( dont knowif flash is enough ... ) but you need to give me ahand on that...Its time go get working now... thanks SAMSAM Link to comment Share on other sites More sharing options...
samsam Posted April 8, 2005 Author Report Share Posted April 8, 2005 Good advance tonight with a good ideias put into practice...Already got a good picture on how the menus will be,maybe a texture on top of grey tone, dont know yet( i will try to upload it tonight but i am havingsome troubles, but remember that the files areheavy, nothing optimized yet, i am testing itthe same time i am working on it ... )Please send me feedback, opinions, etc... Thanks SAMSAM Link to comment Share on other sites More sharing options...
samsam Posted April 9, 2005 Author Report Share Posted April 9, 2005 I got a wonderfull ideia regarding the Massive Multiplayer Game,and for suspanse i will post in the site the gameplay conceptsthat i am thinking about...The slogan will be something like this : " 22 species, 12 planets, TOTAL WAR " "WHO WILL CONQUER THE UNIVERSE ? " something like that i must lunch now....alien food... Link to comment Share on other sites More sharing options...
Exo2000 Posted April 9, 2005 Report Share Posted April 9, 2005 Considering there's only 1 planet, that motto is a leetle off. Link to comment Share on other sites More sharing options...
samsam Posted April 9, 2005 Author Report Share Posted April 9, 2005 why not each species has its own planet ?Much more interesting, imagine your ownplanet ( defend, managment, research,ect ),making alliances with other races to havediferent aliens on same team ( interaction, betrail ),conquering another planet ( the chysalid planet, thesnakeman planet, the human planet, etc )...It sounds more interesting to me...Of course each one has his own race, weapons,energy source, research mix between species, etc...I am crazy here ??!?!? SAMSAM Link to comment Share on other sites More sharing options...
*Nite* Posted April 9, 2005 Report Share Posted April 9, 2005 I am crazy here ??!?!? Not at all...that sounds like a need for multiplayer action!This is my favorite suggestion on multiplay. I know i would want tobe the ethereals. Tame the chysalids and sick them on my foes. I made a pulse phaser, heavy phaser, and PF grenade (Proximity Fusion), maybe they can be alien items... Link to comment Share on other sites More sharing options...
samsam Posted April 9, 2005 Author Report Share Posted April 9, 2005 And why not use the concept of xcom 3 ?Dimensional gates ( besides thats the latest"explanation" for UFOS nowdays ... ) ...first every race on each planet had to researchthe tecnology to dimensional travel, and themATTACK KILLL KILL KILL THEM ALL !!!!!And take the planet,of course... This would make the concept much moreappeling, rather than submarines...When a player went offline, the DimensionalGate closes...the winner would have to conquerall planets ( like a 12 players match,each with his race-planet-dimension ).The most interesting part would bereseaching a "translator" tecnology,to make alliances with other dimensions,and trade, mix tecnology, betrail yourfoes, ect.I will post this in the proper forum,when i make the graphic explanationfor it... SAMSAM Link to comment Share on other sites More sharing options...
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