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XCOMUFO & Xenocide

Newbe Things


Transmechanicus

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Since I played Ufo: Enemy Unknown I'm a real X-Com fan (I dont like enforcer and interceptor, but the "real" X-Com games are really cool).
I already worked with some programming languages (php, delphi) but never with C++. In spite of this I want to help modding - where can I start? What can I do? How can I learn C/C++? Please help a freak... ;)
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I'm told by my bro who knows Java that it isn't THAT hard to lean C++, it's just more complicated. Get some books and that, post in the Recruitment centre and then download the source code. If you are already experienced in programming it should just be a case of figuring out a direct translation of terms used or so I am told instead of someone new who has to work out the entire system :whatwhat:
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We are doing a total remake. That means we are updating everything, ai, battlescape, geoscape, interceptions, the works. Unfourtnately, our nice programmers haven't started coding the tactical part yet... We have many of the models though! ;)
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For version 1 we are sticking with the current list of objects and their stats, as it's a tested system that we know works. There was some talk about checking out the unreal engine, as using it would save a lot of work. Not sure if it's available for our non profit game yet. Camera angle will start with isometric view, but would include some limited zooming in and out, as well as camera panning to see different angles in the game. A 3d physics engine is also planned for more realistic effects. However the battlescape will be the last part of the game to be fully addressed by the coders, as a automated combat system can be used as filler while the rest of the game is finished. This allows us to focus on one area to completion, then hit the other half while we have a working game.
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There are several 3D engines in progress in sourceforge however, so when the project starts to look at that side there could be some options almost finished that we could adapt relatively well. Just read up on those threads too Mam, ;)
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