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X-com Sequel?


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#1 Guest_Azrael_*

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Posted 27 July 2006 - 11:39 PM

The X-Com downloads at Fileplanet have been taken out, both UFO and TFTD, together with this post from Evil Avatar:

Irrational Hiring for the Next Big Thing
Looks like Irrational is not only working on BioShock, the spiritual successor to System Shock 2. Check the info posted on their website last Friday:

Quote:
We’re hiring!

Off the back of winning game of the show at E3, we’re looking for lots of talented people to join us in Australia. We’re working on the sequel to one of the best loved PC franchises of all time. I think gamers are going to go nuts when they find out. So, why not come and talk to us about being part of it? Click here

Irrational Joe


Deus Ex? System Shock? Ultima? Ultima Underworld?
...
Speculate!

Could *perhaps* really mean that there is an X-Com sequel coming, what do you think?

From StrategyCore

#2 Empyrean

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Posted 28 July 2006 - 12:21 AM

I'll believe it when I see it, and I'll believe it's not a crap sequel when I play it.

As for the person running their mouth off when they were supposedly asked to keep quiet, they're either a liar or a ****head.
blehmedit: watch your language

Edited by Blehm 98, 28 July 2006 - 12:31 AM.


#3 Kratos

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Posted 28 July 2006 - 12:33 AM

I'll keep an open mind about it, but I'm not going to give my hopes up. :wink1:

#4 anaglyph

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Posted 03 August 2006 - 12:21 AM

Unless it plays significantly like the first two games, I won't be able to work up all that much interest. And the chances of turn-based tactical combat seem slim in the current climate.

#5 Guest_Azrael_*

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Posted 03 August 2006 - 09:47 AM

It has to play significantly like the third to get my interest :rolleyes:

#6 Negator

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Posted 04 August 2006 - 05:46 AM

I'm with Anaglyph on this one, Xcom games should be turn primarily turn based. Real time (or dual track like apocalypse) requires bigger maps and messes up the turn based action.

With turn based you can savour every shot, every kill, its some much more tense.

Also I prefer smaller maps since I like to fight aliens, not hunt for them for hours and hours.... OMFG

#7 Snakeman

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Posted 04 August 2006 - 11:40 AM

I suppose I could tolerate real time if it allows for pausing time to give orders. In a way its still pretty well turn based but that depends on what you can do too. Alternatively, there's no reason they couldn't do exactly as Apoc had done, giviing two distinct ways to play.

Any news on whether the X-COMs have been taken down from other download sites? What's more, who's taking them down and can they even tell you who said what?

#8 Guest_Azrael_*

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Posted 04 August 2006 - 08:36 PM

I'm with Anaglyph on this one, Xcom games should be turn primarily turn based. Real time (or dual track like apocalypse) requires bigger maps and messes up the turn based action.

With turn based you can savour every shot, every kill, its some much more tense.

Also I prefer smaller maps since I like to fight aliens, not hunt for them for hours and hours.... OMFG

I disagree, I can really have a taste of battle in pausable-real-time, in turn-based it's all waiting, no excitement at all, I was bored through all of UFO and TFTD battles, whereas in Apoc they were really something. But that's a matter of tastes :)

#9 Negator

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Posted 05 August 2006 - 03:15 AM

I disagree, I can really have a taste of battle in pausable-real-time, in turn-based it's all waiting, no excitement at all, I was bored through all of UFO and TFTD battles, whereas in Apoc they were really something. But that's a matter of tastes :)


I'll concede that real time games do replicate the confusion and chaos of warfare very well, in fact you can exploit this when playing the against human opponents. The trouble is this isn't necessarily a lot of fun.

I enjoyed the turn based EU and TFTDand did play Apoc in real time, because he maps were so big it was really boring to play otherwise.

I only really noticed the difference when I started playing TFTD again last year. Ironman, Superhuman, Turn Based warfare suddenly became really intense and exciting. The suspense of stepping into a room where there might be a an alien became electrifying, especially early on in the game.

If this were real-time half my men would die when I wasn't watching and that role-playing tension would be replaced with frustration.

