
Do You Shoot Always?
#1
Posted 18 March 2004 - 04:09 AM
#2
Posted 18 March 2004 - 04:39 AM
#3
Posted 18 March 2004 - 01:55 PM
I am starting to like these forums
#4
Posted 18 March 2004 - 02:10 PM
I do the same thing, except I take it one step further. All the guys in the back with laser rifles will shoot, even if there's no line of fire. I'll shoot through hedges, doors, and walls. Heavy cannons and rockets help alot when 10 soldiers are shooting through entire city blocks. That alien will not survive. :uzzi2: :alientalk:I shoot the alien with every single soldier that can until the alien is dead

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.
FMIX-The General Stores
#5
Posted 18 March 2004 - 07:43 PM
:flame: :uzzi:

#6
Posted 18 March 2004 - 08:33 PM

My strategy is to send out fire teams in groups. From a skyranger three teams of four men and one team of five (usually the highest rank soldier) and they spread out in a sweep and clear pincer maneuver around the map.
The combined firepower of the fireteams is always enough to take down even the hardiest muton. If any of the other team members gets shot, there are always at least three other soldiers with medpacks to heal and take out the alien threat.
#7
Posted 19 March 2004 - 12:40 AM
I know this sounds stupidIts a shame that there weren't more choices in this poll. I didn't vote as my tactics vary alot from everyone panic fires on one alien. It leaves far too much open for other aliens to react fire on the rest of the team that have spent their TU's getting one alien. Tut, tut. You guys have just opened the easiest counter tactics for the xenocide team
My strategy is to send out fire teams in groups. From a skyranger three teams of four men and one team of five (usually the highest rank soldier) and they spread out in a sweep and clear pincer maneuver around the map.
The combined firepower of the fireteams is always enough to take down even the hardiest muton. If any of the other team members gets shot, there are always at least three other soldiers with medpacks to heal and take out the alien threat.

#8
Posted 19 March 2004 - 12:57 AM
Besides, the game maps aren't really that big and you'd actually be able to see the alien from one end of the map to the other if it were in real life. You just cannot 'target' the alien until it comes within your line of sight (or, in other words, until you are made aware that it's there).
Then again, there are also scopes.

- NKF
Number of members: 1
#9
Posted 19 March 2004 - 07:34 AM
One thing I've noticed, is that cover really helps. Most hitting shots go directly for the torso, but you can see an alien with much less exposed. That's why aliens behind tables/on top of buildings, are so much harder to hit. Your agents will only aim for the part that their weapon can shoot at, reducing their aim alot. You'll really notice this with aliens on top of buildings, or behind tables. All your "good" shots hit the table, instead of the alien.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.
FMIX-The General Stores
#10
Posted 19 March 2004 - 07:35 AM
DittoScout never shoots, all the people who doesn't actually see the alien, shoots first because stupid alien won't react to that.. If no-one else can't take him down, then I shoot with the guy who saw the alien in the first place. This way you get minimum losses.
#11
Posted 19 March 2004 - 08:21 AM
i've noticed this too. Its correct.Actually, it seems that the percentage is the same from any distance. It appears that if the weapon rolls a good enough number, the shot automatically goes to hit.
One thing I've noticed, is that cover really helps. Most hitting shots go directly for the torso, but you can see an alien with much less exposed. That's why aliens behind tables/on top of buildings, are so much harder to hit. Your agents will only aim for the part that their weapon can shoot at, reducing their aim alot. You'll really notice this with aliens on top of buildings, or behind tables. All your "good" shots hit the table, instead of the alien.
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