Jump to content


Mix and matching mods?

  • Please log in to reply
1 reply to this topic

#1 rumbit



  • Forum Members
  • PipPipPip
  • 13 posts

Posted 03 October 2012 - 08:57 PM

I like Kyrub's AI mod. Can it be mixed with others? I know xcomutil wants to install its own files. Then, there's the seb76 mod. Do these interfere with one another? Should they be installed in a particular order?

#2 kevL's



  • Forum Members
  • PipPipPip
  • 27 posts

Posted 27 October 2012 - 10:55 AM

before my next playthrough (currently in an endgame), I'm going to try using Kyrub's AI as a base, then laying XcomUtil onto it, then doing final tweaks w/ XcomEd & UFO Mod (top link)

running: UFOv1.4 in DOSBox 0.74 under winXP

- will feel lucky if it works but won't know for quite some time .....

My understanding of seb76's mod is for windows version; but i seen one dude say he has it working with XcomUtil both under windows. Could get hairy tho