I see you included devastators and vortex mines when you've left off Disrupter armour. No Toxiguns either? Oh well, just working off your list, I'd go with an android as well. A one man army needs to not have a one-hit-kill weakness after all, or at least shouldn't be crippled in such a way that you need to have an AP grenade in the off-hand at all times.
The android needs to have lots of health, stamina and strength. Accuracy and reactions can vary, although the more the better. This guy's going to need to be able to run a lot to get from cover to cover and get up close to the enemy to go full auto. That's why the accuracy and reactions aren't too much of a priority but the stamina is. I went with full Megapol since the worst this guy will have to face is Multiworm full-auto spit fire. Mind you, a more fully prepared commando would use a Marsec plate. Nevertheless even with just the Megapol plate, it can be made to work.
As for the primary and secondary weapons, I would've gone with a Plasma gun, Toxigun or a combo of the two. However since the Devestators are listed, I'd go with a pair of them for practical reasons. Longevity and they work against everything. You're only one guy. They unfortunately make my favourite weapon, the power sword, redundant. Teleporters would've changed my selection of primary weapons, but they're not included.
Tertiary weapons include AP and Stun grenades. These are always useful, although they do add to your total weight count if you bring too many in. Perhaps 3 of each in the pockets. Also did I select smoke grenades? Doesn't matter if I did or didn't since the humanoid aliens will usually have some on them. However I'd probably have one on the shoulder, since you never know when it can be useful. For fleeing, for confusion or simply for putting out fires or stun gas.
Misc tools include a motion scanner and a medikit. The medikit is a must have in any squad, whether it's a proper squad or a loner. The motion sensor for relative motion scanning and to watch for poppers if things seem too quiet and the tell-tale popper noises are playing.
This guy's for all-out combat and is not designed to capture any alien despite carrying stun grenades. Those that do get stunned are kicked when they're down.
Unfortunately this guy wouldn't be much use in the alien dimension for disabling the spawn pads, since I didn't include any Vortex Mines. Those would have to be scavenged off dead humanoid aliens.
Edited by NKF, 02 January 2008 - 10:39 PM.