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Need More Alien Races


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#1 Jamaru

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Posted 01 April 2005 - 11:27 AM

So far I've played only Sectoids and Mutons, adding floaters, snakemen, and ethereals would make ufo2000 real awesome. Ufo2000 doesn't seem as fun without them.

Is there a chance to put them in the game sometime in the future? :D
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#2 Gurluas2000

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Posted 01 April 2005 - 11:50 AM

actually wel see according to the ufo2000 developers new units from tftd and ufo in the comming betas.


i want a calcinite :D


then wel see funny replays...
gurluas vs commander tommy XD

Edited by Gurluas2000, 01 April 2005 - 11:51 AM.


#3 *Nite*

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Posted 01 April 2005 - 11:51 AM

Yeah, more aliens would add satisfaction to the gameplay.
:ar15: :shockwhore:

I signed in the forums today, but im not a noobie on ufo2000. :devilburn:

#4 Jamaru

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Posted 01 April 2005 - 12:13 PM

Snakeman is my favorite alien.
They rock!
:D
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#5 Gurluas2000

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Posted 01 April 2005 - 12:36 PM

Tentaculat and Calcinite pwns too.

#6 *Nite*

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Posted 01 April 2005 - 12:54 PM

Thanks for the avatar tip...


Ethereals are my favorite! Love being and blasting them! :shockwhore:
Their psy abilities are awesome!

I wonder I should try learning how to edit these aliens...i never seen
xcom 2's aliens though... Are they only under water aliens?

:blink:

Edited by *Nite*, 01 April 2005 - 12:57 PM.


#7 j'ordos

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Posted 01 April 2005 - 01:23 PM

http://www.xcomufo.c...dia/aliens.html
Ok, they look nothing like that ingame, but don't blame me for that :P
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#8 *Nite*

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Posted 01 April 2005 - 01:39 PM

Now im convinced that xcom2 aliens should be in ufo2000. B)

Calcinites remind me of ethereals (the clothing)
some other races remind me of other xcom1 aliens as well...awesome
aliens! ^_^

#9 Guest_Azrael_*

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Posted 01 April 2005 - 02:23 PM

Now im convinced that xcom2 aliens should be in ufo2000.  B)

Calcinites remind me of ethereals (the clothing)
some other races remind me of other xcom1 aliens as well...awesome
aliens!  ^_^

<{POST_SNAPBACK}>


Calcinites remind you of Ethereals?? :huh?: You realise Calcinites "wear" old diving-suits and ethereals wear cloaks, don't you?

#10 *Nite*

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Posted 01 April 2005 - 04:07 PM

Calcinites remind you of Ethereals??  You realise Calcinites "wear" old diving-suits and ethereals wear cloaks, don't you?


what i mean is that their whole body and face is pretty much
covered with a mysterious look to them until you autopsy them. :)

Edited by *Nite*, 01 April 2005 - 04:08 PM.


#11 Gurluas2000

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Posted 02 April 2005 - 10:45 AM

ah yeh thats right...
but first time saw a calcinite i thought: WTF why is that aquanaut green?

#12 BoatShoe

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Posted 06 April 2005 - 10:29 AM

Seeing the bio-drone on that TFTD alien page freaked me out. Those things were nightmares on cruise ships. Nightmares I say! :D

#13 Gurluas2000

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Posted 06 April 2005 - 10:33 AM

agreed... nightmares...
however lobstermens were worser on cruiser ships...
lobstermens and bio-drones!!!
ARRRGH

actually they reminds you of the cyberdisks from ufo but they are faster, smaller
and alot more dangerous!

Edited by Gurluas2000, 06 April 2005 - 10:39 AM.


#14 Tomsik

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Posted 10 April 2005 - 11:38 AM

i hate aliens with granades on begin of play (before you have good armor)

#15 Tain

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Posted 01 May 2005 - 11:42 PM

I am eagerly awaiting my precious Tasoth hehehe. TFTD "mode" or whatever you wish to call it, will completely rock.

#16 Drunken 1

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Posted 03 May 2005 - 11:31 AM

Yeah, ufo 2 aliens be cool. Do you think the unique weapons of the aliens (For example, chryssalid's claw, tentaculat's tentacles) will be available for use? I wanna make me some zombies >: ).

#17 Tain

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Posted 03 May 2005 - 12:49 PM

Another good question will be if they will be able to recreate the underwater missions from TFTD. As i recall some TFTD weapons and aliens would not function out of water. (torpedo launchers, harpoon guns, hallucinoids, tentaculats, etc)

Edited by Tain, 03 May 2005 - 12:50 PM.


#18 nachtwolf

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Posted 03 May 2005 - 05:33 PM

Yeah, ufo 2 aliens be cool. Do you think the unique weapons of the aliens (For example, chryssalid's claw, tentaculat's tentacles) will be available for use? I wanna make me some zombies >: ).

<{POST_SNAPBACK}>


Actually... I'm not one of the devs but this gets a lot of coding involved. I don't think it's the time to devellop this kind of thing, I mean they should allow custom units before coding each and every unique unit weapon.

Don't you think it would be hard to balance too? Chrysalids and Tentacles would simply cost a fortune. I mean you kill and get another soldier... ( Personnally, I'd be soooo annoyed!! :Brickwall: )

Ah I'll be so happy when I'll see "addXcomUnit" in a .lua file.. :rolleyes:

Why is it taking so long???

This involves a lot of sprites.

8 N, 8 NE, 8 E, 8 SE, 8 S, 8SW, 8 W, 8 NW multiplied by 3 for the legs and 2 arms. Plus 8 torso, plus 8 crouching legs, plus 8 standing legs and 24 alternate arms (holding weapon, holding grenade).

That makes 240 images per character. And I'm almost sure I forgot something.

Edited by nachtwolf, 03 May 2005 - 05:34 PM.

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#19 CopyBass

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Posted 03 May 2005 - 08:20 PM

I wanna make a human where one of his arm animations is him flailing
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#20 Sporb

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Posted 01 August 2005 - 08:37 PM

somone needs to create some sort of backstory to the new aliens being made - IE why is there a zombie taking on Xcom? was he just bored?

#21 Mustang

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Posted 02 August 2005 - 08:14 AM

If you could zombify wouldn't EVERYONE just have chryssalids?


#22 Exo2000

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Posted 02 August 2005 - 10:53 AM

Chryssalids can't use guns and can die. :P
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#23 Blehm 98

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Posted 02 August 2005 - 11:06 AM

chrysallids can use guns
and they are lethal with them too, for some reason they have high accuracy(says 15% but on average 1 or 2 out of 6 shots will hit from across map) with an HP on auto even with 0 firing accuracy
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#24 Exo2000

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Posted 02 August 2005 - 11:53 AM

Point is, they aren't supposed to. They're supposed to kamikaze rush and zombify people. :P
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#25 Blood Angel

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Posted 02 August 2005 - 01:08 PM

Resident-evil moments with chrysalids... GET BACK TO THE PLANE! I'LL HOLD THEM!