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XCOMUFO & Xenocide

Sound Initialization Error At Ufo2000 Start Up


brian-o

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the sound used to work on my ufo2000, but when ufo2000 was upgraded to a certain version like almost a year ago, I started getting this error message and the sound stopped working..

 

 

"install_mouse

Initializing sound...

Error Initializing sound system: Failed to init digital sound driver

Failed.

initvideo

initpck units"

 

 

it was right about the time that the ufo2000 display was changed so that you could see a lot more of the map, the game slowed down a lot about then too and the movement animations started looking off.

 

 

any ideas on how I can get the sound working again on ufo2000? I have already tried reinstalling...

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Does this happen in the latest beta? Getting rid of nasty bugs is a good idea. :wink1:

 

I am not exactly sure how to fix this problem, sorry. Maybe Serge, our project leader, or somebody with helpful knowledge here can tell you.

 

getting newer beta versions never fixed it, I have the version with the snakeman and floater and stuff right now..

 

 

I'm running win98 with a pentium II 266, 98 megs of ram..

 

but I just purchased a new computer and maybe it wont have the same problems when I install it on that one in a couple of weeks..

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more info here: http://ufo2000.lxnt.info/mantis/view.php?id=368 and probably a solution for you.

 

 

thanks! that solution gave me sound again..

 

however, I have a new set of error messages with that solution, yet I don't know what these errors affect..

 

now it says:

 

"install_mouse

Initializing sound...

Loading '$(xcom)/sound/sound1.cat'

loaded ok

Loading '$(xcom)/sound/sound2.cat'

loaded ok

Loading '$(xcom)/sound/sample.cat'

can not load, skipping.

Loading '$(xcom)/sound/sample2.cat'

can not load, skipping.

Loading '$(xcom)/sound/sample3.cat'

can not load, skipping.

initvideo

initpck units"

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There are two different sets of sounds for x-com, one is used in dos version, another in windows version:

 

One is:

Loading '$(xcom)/sound/sound1.cat'

Loading '$(xcom)/sound/sound2.cat'

 

Another is:

Loading '$(xcom)/sound/sample.cat'

Loading '$(xcom)/sound/sample2.cat'

Loading '$(xcom)/sound/sample3.cat'

 

So just one of these sets needs to be loaded to have sounds in the game :)

 

*.cat files are just containers for sound samples (small portions of sound) just like *.pck are containers for sprites. In ufo2000 directory you can find 'soundmap.xml', it describes contents of these cat files.

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  • 2 years later...

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