Hellhunter Posted February 27, 2004 Report Share Posted February 27, 2004 In x-com, the aircrafts are piloted by a auto-pilot, cause it can take off during battle, but if u lose all soldiers it is lost. (crappy auto-pilot) The x-corps aircrafts could be pilloted by a crew member that have pilot skills OR maybe a non-battle pilot, that stays in the aircraft, use "guns or turrents" (if avaliable) and maybe can drop the corps, take off and landing after. We could have more control on aircrafts on battle. Link to comment Share on other sites More sharing options...
Judge_Deadd Posted February 27, 2004 Report Share Posted February 27, 2004 That was already discussed, I think. Link to comment Share on other sites More sharing options...
Whitewashed Posted February 27, 2004 Report Share Posted February 27, 2004 Why does it have to have auto pilot because it's able to take off during battles? There's probably a pilot there although you can't see him. And why does it matter anyway? The aircrafts are useless during ground battles. Link to comment Share on other sites More sharing options...
j'ordos Posted February 27, 2004 Report Share Posted February 27, 2004 In the original it was flown by any soldier from the squad, although tanks worked just as well for some reason The factbook (not the manual) in the TFTD box mentioned the presence of interceptor pilots at a base though Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 27, 2004 Report Share Posted February 27, 2004 Yup. There were interceptor pilots, but no skyranger pilots. Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted February 27, 2004 Report Share Posted February 27, 2004 If there was no one in the craft when you took off, it was destroyed. That's pretty much the same as surrendering to the aliens. Link to comment Share on other sites More sharing options...
DwightMcNeil Posted May 12, 2004 Report Share Posted May 12, 2004 Crew and passangers should be something different. You should never loose a skyranger unless it is blown up on the ground. Where are the fighter jocks? The bunk with the rest of the troops? I would like there for to be a simulator feature or attachment you can build in a hanger for them to up their skills. Link to comment Share on other sites More sharing options...
Paladin Posted July 21, 2004 Report Share Posted July 21, 2004 Crew and passangers should be something different. You should never loose a skyranger unless it is blown up on the ground. Where are the fighter jocks? The bunk with the rest of the troops? I would like there for to be a simulator feature or attachment you can build in a hanger for them to up their skills.Nah, they have a nice corner of the hangar just for them That's why YOUR INTERCEPTORS CAN'T LAND ANYWHERE ELSE' EVEN IN A HURRY!!! The pilot needs his personal belongings... Link to comment Share on other sites More sharing options...
Guest alex the greater Posted August 12, 2004 Report Share Posted August 12, 2004 maby a VR room for trainig any units or evan partake in simulated battlesmaby evan multipayer battles Link to comment Share on other sites More sharing options...
Astral Posted September 24, 2004 Report Share Posted September 24, 2004 It is important to put more parameters for fliying???? I don't think so, les't have it simple, the magic in game isn't flying simulation butground buttle and research technology... Link to comment Share on other sites More sharing options...
Paladin Posted September 27, 2004 Report Share Posted September 27, 2004 Yeah, but in this forum we're talking about improvements for AFTER V1.0 of Xenocide... Link to comment Share on other sites More sharing options...
Airsean Posted December 12, 2004 Report Share Posted December 12, 2004 In x-com, the aircrafts are piloted by a auto-pilot, cause it can take off during battle, but if u lose all soldiers it is lost. (crappy auto-pilot) The x-corps aircrafts could be pilloted by a crew member that have pilot skills OR maybe a non-battle pilot, that stays in the aircraft, use "guns or turrents" (if avaliable) and maybe can drop the corps, take off and landing after. We could have more control on aircrafts on battle.<{POST_SNAPBACK}> To take this topic in a slightly different direction, wouldnt it be cool if when the aliens shot down one of your landers, there were some survivors. The aliens could land at the crash site and attack you, trying to kill off the soldiers before help arrives (in the form of another lander?) Link to comment Share on other sites More sharing options...
TheGeneral Posted May 3, 2005 Report Share Posted May 3, 2005 So if the aliens could shoot down and recover our craft too, wouldnt that make a whole new tech tree for human tech re-engineered into exsisting alien tech, that in turn we could capture and use. Which as a side note, we could dump a bogus craft and lure the aliens into an ambush...... Link to comment Share on other sites More sharing options...
MirariNefas Posted January 16, 2006 Report Share Posted January 16, 2006 That sounds like too much work for something that wouldn't ever happen in the game. There would be tons of stuff to code for the alien engineered human tech, but players simply wouldn't let the aliens ever win a mission. They'd just reload. There would need to be other, more sure means for aliens to gain human technology. Perhaps the aliens could gain human technology by taking our craft or the equiptment off corpses in failed missions, but they'd be more sure to get something through alien infiltration. This would add another element to the MIB counterintelligence ideas. I'd also assume aliens would try to infiltrate your own labs and not just various countries in this scenario. Anyway, back to the subject, seperate pilots and pilot training sounds excellent. I didn't much like Interceptor and don't think this should be the focus of the gameplay, but as an element added on top of everything else - why bloody not? Link to comment Share on other sites More sharing options...
GARAK Posted January 12, 2007 Report Share Posted January 12, 2007 I'm not opposed to the idea that the soldiers would pilot the craft, or "control" the autopilot. It could be part of their training, and different soldiers would have different levels of piloting skills. I know that its not wholly realistic, but I think it would work gameplay wise. Link to comment Share on other sites More sharing options...
¤rjpeers¤ Posted January 22, 2007 Report Share Posted January 22, 2007 I think this is the whole reason why skyranger/interceptor pilots were left out of the original games. It caused too many possibilities and only complicated gameplay. From what I know of X-com is that the skyrange was piloted by a soldier. Reason being is you had to get at least one soldier back on board to not lose the skyranger. Just a personal opinion but keep the fighter jocks and skyranger pilots out of it and keep the focus on ground warfare. respectfully the new squaddie Link to comment Share on other sites More sharing options...
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