I do plan to have a go at Iromman on Apoc when I get the chance, but I do recall the levels being rather large.

Thats the problem with compromises, Apoc looks like it has the choice on the surface but in practice you have to play it realtime I suspect.

But like you say, each to his own.... B)
blehmedit: fixed quotes

Edited by Blehm 98, 05 August 2006 - 11:28 AM.


#10 Gurluas2000

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Posted 05 August 2006 - 07:33 AM

i think it is an x-com sequel...

#11 Shotgunner

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Posted 05 August 2006 - 08:00 AM

It could be...we can only hope.

As for what style it should be(assuming that it IS a new XCOM we will be getting) I believe that it should be like Apoc, with the option for turn based and realtime play. However, I will agreee that the Apoc maps were way to huge for realtime - reduce the map size and it would be perfect.

Or, could it not be a true sequel, and instead be a remake with next-gen graphics? *GASP!*
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#12 Gurluas2000

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Posted 05 August 2006 - 08:51 AM

storywise i hope it has both aliens from x-com1 and 2...sort of like genesis

#13 Guest_Azrael_*

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Posted 05 August 2006 - 09:58 AM

No one ever said Genesis was going to, and frankly, it wouldn't make any sense.

#14 Gurluas2000

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Posted 05 August 2006 - 10:04 AM

genesis had both aliens from tftd and ufo...was stated in some interview

#15 anaglyph

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Posted 27 August 2006 - 03:23 AM

Ok, I've changed my mind somewhat. Been playing Apoc again - I'd forgotten how much fun it is. So, something in that vein would be fine by me. Would still prefer something turn based that gets back to the original game's feel though.

Personally, I'm not sure trying to offer both styles in one game is the way to go. How much of the stuff that didn't make it into Apoc would have been there if they hadn't had to implement both real time and turn based? Just seems as if there's a big risk of failing to deliver on both counts. Turn based in Apoc was very unsatisfactory compared to the first two games, in my opinion, though it does seem to have some fans.

Or, could it not be a true sequel, and instead be a remake with next-gen graphics? *GASP!*


That would be good too, if unlikely. And you just know that if there ever was a remake there'd be some kind of attempt to "improve" on the original. Now if it was the Gollops doing the improving, fair enough.

Edited by anaglyph, 27 August 2006 - 03:36 AM.


#16 Ente-X

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Posted 29 August 2006 - 03:14 PM

Great googly moogly, this is awesome, if true!

Irrational huh? I had a blast with Freedom Force. There are many companies that I wouldn't trust with the X-COM brand, but I can see Irrational doing a good job. With Freedom Force, they really got across to me a sense of really caring about their game, with the attention to details and style. If they carry that same feeling for X-COM, then I have hope. Actually I have more hope for that synergy than I do for Bethesda picking up Fallout 3 (the thought of Morrowind-with-guns gives me nightmares...please let it not be so!).

As for the style, I'm more partial to 1 & 2, but Apoc was fun enough. I need to give it another try. I got annoyed with it, because in my first game, I never got a certain type of UFO taken down, so vital elements of the research tree never got found. When I could get over my frustration and start over, I had more fun, but still never finished it. Whatever the case, I doubt that it'll be a straight-up remake. Unless they're just rabid fans of the original :)

Heck, how about instead of Battlefield 2142...you had Battlefield X-COM!? And none of this "I wanna play as an alien garbage." A real cooperative online X-COM game...wooooooo! Oh well, rambling now :D

#17 sir_schwick

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Posted 30 August 2006 - 11:15 AM

I think the combat style and philosophies from the first two games should be preserved. However a lot of strategic elements, especially human faction interaction, should be used from Apocalypse.

#18 Guest_Azrael_*

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Posted 30 August 2006 - 01:50 PM

They should keep the pausable-real time used in Apoc, Aftermath and Aftershock, that's what would do the game for me.

#19 Outlawstar15a2

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Posted 06 January 2007 - 11:57 AM

I'll believe it when I see it, and I'll believe it's not a crap sequel when I play it.

