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XCOMUFO & Xenocide

Svn - Revision 1526


red knight

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Author: dteviot

Date: 16/02/2007 11:05:59 p.m.

 

Message:

 

1. Constructors for abstract classes are protected.

2. Renamed Screen.PutAt() to AddWidget()

3. Renamed GeoTime.DisplayString to ToString()

4. Moved complex assertion checking in GeoScene to seperate, debug build only function.

5. Renaming of some event handlers.

 

Changed Paths:

 

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MissionState.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\BaseInfoScreen.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Craft.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\Screen.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\BasesScreen.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\InvasionTask.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\XNetScreen.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\LoadSaveGameScreen.cs

Modify: \xna\trunk\Xenocide\Source\UI\Scenes\Geoscape\GeoscapeScene.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoTime.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Mission.cs

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