

Module Repairs
#1
Posted 26 January 2004 - 08:24 PM

#3
Posted 27 January 2004 - 05:07 PM

#4
Posted 27 January 2004 - 06:29 PM

*Coming back? Avast! Facehugger, finish your assignments!*

#5
Posted 27 January 2004 - 11:02 PM
EDIT: Checked on Chips and Bits and it's there. I figure I might as well order it for the 5 bucks that it costs.
Edited by Alexander Seil, 27 January 2004 - 11:04 PM.
#6
Posted 28 January 2004 - 10:06 AM
i doubt it. afaik, it just takes lots of time (it does for me too, i'm usually the one that busts up half the base when trying to blow up the alien invadersI figured they would be, but I grew suspicious after many months of operating a half-busted base
Perhaps it has something to do with the fact that it's a "modified" pay-to-play version.

#7
Posted 28 January 2004 - 01:34 PM

#8
Posted 28 January 2004 - 08:10 PM

#9
Posted 28 February 2004 - 10:48 AM
advanced damage control module.
#10
Posted 08 August 2004 - 12:30 PM
P.S. That is a BAD idea, SupSuper! :whatwhat: :whatwhat: :whatwhat: You are trying to defend your base. You have the manual, don't you? If not, the yellow circle hovering around your target is where you're supposed to fire in order to hit your target (already taking into account speed & distance).
Take one more step, and I swear, I will kill you so hard you will die to death.
#11
Posted 08 August 2004 - 01:00 PM
i know that, i have the manual. but the ufos are real fast so it's still hard to hit them when they're near your base (without tracking tracer cannons), thus i damage some of the modules sometimes. besides, it isn't enough damage for it to reduce my scoreP.S. That is a BAD idea, SupSuper! :whatwhat: :whatwhat: :whatwhat: You are trying to defend your base. You have the manual, don't you? If not, the yellow circle hovering around your target is where you're supposed to fire in order to hit your target (already taking into account speed & distance).

now that i'm trying to play on higher difficulties, the ufos surely wreck my bases when they attack them, lots of expenses in rebuilding lost modules, luckily they don't seem to destroy personnel / cargo / hangar modules