As for the person running their mouth off when they were supposedly asked to keep quiet, they're either a liar or a ****head.
blehmedit: watch your language


LOLROFL!!

#20 Warface

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Posted 10 January 2007 - 12:05 PM

This is it.

http://www.ufo-extraterrestrials.com/

#21 Darkhomb

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Posted 10 January 2007 - 12:14 PM

Those screenshots look pretty good

#22 Tsereve

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Posted 10 January 2007 - 02:06 PM

Nightwolf , eh? Can anyone say...Retaliator?
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#23 gufu

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Posted 13 January 2007 - 12:26 PM

retaliator?
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#24 Tsereve

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Posted 13 January 2007 - 01:01 PM

From Apoc.
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Take one more step, and I swear, I will kill you so hard you will die to death.

#25 Warface

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Posted 14 January 2007 - 01:57 PM

Watch the video of the gameplay... it's like the same game (with elements of the others), only updated and expanded. Terrain destruction and everything. I have a couple of minor gripes about the animations (grenade tossing and fire, to name two; but hey, it's only graphics, and they may have changed them since making the video), but I don't see anything X-Com has that this game doesn't have, besides age.

Mind you, I still consider UFO:EU to be the best game of all time.

#26 NRN_R_Sumo1

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Posted 15 January 2007 - 09:16 AM

Know what I would love to see? :o
The ability to join in as one of your troops for sniper shots and stuff xD
Just add in a little FPS to this, I always find it cool when you can become a troop and let your guys give you cover, then prone your way manually to a good position and start firing <3
But of course thats REALLY Just for the novelty of doing it, and isnt really needed :3

Btw, the story line has the same averaged dates as Apoc.. Ahaha
And its only a month or so away? Dear Mommy, what I want for my birfday iss... :o
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#27 Darkhomb

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Posted 15 January 2007 - 05:03 PM

yeah I watched the demo, reminds me very much of xcom, sounds and some aliens look alike I might actually check this out.

#28 Puasonen

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Posted 17 January 2007 - 01:25 PM

Holy shuckeroonies, that game has made a huge progress compared to what I saw before. It looks very good and definitely worth a try.
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#29 Guest_Azrael_*

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Posted 17 January 2007 - 05:47 PM

The gameplay video does have an uncanny X-Com feeling, hope the actual game does as well.

#30 Warface

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Posted 18 January 2007 - 01:15 PM

I discovered that at least two things are missing in ET: Flying units on the battlescape and guided weapons. Those things tend to unbalance X-Com anyway, though.

Also, they only mention 5 UFO types, which seems a small number considering how many types of CAF combat craft are shown. The maps are also not randomly generated; however there are over 200 of them, and they are randomly ordered.

Still looks closer to X-Com than any other game I've seen.

#31 Guest_Azrael_*

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Posted 18 January 2007 - 04:05 PM

How do you know there are no flying units or guided weapons? we've seen on the gameplay video what they wanted to show us, we won't until until the actual release.

#32 Warface

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Posted 19 January 2007 - 02:05 PM

How do you know there are no flying units or guided weapons? we've seen on the gameplay video what they wanted to show us, we won't until until the actual release.


"Guided missiles are missing in ufo:et.It is a particular challenge for another sequel indeed."

http://www.ufo-extra...m...&highlight=

"no flying suits." (in other threads, various people confirm "no flying" in general)

http://www.ufo-extra...ighlight=flying

I don't know how final all of it is, but the "brass" in the forums say those things.

They also say soldiers cannot be hired in an unlimited way like in X-Com. Each soldier is unique with his own history, etc. This is somewhat disappointing, as it tends to make the game more linear (unless the personal history etc. are randomized as well).

Edited by Ethereal Navigator, 19 January 2007 - 02:10 PM.


#33 Darkhomb

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Posted 19 January 2007 - 02:22 PM

Yeah I don't know if I would like that, that would mean you have to be very careful not to have your troops die since you cannot replace them therefor losing the game, maybe at a high difficulty people could try this but i think it should be an option.. I have bad missions sometime but think its cheating more or less to restore the game every time.

