centurion Posted August 5, 2004 Author Report Share Posted August 5, 2004 (edited) Upgrade: - and = switch through ALL modelsDump now writes the models' positions, wait a bit and it will save lights.Added scripts: you can feed the sandbox .cfg files, which contain lines with models and lights to load additionally (no iteration check, can get the same model loaded in multiple instances), models load via lines=x y zlights load via lines!=x y z; r g b; r g b(position, diffuse, specular). edit: lights dumping implemented.sandbox.zip Edited August 5, 2004 by centurion Link to comment Share on other sites More sharing options...
centurion Posted August 6, 2004 Author Report Share Posted August 6, 2004 Update: lights types can be changed, though lots of attributes are uneditable in-scene due to lack of keys on the keyboard. Script format also changed slightly. I think this is it, maybe reassigning keys or something (removing the default lights if any other lights are loaded?) but IMHO this should be enough to re-enact static scenes.sandbox.zip Link to comment Share on other sites More sharing options...
red knight Posted August 7, 2004 Report Share Posted August 7, 2004 (edited) Centurion contact me by MSN or ICQ for discussion on the path to follow. After the binary/source is in publishable state I will call this TF completed and done. Excelent work. GreetingsRed Knight Edited August 7, 2004 by red knight Link to comment Share on other sites More sharing options...
centurion Posted August 7, 2004 Author Report Share Posted August 7, 2004 (edited) Found a way to handle the spotlight attributes, one of them is selected, INS..PGDN change selected, UP and DOWN change the selection.Bug: for some reason the changes to a light's direction are not implemented until the light is MOVED . RK: will try MSN today.sandbox.zip Edited August 7, 2004 by centurion Link to comment Share on other sites More sharing options...
centurion Posted August 9, 2004 Author Report Share Posted August 9, 2004 Code revised, slight changes to controls.source.zipsandbox.zip Link to comment Share on other sites More sharing options...
red knight Posted August 11, 2004 Report Share Posted August 11, 2004 Centurion do you think it is commitable after the changes we discussed? GreetingsRed Knight Link to comment Share on other sites More sharing options...
centurion Posted August 11, 2004 Author Report Share Posted August 11, 2004 (edited) IMO yes, but take a look yourself. edit: source uploaded here. Edited August 11, 2004 by centurion Link to comment Share on other sites More sharing options...
red knight Posted August 12, 2004 Report Share Posted August 12, 2004 Ok just change the SpaceApp for ModelViewer or something .. Even if there is space for improvement/refactoring specially with all those chained calls to handle the UI it is more than good enough for what the Task Force was supposed to accomplish. Excelent work Centurion... Micah publish the news in the main site. Contact me by MSN to arrange how to upload the viewer in the CVS. GreetingsRed Knight Link to comment Share on other sites More sharing options...
centurion Posted August 12, 2004 Author Report Share Posted August 12, 2004 (edited) Uploaded the changed version, took the opportunity to shorten some call chains. Edited August 12, 2004 by centurion Link to comment Share on other sites More sharing options...
RustedSoul Posted August 12, 2004 Report Share Posted August 12, 2004 cha ching! moved to completed programming tasks Link to comment Share on other sites More sharing options...
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