c4t Posted July 6, 2003 Share Posted July 6, 2003 sorry if this has been discussed before, but from my experiences and actually some fun testing when a blaster bomb hits floor level one and there is a soldier right above it and he is on the second level (flying suit) he takes zero damage. would it be possible to make explosions affect multiple levels? i say a blaster bomb may go up 3 levels right where it hits and maybe 2 levels 5 squares away, and then back down to one. would look like a cut in half egg. ________ / \ / \ / \ or. something.... oh, you guys suck you eliminate spacebar ok well just pretend that the slashes are at the edges and you will see what i mean. sort of... Link to comment Share on other sites More sharing options...
mikker Posted July 6, 2003 Share Posted July 6, 2003 (edited) i would rather: (this is a 2d map, but it is the same for all 2d views) ------------------_-------------------------------____--------------------------________---------------------____________----------------------________---------------------------____-------------------------------_--------------- You know what i mean, just do the damage, like if it was 2 squares explosion, then the damage point itself is the axis: 4X, 4Y, 4Z. Then you have an explosion that does damage in all dirrections. If ít hits the lowest floor, it simply does not damage those areas. Edit: it posed smileys! Edited July 6, 2003 by mikker Link to comment Share on other sites More sharing options...
hippyjon Posted July 6, 2003 Share Posted July 6, 2003 (edited) the "levels" (hopefuly) wont exist, the explosions will damage verticaly. im pretty sure its mentioned in the design document (on the top floor>libary)... (it is, point # 2.1.10) Edited July 6, 2003 by hippyjon Link to comment Share on other sites More sharing options...
c4t Posted July 6, 2003 Author Share Posted July 6, 2003 if there werent levels then how would fly suits work? thanks, ill go check it out. Link to comment Share on other sites More sharing options...
red knight Posted July 9, 2003 Share Posted July 9, 2003 Damage will be taken in a sphere of radius N, meaning 3D blasting damage... GreetingsRed Knight Link to comment Share on other sites More sharing options...
Nickisimo Posted July 9, 2003 Share Posted July 9, 2003 Yeah, I believe since the soldiers will be living in a gridless battlescape, blast radii will be actual circles(thank goodness). if there werent levels then how would fly suits work? Not too sure. I doubt they would allow a soldier to move up anything but a nice integer of "levels". Think of the mess that would ensue if a soldier was allowed to move up 0.37 meters. That means his sight lines would all have to be perfectly adjusted that little bit. I don't think in a gridless world it'll be any problem though. His x/y coordinates would stay the same, just add 1 to the z(that sounds like a bad rap lyric). :: Link to comment Share on other sites More sharing options...
miceless Posted July 9, 2003 Share Posted July 9, 2003 Yeah, I believe since the soldiers will be living in a gridless battlescape, blast radii will be actual circles(thank goodness). if there werent levels then how would fly suits work? Not too sure. I doubt they would allow a soldier to move up anything but a nice integer of "levels". Think of the mess that would ensue if a soldier was allowed to move up 0.37 meters. That means his sight lines would all have to be perfectly adjusted that little bit. I don't think in a gridless world it'll be any problem though. His x/y coordinates would stay the same, just add 1 to the z(that sounds like a bad rap lyric). :: If the world is gridless (and I think thats great) then the mechanics of calculating line-of-site, fog of war, 'flying' and such must get complicated. Is it a truly gridless environment, or is it just really small squares? How excatly is this going to work? Or has this not been discussed? Link to comment Share on other sites More sharing options...
Breunor Posted July 10, 2003 Share Posted July 10, 2003 It will be a gridless system with free range of movement, TUs will move you a certain distance, regardless of whether it's forwards or upwards AFAIK. Of course, the battlescape system isn't being developed right now, so there is nothing in stone. But the plan is to use a gridless 3D system, so a weapon blast will be constructed in a 3D sphere for calculating effect. Would be fun to blow up the room below some aliens, have the roof/floor be destroyed, and they all fall down into the room below, where all the timered grenades are waiting... Link to comment Share on other sites More sharing options...
miceless Posted July 10, 2003 Share Posted July 10, 2003 It will be a gridless system with free range of movement, TUs will move you a certain distance, regardless of whether it's forwards or upwards AFAIK.Sounds great, but complicated. Fine by me, as long as I dont have to code it. Link to comment Share on other sites More sharing options...
revenant4 Posted July 10, 2003 Share Posted July 10, 2003 The Xenocide Team love Challenges...RK rules... Link to comment Share on other sites More sharing options...
demich Posted August 3, 2003 Share Posted August 3, 2003 Are we going to have advanced phisics in a game? Link to comment Share on other sites More sharing options...
miceless Posted August 3, 2003 Share Posted August 3, 2003 Depends what you mean by physics. There are sorts of topics about realistic gravty, body parts, explosions, line of sight. It all depends on whats possible and nothing has really been decided that i am aware of. Link to comment Share on other sites More sharing options...
demich Posted August 3, 2003 Share Posted August 3, 2003 miceless: I'm thinking about items flying after granade explosion, when it explodes below item goes up, when on the left item flies right etc. I'm thinking about breaking items that have small hardaness. Fer example muton is falling from 10 meters on wooden floor and it breaks through it into a basement (he may not survive this ofcourse . but the same muton won't break through concentrate floor.This is the phisics about which i'm thinking Link to comment Share on other sites More sharing options...
Guest Jim69 Posted August 3, 2003 Share Posted August 3, 2003 hehehe, just had an evil thought 4 explosions. What if the explosions caused limbs to fly off aliens and soliders SOF style :: Would be pretty violent tho. Link to comment Share on other sites More sharing options...
miceless Posted August 4, 2003 Share Posted August 4, 2003 Xenocide X - The Adult Version I think we want to keep the gore levels down in an attempt to have no rating limitations. Would be a cool mod for it though. Link to comment Share on other sites More sharing options...
Fred the Goat Posted August 7, 2003 Share Posted August 7, 2003 I agree with miceless' earlier comment. This all sounds fantastic. And I'm so glad I'm not coding it. Good luck! Link to comment Share on other sites More sharing options...
Guest Jim69 Posted August 7, 2003 Share Posted August 7, 2003 Xenocide X - The Adult Version I think we want to keep the gore levels down in an attempt to have no rating limitations. Would be a cool mod for it though.Hehehe, have a test 2 c if u r over 18, like Leisure Suit Larry, that game was quality, but the questions were so ****ing hard. Link to comment Share on other sites More sharing options...
Whitewashed Posted December 26, 2003 Share Posted December 26, 2003 Would be fun to blow up the room below some aliens, have the roof/floor be destroyed, and they all fall down into the room below, where all the timered grenades are waiting... But if you placed grenades on the floor of the lower room, wouldn't they detonate of the explotion that takes out the roof? All explosives should definately detonate in contact with explosions. Link to comment Share on other sites More sharing options...
Recommended Posts