[Blehm 98] Posted February 20, 2004 Report Share Posted February 20, 2004 Carrier: A large ship with light arms but can launch interceptors at human craft Interceptor: A small, fast ship, launched from bases to shoot down nearby human craft and to bomb human facilities. They can patrol terror sites to discourage skyrangers. They can also hunt down and destroy human ships if detected Please say what you think about them. Link to comment Share on other sites More sharing options...
mikker Posted February 20, 2004 Report Share Posted February 20, 2004 i think a carrier would be far too large, but its a good idea. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted February 20, 2004 Author Report Share Posted February 20, 2004 How about it is the size of a dreadnought, but with alot more technicians and alien pilots. The inteceptors are small: 2 aliens, medium: 3 aliens, and heavy: 4 aliens Link to comment Share on other sites More sharing options...
kelfka Posted February 20, 2004 Report Share Posted February 20, 2004 Do you mean like a mother ship? Link to comment Share on other sites More sharing options...
[Blehm 98] Posted February 20, 2004 Author Report Share Posted February 20, 2004 a bit Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 20, 2004 Report Share Posted February 20, 2004 How about an alien stealth ship? You can't detect it except via HWD, and it usually performs abduction/retialiation/infiltration missions? Link to comment Share on other sites More sharing options...
[Blehm 98] Posted February 20, 2004 Author Report Share Posted February 20, 2004 sounds nice. And how about it does assasinations and infiltration. Link to comment Share on other sites More sharing options...
Magstar Posted February 23, 2004 Report Share Posted February 23, 2004 Lightspeed Spear: A kamikaze ship that the aliens fly right into your ships. No weapons, and not much armor, but packs a wallop if it gets close enough to ram you. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted February 23, 2004 Author Report Share Posted February 23, 2004 good idea Link to comment Share on other sites More sharing options...
UnknownWarrior Posted March 14, 2004 Report Share Posted March 14, 2004 How about a smaller, weak UFO that the bigger ones can launch when they are being intercepted? The smaller ones will attack the X-com ((interceptor)) and give the bigger one and easier target or an easy way to escape?I think it would seem to be a realistic idea (if you had the smaller UFOs) to escape Link to comment Share on other sites More sharing options...
ShadowMarth03 Posted April 6, 2004 Report Share Posted April 6, 2004 We probably want a wider variety of researchable UFOs for x-corps usage. The suicide ufos might work, but they have to be fast, and they have to be just weak enough so that they can only hit you if you miss at least twice wtih decent weapons. That way your best craft almost never get hit and virtually killed by those. Repair times always take forever. Link to comment Share on other sites More sharing options...
awof Posted May 26, 2004 Report Share Posted May 26, 2004 Quote:They can patrol terror sites to discourage skyrangers. Hope this discussion is still awake!!I think its a good idea to have some form of UFO harrasing the crash/terror/landing sites. This would be a good reason to launch [skyranger] and [interceptor] to the ufo (so the harrasers do not get there in time to attack the [skyranger]), and also makes the weapon on the [firestorm] useful Link to comment Share on other sites More sharing options...
[Blehm 98] Posted May 27, 2004 Author Report Share Posted May 27, 2004 My other topic is much more involved than this one. Check it out under the craft and hwp forums Link to comment Share on other sites More sharing options...
Gryx Posted August 12, 2004 Report Share Posted August 12, 2004 For anyone still paying attention to this thread... What if you had small ufos acting as an escort? On the geoscope large venerable ships (ie. terror ships, supply ships) could have one or two small/medium scouts flying close by to it. If any human ship came too close they would automatically move to intercept it. The combat would work out exactly as normal except the enemy ufo would immediately close in on the human interceptor as though the human player had selected "aggressive attack" and the human player has no other choice but to see who is destroyed first in the dog fight. What do you think? Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 12, 2004 Author Report Share Posted August 12, 2004 i was thinking maybe ships with high-ranking aliens have escorts, maybe? Link to comment Share on other sites More sharing options...
Guest alex the greater Posted August 12, 2004 Report Share Posted August 12, 2004 good ideas but dount call them interseptors give them anouther name Link to comment Share on other sites More sharing options...
PopeBij Posted August 13, 2004 Report Share Posted August 13, 2004 I hope people are still talken about this. This has the makings to be really cool. I was thinking small interceptor alien craft is good. But what about a battle ship with an escape craft? All the commanders navigators and squad leaders go on the escape craft, and the rest of the goons go down with the ship, that way you have one more thing to chase. Link to comment Share on other sites More sharing options...
Guest alex the greater Posted August 13, 2004 Report Share Posted August 13, 2004 yah like a small scout you could have an lanch bay in each landing leag on a battleship Link to comment Share on other sites More sharing options...
PopeBij Posted August 13, 2004 Report Share Posted August 13, 2004 Exactly what Im thinken of, It would make intercept missions a lot more interesting. Like Sometimes maybe they arnt able to escape and you get the small still inside the battleship ya know it only happens if you shoot it down really really fast with some heavy firepower. Or it could get away and be goin hella fast so you can only catch it with an upgraded craft. Link to comment Share on other sites More sharing options...
Metalfrenchtoast Posted March 1, 2005 Report Share Posted March 1, 2005 What about counter-measures? I mean... For an advanced alien race you'd think they'd have some very... VERY good counter-measures. Link to comment Share on other sites More sharing options...
GARAK Posted May 18, 2005 Report Share Posted May 18, 2005 Yeah, countermeasures would be realistic, then again, the ufos can return fire anyway. Just increase the ufo attack range. Link to comment Share on other sites More sharing options...
magnelli Posted December 16, 2007 Report Share Posted December 16, 2007 And make small ufo's easier to destroy. Send skyrangers to 3-4 crashed ufos to kill only 2-4 aliens in each one will be boring. At least late in the game. -The bombardiers could go in terror missions, attacking very important cities on x-com allied countries and alerting the player. -And bombard x-com bases, damaging facilities and delaying researchs and manufactures.-Do not pause the geoscape to intercept, but make the time really slow and queue events.-Engineers assigned to X-Com ships should fix the ships faster.-By researching the ufo invisibility x-com, you can have invisible ships, and see invisible ufos. -Make smaller versions of the Battleship to early-game fun (destroyers).-Fix the suplly ship raid when it's landed on an alien base.-Show invisble ufo action (you have a base on australia, but the aliens still active on africa).-Add a pause button on the geoscape menu.-More countries!-Real ambientance (pre-built maps for the big cities around the world)-More city names show in map with zoom.-Not every country starts with the x-com project, some starts neutral, but still can be attacked by aliens.-Rumors and nations accusing each other.-Sorry my bad spelling. Some Random ideas. Don't give up the game, please. Link to comment Share on other sites More sharing options...
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