Jump to content
XCOMUFO & Xenocide

Xcomutil9.5 Video Frame Skip Annoyance


basagulero3d

Recommended Posts

hey fellow xcom fans =)

 

yeah, i just downloaded the xcomutil, becoz i like the improved bases for my copy of xcom ufo ce version =), which i have gotten to wok on xp =)

 

yeah, it runs smoothly enough without the xcom util, u know like you can see the fps on the shadows on geoscape running smoothly along the planet. and the seconds actually go up fast enough.

 

when i run the xcom util, the geoscape lags out, so when i click on the 5 secs button, it goes up in increments of 5 seconds, so it skips all the frames in between, so it basically goes from 5 then to 10 secs, missing the bits in between, and it takes ages for your spaccraft to reach their destination, without xcom util, on 5 sec speed, it runs smoothly???

 

why????

 

so, what i did was replace, and change the loaders on the xcom util with the newer xcom95 fix, it fixed it, buit i also used the patch.dll file for it, BUT when i go to do a mission it drops me back to the windows screen and xcom quits completely

 

:cussing: :devillaugh: :sly: :huh: :o :D

Link to comment
Share on other sites

No frames are getting skipped at all. "5 secs" is supposed to go 5 seconds in the game for every second of real time. It's basically a pause button on the geoscape. That's how X-COM was intended to run.

 

All you have to do, is use the bigger time increment buttons.

 

Not sure about the quitting problem, though. :huh?:

Link to comment
Share on other sites

Not sure about the quitting problem, though.  :huh?:

The quitting problem he caused himself by changing the loader file after installing xcomutil.

 

What I suggest is either play with or without xcomutil. I have always played without xcomutil and have enjoyed my games so I don't see the problem here :)

Link to comment
Share on other sites

hey fellow xcom fans =)

 

yeah, i just downloaded the xcomutil, becoz i like the improved bases for my copy of xcom ufo ce version =), which i have gotten to wok on xp =)

 

yeah, it runs smoothly enough without the xcom util, u know like you can see the fps on the shadows on geoscape running smoothly along the planet. and the seconds actually go up fast enough.

 

when i run the xcom util, the geoscape lags out, so when i click on the 5 secs button, it goes up in increments of 5 seconds, so it skips all the frames in between, so it basically goes from 5 then to 10 secs, missing the bits in between, and it takes ages for your spaccraft to reach their destination, without xcom util, on 5 sec speed, it runs smoothly???

 

why????

 

so, what i did was replace, and change the loaders on the xcom util with the newer xcom95 fix, it fixed it, buit i also used the patch.dll file for it, BUT when i go to do a mission it drops me back to the windows screen and xcom quits completely

 

:cussing:  :devillaugh:  :sly:  :huh:  :o  :D

XcomUtil does not do ANYTHING that could possibly effect the timing of the game. You may be seeing a problem with f0dder's loader. Can you run without his loader? The mission abort is something I can try to look at. Can you give me more details?

Link to comment
Share on other sites

yeah, ill try.

 

i installed xcom ce, first then, i already had fodders fix in there, its called "ldr_XCOM1" i got it from his website. it works fine, gives me smooth shadows rolling over the planet in geoscape.

 

with xcom util, it prompts me to use fodders fix, i say yes, and it deletes the new patch.dll from fodders new dll fix, and replaces it with patch1.dll and patch2.dll or something like that, but the important thing i guess is that it removes the new patch.dll that i use which makes xcom works for me.

 

when xcomutil is isntalled over the top of fodders new fix.

 

the video is a bit jerky, its not as smooth, the time is slowed down heaps and the shadows on the geoscape isnt fluid, if i set it to 5 sec increment time, it goes 5 - 10 - 15 secs, missing out the numbers in between and the frames i guess.

 

and when i go to a tactical mission, it drops me to windows screen with xcom terminating.

 

the end

 

:explode:

Link to comment
Share on other sites

Yesterday, I downloaded f0dder's latest loader and verified that it is newer than the one in XcomUtil 9.5. At the moment, I am spending all of my time working on a new feature for version 9.6. I'll add the new loader to the package when I start my testing, probably this weekend. The abort could be the result of a change in his API. I'll send you a private copy to test before I attempt to release 9.6
Link to comment
Share on other sites

  • 2 years later...

Oh, this is great.

 

I’m play the TFTD Gold Version (with the loadfix for XP), and I’ve ran into this infamous research bug. There’s absolutely no way I can research either Alien Sub Construction or the Manta. Which means there’s no way to finish the game (at least with a victory!).

 

I do have Transmission Resolver, IBA, Magnetic Navication, Ion Armor and Mag. Ion Armor for quite some time now. In fact, I’m running out of things to research.

 

I ran this executable, and it did detect the problem, reported it fixed, but when I play the game the problem is still there. I went into an alien base, landed and took off, but there’s still no new research option. Is there something I can do?

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...