

Mutons And Ethereals
Started by
TheUnseen
, Jun 09 2005 01:19 AM
6 replies to this topic
#1
Posted 09 June 2005 - 01:19 AM
i think for every muton ship there should be 1 ethereal, or 2 for the bigger ones, because mutons need a link with ethereals, so there sould be atlest 1 ethereals in a ship, it would give way to new weakness, kill him, the rest die a slow, painful death

#2
Posted 09 June 2005 - 09:25 AM
Yeah, but then it is too easy if you have blaster bombs... just nuke the command center and its over, which takes 1-2 turns if you know where the UFO is
Edited by blehm, 09 June 2005 - 09:27 AM.
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BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#3
Posted 09 June 2005 - 03:35 PM
Wasn't this discussed in another thread? Anyway, the mutons shouldn't die, they should just lose a ton of morale. Some should even collapse into a vegetative state or something. The cloak should wander the ship, not be in the command center. He doesn't have to be at a console to use his mind powers.
#4
Posted 09 June 2005 - 03:54 PM
Yeah, but how to add in code saying that this one unit cannot leave, and how to make it so that doesn't apply for etherial battleships?
Top Secret Xenocide Status report
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#5
Posted 09 June 2005 - 06:17 PM
Well, then would you have to deal with the Cloak's Psi as well as the Morlocks' strength and endurance? Or would the Cloak have weapons, too? Or would it be under its own special rank, a Controller or an Overlord, and this rank would be forbidden from having equipment, but it'd still have Psi? I kinda like this.
Edit: And I'm sure I already replied to this, so if anyone deleted it, please stop.
Edit: And I'm sure I already replied to this, so if anyone deleted it, please stop.
Edited by Tsereve, 09 June 2005 - 06:18 PM.
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#6
Posted 01 January 2006 - 12:07 AM
There's a similar discussion in Xcom 1 General Forum, really good stuffby NKF there.
Edit:
http://www.xcomufo.c...?showtopic=1902
Edit:
Ok fine, i'll post a link, does that make you feel better? <_<
You bumped this old thread just to say that?
http://www.xcomufo.c...?showtopic=1902
Edited by Brick-To-Face, 01 January 2006 - 11:29 AM.
#7
Guest_Azrael_*
Posted 01 January 2006 - 08:39 AM

You bumped this old thread just to say that?
Edited by Azrael, 01 January 2006 - 08:44 AM.