#34 Guest_Azrael_*

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Posted 21 January 2007 - 10:12 AM


How do you know there are no flying units or guided weapons? we've seen on the gameplay video what they wanted to show us, we won't until until the actual release.


"Guided missiles are missing in ufo:et.It is a particular challenge for another sequel indeed."

http://www.ufo-extra...m...&highlight=

"no flying suits." (in other threads, various people confirm "no flying" in general)

http://www.ufo-extra...ighlight=flying

I don't know how final all of it is, but the "brass" in the forums say those things.

They also say soldiers cannot be hired in an unlimited way like in X-Com. Each soldier is unique with his own history, etc. This is somewhat disappointing, as it tends to make the game more linear (unless the personal history etc. are randomized as well).

Hadn't read the forums, though I also found a thread with a Site Admin saying that there may be Flying Suits.

#35 gufu

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Posted 21 January 2007 - 11:10 AM

Hm... I didn't see any game to be 3D and keep X-com feeling...
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#36 NRN_R_Sumo1

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Posted 21 January 2007 - 01:28 PM

Well, its gonna work out.. but Im probably gonna stick to Apoc for quite a while =D
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#37 Guest_Azrael_*

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Posted 21 January 2007 - 07:48 PM

If it was Real Time (or pausable real time) like in Apoc, I'd marry them.

#38 gufu

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Posted 22 January 2007 - 01:52 PM

...cause you can pause you're game and make guys crouch - so they won't get hit by bullet?
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#39 Guest_Azrael_*

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Posted 22 January 2007 - 04:45 PM

That's not possible, on any game.

#40 gufu

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Posted 22 January 2007 - 06:39 PM

It is possible in RT apoc.
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#41 Guest_Azrael_*

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Posted 23 January 2007 - 09:28 AM

It is possible in RT apoc.

Still not possible, the soldiers take enough time to 'start' moving to be hit by anything anyway.

#42 Sharp

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Posted 23 January 2007 - 12:29 PM


It is possible in RT apoc.

Still not possible, the soldiers take enough time to 'start' moving to be hit by anything anyway.


Ectually tis easy to dodge stuff in Apoc Real-Time. Especially Spitters though not technically a bullet still a projectile, get fired at and crouch, then uncrouch (or prone/unprone) And some bullets are pretty slow, my fave moment is still jumping off a ledge to miss a rocket launcher shot.

#43 rjpeers

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Posted 24 January 2007 - 08:19 AM

This is it.

http://www.ufo-extraterrestrials.com/



It looks great!! Im not sure I'd call it a sequel though.

Unfortunately Atari bought up the others to wither and die, so seeing a sequel involving X-com will probably never happen.

#44 Warface

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Posted 25 January 2007 - 09:45 PM


This is it.

http://www.ufo-extraterrestrials.com/



It looks great!! Im not sure I'd call it a sequel though.

Unfortunately Atari bought up the others to wither and die, so seeing a sequel involving X-com will probably never happen.


Technically not a sequel; more of a fan remake; but considering the resemblance and the "upgraded" features, I think it's closer to a sequel than Interceptor or Enforcer. Same gameplay, same aliens & more, same types of UFOs, similar armor and vehicles, but set in the future with more tech & variety, better graphics, and so on. Might as well be "X-Com X1" or something.

#45 Guest_Azrael_*

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Posted 27 January 2007 - 07:48 AM



This is it.

http://www.ufo-extraterrestrials.com/



It looks great!! Im not sure I'd call it a sequel though.

Unfortunately Atari bought up the others to wither and die, so seeing a sequel involving X-com will probably never happen.


Technically not a sequel; more of a fan remake; but considering the resemblance and the "upgraded" features, I think it's closer to a sequel than Interceptor or Enforcer. Same gameplay, same aliens & more, same types of UFOs, similar armor and vehicles, but set in the future with more tech & variety, better graphics, and so on. Might as well be "X-Com X1" or something.

It's not a sequel, it's a whole different game.

