red knight Posted June 7, 2004 Report Share Posted June 7, 2004 (edited) Base Module Texturing Task Force Priority: High Objective: - Texturize the whole load of base modules using standard techniques to be used in the baseview. - Be able to export the textures and models into a format OGRE can use (and material scripted) Requirements: - Be able to create textures and assign UV mapping to the models. - Be able to handle the conversion process to .mesh format - A programmer with C# knowledge to be able to compile Axiom (OGRE port of C#) and the DotScene Editor, and maybe (not required) help to add features that our artists need. - Be able to work with models to tweak posible model glitches Recommended Team Profile: - 2 programmers with knowledged or willing to learn C# with ability to work with people outside of this community (Axiom Community) - 4 Texturers - 1 Coordinator - 1 Documentation guy to put in tutorials all the required information for the next texturers that would come.. Resources: * The programmer who works with C#: - http://axiomengine.sourceforge.net/ - http://axiomengine.sourceforge.net/modules...=view_album.php - DotScene Editor screenshot http://axiomengine.sourceforge.net/modules...=article&sid=31 - SharpDevelop Lightweight C# IDE (if you dont want to use MS C# IDE): http://www.icsharpcode.net/OpenSource/SD/ Recommended Deadline: 28 July Members - Drewid / Senior (Coordinator) - FabGuy / Recruit (Texturer) - Gertwor Fal'hana / Recruit (Texturer) - Thejer / Recruit (Programmer) - Thalo / Recruit (Programmer) - Blankstart / Recruit (Programmer) Status - Programmers slot exceded but approved - Texturers wanted. - Task Formally started. Edited June 29, 2004 by red knight Link to comment Share on other sites More sharing options...
red knight Posted July 10, 2004 Author Report Share Posted July 10, 2004 30 days bump. GreetingsRed Knight Link to comment Share on other sites More sharing options...
Recommended Posts