fux0r666 Posted February 10, 2006 Report Share Posted February 10, 2006 (edited) This plugin for the last 5 years of 3ds max versions includes many different tools for use with the Ogre rendering engine. It has, most importantly, an Ogre viewport where you can view your models in Ogre without leaving Max. The viewport control is totally dynamic and may be constantly updated, and the controls mimmic max's viewport controls. You cannot manipulate object in the viewport, though. Of next importance (for me) is the Ogre materials manager. This allows you to put ogre materials onto max objects, while keeping the max materials on as a submaterial. This allows you to manipulate all the regular material maps, such as normalbump, specular, enivornment maps, and their Ogre properties in the MAX materials window. It also has a scene manager and some other tools, including a tempermental but otherwise functional exporter to OSM Ogre scene files. When it is working, the exporter will export mesh object, the scene and their materials and animations to an Ogre file type. The devs have included a number of different tutorials to ease you into the workflow. I highly recommend this plugin as *essential* for MAX users in this project. http://ofusion.inocentric.com/index.html Edited February 10, 2006 by fux0r666 Link to comment Share on other sites More sharing options...
Vaaish Posted February 10, 2006 Report Share Posted February 10, 2006 looks good, Progdep this check out for you guys? If it does I'm going to sticky the thread. Link to comment Share on other sites More sharing options...
Beetle Posted February 10, 2006 Report Share Posted February 10, 2006 I'm currently of my prog site, but i will try to test it when will be back on ( Maybe someone else will be faster ) Link to comment Share on other sites More sharing options...
fux0r666 Posted February 10, 2006 Author Report Share Posted February 10, 2006 I even managed to contribute to that project. I found an error with their exporter. We reported it, and now 12 hours later there's a patch on the website Link to comment Share on other sites More sharing options...
fux0r666 Posted February 10, 2006 Author Report Share Posted February 10, 2006 A word: The patch broke the exporter further. Hopefully he can resolve this issue. Link to comment Share on other sites More sharing options...
Shinzon Posted February 12, 2006 Report Share Posted February 12, 2006 Wow awesome fuxor, will make things in the long run alot easier... Will try it out Link to comment Share on other sites More sharing options...
fux0r666 Posted February 12, 2006 Author Report Share Posted February 12, 2006 We identified another issue that will be remedied in the next patch. All shader parameters that are active must have a value. So if you are doing the normal map tutorial, make sure that the ambient shader for the decal pass has x: 1, y:1, z:1, w:0 as well as r:255, g:255, b:255, a:0, otherwise the exporter will choke on it. Link to comment Share on other sites More sharing options...
Darkhomb Posted February 15, 2006 Report Share Posted February 15, 2006 Nice find, Downloaded, I'll try to install it soon. Lil busy right now Link to comment Share on other sites More sharing options...
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