#46 NRN_R_Sumo1

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Posted 30 January 2007 - 12:53 PM

Well, to me it doesnt have to be X-com, but if its LIKE X-com in every single friggin way, Im still happy :3
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#47 Warface

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Posted 31 January 2007 - 07:19 AM




This is it.

http://www.ufo-extraterrestrials.com/



It looks great!! Im not sure I'd call it a sequel though.

Unfortunately Atari bought up the others to wither and die, so seeing a sequel involving X-com will probably never happen.


Technically not a sequel; more of a fan remake; but considering the resemblance and the "upgraded" features, I think it's closer to a sequel than Interceptor or Enforcer. Same gameplay, same aliens & more, same types of UFOs, similar armor and vehicles, but set in the future with more tech & variety, better graphics, and so on. Might as well be "X-Com X1" or something.

It's not a sequel, it's a whole different game.


I never meant to say that ET is a sequel. No one did. It's a fan game.

It is very much like a sequel. Have you seen the gameplay video? It is not a "whole different" game, aside from authorship. The only other differences worth noting are minor cosmetic details. It looks like X-Com; it has the features of X-Com; and it plays like X-Com. heck, it looks more like a sequel of X-Com than Apocalypse. I AM NOT SAYING IT IS A SEQUEL, but that it might as well have been.

#48 Guest_Azrael_*

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Posted 31 January 2007 - 10:25 AM





This is it.

http://www.ufo-extraterrestrials.com/



It looks great!! Im not sure I'd call it a sequel though.

Unfortunately Atari bought up the others to wither and die, so seeing a sequel involving X-com will probably never happen.


Technically not a sequel; more of a fan remake; but considering the resemblance and the "upgraded" features, I think it's closer to a sequel than Interceptor or Enforcer. Same gameplay, same aliens & more, same types of UFOs, similar armor and vehicles, but set in the future with more tech & variety, better graphics, and so on. Might as well be "X-Com X1" or something.

It's not a sequel, it's a whole different game.


I never meant to say that ET is a sequel. No one did. It's a fan game.

It is very much like a sequel. Have you seen the gameplay video? It is not a "whole different" game, aside from authorship. The only other differences worth noting are minor cosmetic details. It looks like X-Com; it has the features of X-Com; and it plays like X-Com. heck, it looks more like a sequel of X-Com than Apocalypse. I AM NOT SAYING IT IS A SEQUEL, but that it might as well have been.

We'll just have to agree that we disagree.
To me, it's a whole different game, why? because it doesn't use neither the original names, nor the original storyline (quite a lot of difference there), nor the original engine, nor the original coding, no nothing. It may be heavily based on X-Com, that doesn't make it the same game in my book, just that, a heavily based one, which to me is a very wise decision considering the crappy UFO Aftermath and Aftershock I've been through thinking they were something like X-Com.
And for you to know if it plays like X-Com, you'll have to play it yourself, UFO Aftermath sure looks like X-Com from the outside, watching videos or screenshots, but it sure as heck doesn't play like it, nor does Aftershock and I'm positive nor will Afterlight as they have apparently decided to stray as much from X-Com as possible.
So, in my opinion, this is not the same game, it is a whole different game, and technically, any game can be a sequel of any game as long as the original names and characters and logos are stamped all over the game (technically, Enforcer is a sequel, in reality... it's not X-Com)

And to me Apocalypse was the best X-Com ever made.

#49 Darkhomb

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Posted 31 January 2007 - 10:54 AM

I will have to agree as well that it is not a sequel.. Might be easier to think of Movies or just other games, battlefield 1942 and medal of honor come to mind. medal of honor takes place 2 years after, diffrent storyline, same game play (to me anyway) 2 completly diffrent games, you want a sequel play battlefield 2 or 2142. now if the people bought the rights to the game and changed the game name to X-Com it would be a sequal just like EA did with command and conquer, (and messed up the game [hopefully 3 will be better then generals]) the name means alot

#50 Guest_Azrael_*

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Posted 04 February 2007 - 09:18 AM

-edit-

Edited by Azrael, 18 February 2007 - 02:19 PM.