
New Ufo's For Xenocide
#1
Posted 20 February 2004 - 01:48 PM
Interceptor: A small, fast ship, launched from bases to shoot down nearby human craft and to bomb human facilities. They can patrol terror sites to discourage skyrangers. They can also hunt down and destroy human ships if detected
Please say what you think about them.
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#2
Posted 20 February 2004 - 01:55 PM
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#3
Posted 20 February 2004 - 01:58 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#4
Posted 20 February 2004 - 04:38 PM
#5
Posted 20 February 2004 - 04:45 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#6
Posted 20 February 2004 - 05:09 PM

*Coming back? Avast! Facehugger, finish your assignments!*

#7
Posted 20 February 2004 - 05:46 PM

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#8
Posted 23 February 2004 - 12:13 PM
#9
Posted 23 February 2004 - 05:18 PM

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#10
Posted 13 March 2004 - 09:21 PM
I think it would seem to be a realistic idea (if you had the smaller UFOs) to escape
I am starting to like these forums
#11
Posted 05 April 2004 - 07:34 PM
#12
Posted 26 May 2004 - 10:56 AM
Hope this discussion is still awake!!
I think its a good idea to have some form of UFO harrasing the crash/terror/landing sites. This would be a good reason to launch [skyranger] and [interceptor] to the ufo (so the harrasers do not get there in time to attack the [skyranger]), and also makes the weapon on the [firestorm] useful
#13
Posted 26 May 2004 - 08:20 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#14
Posted 12 August 2004 - 04:10 AM
What if you had small ufos acting as an escort? On the geoscope large venerable ships (ie. terror ships, supply ships) could have one or two small/medium scouts flying close by to it. If any human ship came too close they would automatically move to intercept it.
The combat would work out exactly as normal except the enemy ufo would immediately close in on the human interceptor as though the human player had selected "aggressive attack" and the human player has no other choice but to see who is destroyed first in the dog fight.
What do you think?
#15
Posted 12 August 2004 - 04:24 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#16
Guest_alex the greater_*
Posted 12 August 2004 - 04:32 PM
#17
Posted 12 August 2004 - 10:23 PM
#18
Guest_alex the greater_*
Posted 13 August 2004 - 06:37 AM
#19
Posted 13 August 2004 - 07:49 AM
#20
Posted 01 March 2005 - 04:52 PM
Ya gotta warsh them, warsh them, filthy clothes,
Ya gotta blow that, blow that, runny nose,
And then God knows, Ya might get clean
Morning Forty Federation
"Stinky"
#21
Posted 18 May 2005 - 04:59 PM
#22
Posted 15 December 2007 - 07:40 PM
-The bombardiers could go in terror missions, attacking very important cities on x-com allied countries and alerting the player. -And bombard x-com bases, damaging facilities and delaying researchs and manufactures.
-Do not pause the geoscape to intercept, but make the time really slow and queue events.
-Engineers assigned to X-Com ships should fix the ships faster.
-By researching the ufo invisibility x-com, you can have invisible ships, and see invisible ufos.
-Make smaller versions of the Battleship to early-game fun (destroyers).
-Fix the suplly ship raid when it's landed on an alien base.
-Show invisble ufo action (you have a base on australia, but the aliens still active on africa).
-Add a pause button on the geoscape menu.
-More countries!
-Real ambientance (pre-built maps for the big cities around the world)
-More city names show in map with zoom.
-Not every country starts with the x-com project, some starts neutral, but still can be attacked by aliens.
-Rumors and nations accusing each other.
-Sorry my bad spelling.
Some Random ideas. Don't give up the game, please.