Bob : thanks for the reply. puts my mind to ease
Btw, the globe is done by hand rite ? (think oldschool demo scene) meaning not using any 3d api (i dun think GBA has any 3d api anyway...)
Some suggestions for usability. Since GBA has no touchscreen.
Assuming Start is used to pause the game. (when ur boss sneaks up on you at work while ur playing GBA Xcom
-=- Geoscape -=-
R + D-pad to rotate
L + D-pad to zoom
Select goes to Baseview
-=- Baseview -=-
L + D-pad : Switch base (up/down d-pad would be wasted though)
R(holding down) + D-pad : select the buttons on the right like menus (no need to use the fake mouse to click) (in this case left/right d-pad would have no function)
Select exits Baseview
only D-pad : move the mouse cursor
-=- Battlescape -=-
R + D-pad to scroll
L + D-pad to up/down the layer/level (?)
-=- All cases -=-
Button A and B of cuz would be left click, right click.
Notice I chose "R" for the more common cases(so that one hand controls one thing). "L" + d-pad requires you to use two fingers from the same hand.
That should make playing the game on gba less of a bitch with the d-pad controlled cursor
While your at it, make the windows version battlescape run at a higher resolution (to show more of the map at one time). Otherwise I dun really see the point of a new windows version. hehe.
Edited by pcx, 03 June 2005 - 02:12 AM.