Jump to content


Photo

New Ufo's For Xenocide


  • Please log in to reply
21 replies to this topic

#1 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 20 February 2004 - 01:48 PM

Carrier: A large ship with light arms but can launch interceptors at human craft

Interceptor: A small, fast ship, launched from bases to shoot down nearby human craft and to bomb human facilities. They can patrol terror sites to discourage skyrangers. They can also hunt down and destroy human ships if detected

Please say what you think about them.
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#2 mikker

mikker

    Artwork Department

  • Xenocide Artwork Department
  • 2,211 posts

Posted 20 February 2004 - 01:55 PM

i think a carrier would be far too large, but its a good idea.

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

the truth about scientology

#3 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 20 February 2004 - 01:58 PM

How about it is the size of a dreadnought, but with alot more technicians and alien pilots. The inteceptors are small: 2 aliens, medium: 3 aliens, and heavy: 4 aliens
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#4 kelfka

kelfka

    Captain

  • Forum Members
  • PipPipPipPip
  • 105 posts

Posted 20 February 2004 - 04:38 PM

Do you mean like a mother ship?

#5 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 20 February 2004 - 04:45 PM

a bit
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#6 Cpl. Facehugger

Cpl. Facehugger

    Creative Text Department

  • Xenocide Inactive
  • 3,749 posts

Posted 20 February 2004 - 05:09 PM

How about an alien stealth ship? You can't detect it except via HWD, and it usually performs abduction/retialiation/infiltration missions?
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

Posted Image

#7 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 20 February 2004 - 05:46 PM

sounds nice. And how about it does assasinations and infiltration. :P
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#8 Magstar

Magstar

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 23 February 2004 - 12:13 PM

Lightspeed Spear: A kamikaze ship that the aliens fly right into your ships. No weapons, and not much armor, but packs a wallop if it gets close enough to ram you.

#9 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 23 February 2004 - 05:18 PM

:D good idea
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#10 UnknownWarrior

UnknownWarrior

    Sergeant

  • Forum Members
  • PipPipPip
  • 31 posts

Posted 13 March 2004 - 09:21 PM

How about a smaller, weak UFO that the bigger ones can launch when they are being intercepted? The smaller ones will attack the X-com ((interceptor)) and give the bigger one and easier target or an easy way to escape?
I think it would seem to be a realistic idea (if you had the smaller UFOs) to escape
I don't come here often
I am starting to like these forums

#11 ShadowMarth03

ShadowMarth03

    Squaddie

  • Forum Members
  • PipPip
  • 1 posts

Posted 05 April 2004 - 07:34 PM

We probably want a wider variety of researchable UFOs for x-corps usage. The suicide ufos might work, but they have to be fast, and they have to be just weak enough so that they can only hit you if you miss at least twice wtih decent weapons. That way your best craft almost never get hit and virtually killed by those. Repair times always take forever.

#12 awof

awof

    Sergeant

  • Forum Members
  • PipPipPip
  • 19 posts

Posted 26 May 2004 - 10:56 AM

Quote:They can patrol terror sites to discourage skyrangers.

Hope this discussion is still awake!!
I think its a good idea to have some form of UFO harrasing the crash/terror/landing sites. This would be a good reason to launch [skyranger] and [interceptor] to the ufo (so the harrasers do not get there in time to attack the [skyranger]), and also makes the weapon on the [firestorm] useful

#13 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 26 May 2004 - 08:20 PM

My other topic is much more involved than this one. Check it out under the craft and hwp forums
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#14 Gryx

Gryx

    Squaddie

  • Forum Members
  • PipPip
  • 3 posts

Posted 12 August 2004 - 04:10 AM

For anyone still paying attention to this thread...

What if you had small ufos acting as an escort? On the geoscope large venerable ships (ie. terror ships, supply ships) could have one or two small/medium scouts flying close by to it. If any human ship came too close they would automatically move to intercept it.

The combat would work out exactly as normal except the enemy ufo would immediately close in on the human interceptor as though the human player had selected "aggressive attack" and the human player has no other choice but to see who is destroyed first in the dog fight.

What do you think?

#15 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 12 August 2004 - 04:24 PM

i was thinking maybe ships with high-ranking aliens have escorts, maybe?
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#16 Guest_alex the greater_*

Guest_alex the greater_*
  • Guests

Posted 12 August 2004 - 04:32 PM

good ideas but dount call them interseptors give them anouther name

#17 PopeBij

PopeBij

    Squaddie

  • Forum Members
  • PipPip
  • 7 posts

Posted 12 August 2004 - 10:23 PM

I hope people are still talken about this. This has the makings to be really cool. I was thinking small interceptor alien craft is good. But what about a battle ship with an escape craft? All the commanders navigators and squad leaders go on the escape craft, and the rest of the goons go down with the ship, that way you have one more thing to chase.

#18 Guest_alex the greater_*

Guest_alex the greater_*
  • Guests

Posted 13 August 2004 - 06:37 AM

yah like a small scout you could have an lanch bay in each landing leag on a battleship

#19 PopeBij

PopeBij

    Squaddie

  • Forum Members
  • PipPip
  • 7 posts

Posted 13 August 2004 - 07:49 AM

Exactly what Im thinken of, It would make intercept missions a lot more interesting. Like Sometimes maybe they arnt able to escape and you get the small still inside the battleship ya know it only happens if you shoot it down really really fast with some heavy firepower. Or it could get away and be goin hella fast so you can only catch it with an upgraded craft.

#20 Metalfrenchtoast

Metalfrenchtoast

    Sergeant

  • Xenocide Recruit
  • 13 posts

Posted 01 March 2005 - 04:52 PM

What about counter-measures? I mean... For an advanced alien race you'd think they'd have some very... VERY good counter-measures.
Ya gotta scrub them, scrub them, dirty toes,
Ya gotta warsh them, warsh them, filthy clothes,
Ya gotta blow that, blow that, runny nose,
And then God knows, Ya might get clean

Morning Forty Federation
"Stinky"

#21 GARAK

GARAK

    Sergeant

  • Forum Members
  • PipPipPip
  • 13 posts

Posted 18 May 2005 - 04:59 PM

Yeah, countermeasures would be realistic, then again, the ufos can return fire anyway. Just increase the ufo attack range.

#22 magnelli

magnelli

    Rookie

  • New Forum Members
  • Pip
  • 0 posts

Posted 15 December 2007 - 07:40 PM

And make small ufo's easier to destroy. Send skyrangers to 3-4 crashed ufos to kill only 2-4 aliens in each one will be boring. At least late in the game.

-The bombardiers could go in terror missions, attacking very important cities on x-com allied countries and alerting the player. -And bombard x-com bases, damaging facilities and delaying researchs and manufactures.
-Do not pause the geoscape to intercept, but make the time really slow and queue events.
-Engineers assigned to X-Com ships should fix the ships faster.
-By researching the ufo invisibility x-com, you can have invisible ships, and see invisible ufos.
-Make smaller versions of the Battleship to early-game fun (destroyers).
-Fix the suplly ship raid when it's landed on an alien base.
-Show invisble ufo action (you have a base on australia, but the aliens still active on africa).
-Add a pause button on the geoscape menu.
-More countries!
-Real ambientance (pre-built maps for the big cities around the world)
-More city names show in map with zoom.
-Not every country starts with the x-com project, some starts neutral, but still can be attacked by aliens.
-Rumors and nations accusing each other.
-Sorry my bad spelling.

Some Random ideas. Don't give up the game, please.