House Model: http://koti.phnet.fi...ages/house1.rar (when I tried importing the model I exported back 3dsmax, it was without textures. only way I could put them back was to assign all the materials again to all the objects, I'm not sure how to fix this)
House Images: http://koti.phnet.fi...images/x/house/
Here's couple of other things I've made but I'm not sure if they fit. A high explosive and a stun grenade (which is in fact a flashbang of familiar design, do they still use flashbangs in the distant future, or would it more likely be some nerve gas grenade etc.). The high explosive is rather heavy though, and I can't imagine soldiers trying to toss it more than few meters away. Maybe they can roll it down the stairs. Texturing by me.
EDIT: Forgot to say that both of these are x-net models, nade is 700 poly and high exp 2100 (I used some mesh smoothing on the handles so it upped the polycount quite a bit).
High explosive model: http://koti.phnet.fi...mages/hiexp.rar
High explosive images: http://koti.phnet.fi...tt/images/x/he/
Nade model: http://koti.phnet.fi...es/stunnade.rar
Nade images: http://koti.phnet.fi.../images/x/nade/
Oh and what should I do with the models? I know that we have a place for them where they are uploaded but as I couldn't figure out how to do it I just used my webspace for now.
Edited by fidel_, 08 January 2004 - 08:51 PM.