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Module Repairs


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#1 Alexander Seil

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Posted 26 January 2004 - 08:24 PM

Since I don't have a manual, I'm sort of lost on repairing ;) Is there some hidden button out there that I can't seem to find?

#2 SupSuper

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Posted 27 January 2004 - 09:21 AM

module repairing is automatically done over-time, with no pre-requisites (besides something being damaged) :)

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#3 Alexander Seil

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Posted 27 January 2004 - 05:07 PM

I figured they would be, but I grew suspicious after many months of operating a half-busted base :) Perhaps it has something to do with the fact that it's a "modified" pay-to-play version.

#4 Cpl. Facehugger

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Posted 27 January 2004 - 06:29 PM

Pay to play? Hmmph, isn't interceptor really cheap nowadays?
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

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#5 Alexander Seil

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Posted 27 January 2004 - 11:02 PM

There are two sites that offer it for download and ask 10$ for that (it's missing music and videos). Time limit is easily fixed by patching the game with a normal 1.2 patch and then applying a German 1.2 crack. Never seen it in a store, altthough I might look again. They had a link to a full version on xcom.narod.ru, but it's not working anymore.

EDIT: Checked on Chips and Bits and it's there. I figure I might as well order it for the 5 bucks that it costs.

Edited by Alexander Seil, 27 January 2004 - 11:04 PM.


#6 SupSuper

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Posted 28 January 2004 - 10:06 AM

I figured they would be, but I grew suspicious after many months of operating a half-busted base :) Perhaps it has something to do with the fact that it's a "modified" pay-to-play version.

i doubt it. afaik, it just takes lots of time (it does for me too, i'm usually the one that busts up half the base when trying to blow up the alien invaders :devillaugh: ), or maybe you need money for it to auto-repair and don't have it?

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#7 dipstick

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Posted 28 January 2004 - 01:34 PM

Yeah, that is always annoying. I always seems to have to defend a base with half the modules shot to pieces BEFORE the action starts. That seems to make it a LOT harder. There really should be an option to repair - maybe a repair module or something. Ah well.
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#8 Alexander Seil

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Posted 28 January 2004 - 08:10 PM

The percentages aren't improving, really. Plus, I'm just bathing in cash - considering that each captured saucer earns you at least a million with its equipment intact, two tachyon beams work better than any corporate funding :).

#9 Kamikazee

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Posted 28 February 2004 - 10:48 AM

there are repair modules for bases!
advanced damage control module.

#10 Tsereve

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Posted 08 August 2004 - 12:30 PM

The Adv Damage Control module doubles the repair speed. My bases always repair themselves, anyway, even B4 getting it. Just wait a (long) while, and your techies'll do it (free of charge). This can take months, though, soif you don't have any immediate uses for a damaged module, just tear it down and rebuild it. You'll lose a few $100,000, but at least your shield generator will be fully functional when the Shades come. . .

P.S. That is a BAD idea, SupSuper! :whatwhat: :whatwhat: :whatwhat: You are trying to defend your base. You have the manual, don't you? If not, the yellow circle hovering around your target is where you're supposed to fire in order to hit your target (already taking into account speed & distance).
Justice will be dispensed by cannonade and cutlass, and all manner of remorseless pieces of metal.

Take one more step, and I swear, I will kill you so hard you will die to death.

#11 SupSuper

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Posted 08 August 2004 - 01:00 PM

P.S. That is a BAD idea, SupSuper! :whatwhat:  :whatwhat:  :whatwhat: You are trying to defend your base.  You have the manual, don't you?  If not, the yellow circle hovering around your target is where you're supposed to fire in order to hit your target (already taking into account speed & distance).

<{POST_SNAPBACK}>

i know that, i have the manual. but the ufos are real fast so it's still hard to hit them when they're near your base (without tracking tracer cannons), thus i damage some of the modules sometimes. besides, it isn't enough damage for it to reduce my score ^_^
now that i'm trying to play on higher difficulties, the ufos surely wreck my bases when they attack them, lots of expenses in rebuilding lost modules, luckily they don't seem to destroy personnel / cargo / hangar modules :)

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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