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Alien Base Idea

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#1 Blood Angel

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Posted 21 August 2005 - 10:32 AM

OK, I was, on my beloved Mapview, designing a new X-com ship, kinda a small fighter/scout. Its purpose would be to patrol an area on very little elerium and find an alien base, then scout it out and find out its layout. I realised this was not possible in Xcom, but then I thought aha! Xenocide!

What I am proposing is this. Basically, explored areas of Alien Base missions stay explored, even if you retreat. Assuming, of course, that the craft escapes. This could lead to different tactics in base attacks.

For instance, if you spy an Alien base you can send out a lightning or similar, explore the base a bit, if you're detected, then flee. Use several of these missions, and, when you know more about the base, send in the attack force.

#2 Blehm 98

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Posted 21 August 2005 - 11:22 AM

I like that idea... it would also make it better to use smaller craft like lightning, because you wouldn't want to have avenger scouting an enemy position and then get attacked by 3 or 4 battleships in retalliation, you want to slip in, find it, and then attack it once you have the forces necessary
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Posted 21 August 2005 - 12:46 PM

I think scout missions would become a hassle. I would just bring enough manpower to take out the base in one shot. Perhaps both play styles can be effective, each bringing it's plusses and minuses to the table.

Also, alien bases shouldn't always be destroyed. Can't Xcorp move in? It would be cheaper than building a new base. The aliens would know where it was obviously, but it should still be an option.

#4 Blood Angel

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Posted 21 August 2005 - 02:11 PM

Cool ideas.

#5 Snakeman



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Posted 21 August 2005 - 03:10 PM

Slightly off topic, but something to consider here...

If we could move into an alien base and that one of the reasons for it would be because its cheaper (possibly among other tactical/economical reasons for doing so), I'd be curious to know what having a kind of hybrid base would mean.

For instance, I wonder if you were to equip the base with one of your mind sheild facilities, if that might make the aliens "forget" where it is :) Well, unless it gets rescouted out again like in the first game.

Anyway, just wondering overall though, if this might also be a way to get around the base cap limit for your side.

#6 Blood Angel

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Posted 23 August 2005 - 02:07 PM

You should certainly be able to research things you see inside. Like, several buildings can only be built after researching something you find in a captured alien base.

#7 sir_schwick



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Posted 23 August 2005 - 02:53 PM

This would raise the usefullness of scout drones that are used by soldiers. Imagine you send in a team to insert the probe and possibly some explosive drones. The aliens may figure its better to scrap the base and move than suffer your constant probing attacks. Aliens could also do the same to you, teasing you rather than risking men in a full out assault. They would know the location of a mind shielded base, but not know anyone is inside or the numbers.

#8 red knight

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Posted 23 August 2005 - 05:20 PM

Cool, but to be fair with aliens you just cannot land inside the base... First enter to it ;). Always remember everything that helps you makes the game easier.

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#9 Brick-To-Face



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Posted 31 December 2005 - 10:11 PM

The way I remember it, this is what an alien base is like:
Two hills on the surface with seecret entrances, the supply ship docks its two entrances, and the aliens can bring supplies to the green rooms, where they have big gravlifts, so they can bring big stuff to the base. Therefore the xcom bases would not work here, since they have to be "deep underground"
Edit: Erm, I think I read this from the Xcom Saga, not sure...

Edited by Brick-To-Face, 31 December 2005 - 10:12 PM.