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#1 odenter

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Posted 17 June 2006 - 10:05 AM

Hi,

first my english in writing isn't very good. :)

I do exactly that what is written here
http://docs.projectx...QuickStartGuide
Then I changed to devpack.net2005\compiler\
and started xenocide.sln.
Then build --> rebuild all

But there are a few files missing. :(
Any advice?
1>------ Neues Erstellen gestartet: Projekt: xenocommon, Konfiguration: Debug Win32 ------
1>Die Zwischen- und Ausgabedateien für das Projekt "xenocommon" mit der Konfiguration "Debug|Win32" werden gelöscht.
2>------ Neues Erstellen gestartet: Projekt: xenolauncher, Konfiguration: Debug Win32 ------
2>Die Zwischen- und Ausgabedateien für das Projekt "xenolauncher" mit der Konfiguration "Debug|Win32" werden gelöscht.
2>Kompilieren...
1>Kompilieren...
2>launcher.cpp
1>commonrequisites.cpp
2>..\..\..\xenocide\src\launcher\launcher.cpp(25) : fatal error C1083: Datei (Include) kann nicht geöffnet werden: "boost/program_options.hpp": No such file or directory
2>Das Buildprotokoll wurde unter "file://c:\daten\projekte\games\Xenocide\xenocide\obj80\Debug\xenolauncher\BuildLog.htm" gespeichert.
2>xenolauncher - 1 Fehler, 0 Warnung(en)
1>c:\daten\projekte\games\Xenocide\xenocide\src\common/logging.h(30) : fatal error C1083: Datei (Include) kann nicht geöffnet werden: "log4cxx/logger.h": No such file or directory
1>Das Buildprotokoll wurde unter "file://c:\daten\projekte\games\Xenocide\xenocide\obj80\Debug\xenocommon\BuildLog.htm" gespeichert.
1>xenocommon - 1 Fehler, 0 Warnung(en)
3>------ Neues Erstellen gestartet: Projekt: xenoserver, Konfiguration: Debug Win32 ------
3>Die Zwischen- und Ausgabedateien für das Projekt "xenoserver" mit der Konfiguration "Debug|Win32" werden gelöscht.
3>xenoserver - aktuell.
4>------ Neues Erstellen gestartet: Projekt: xenocore, Konfiguration: Debug Win32 ------
4>Die Zwischen- und Ausgabedateien für das Projekt "xenocore" mit der Konfiguration "Debug|Win32" werden gelöscht.
4>Kompilieren...
4>corerequisites.cpp
5>------ Neues Erstellen übersprungen: Projekt: xenotest, Konfiguration: Debug Win32 ------
5>Für diese Projektmappenkonfiguration wurde kein zu erstellendes Projekt ausgewählt. 
6>------ Neues Erstellen gestartet: Projekt: xenobattle, Konfiguration: Debug Win32 ------
6>Die Zwischen- und Ausgabedateien für das Projekt "xenobattle" mit der Konfiguration "Debug|Win32" werden gelöscht.
6>xenobattle - aktuell.
4>c:\daten\projekte\games\Xenocide\xenocide\src\common/logging.h(30) : fatal error C1083: Datei (Include) kann nicht geöffnet werden: "log4cxx/logger.h": No such file or directory
4>Das Buildprotokoll wurde unter "file://c:\daten\projekte\games\Xenocide\xenocide\obj80\Debug\xenocore\BuildLog.htm" gespeichert.
4>xenocore - 1 Fehler, 0 Warnung(en)
7>------ Neues Erstellen gestartet: Projekt: xenoevents, Konfiguration: Debug Win32 ------
7>Die Zwischen- und Ausgabedateien für das Projekt "xenoevents" mit der Konfiguration "Debug|Win32" werden gelöscht.
8>------ Neues Erstellen gestartet: Projekt: xenoui, Konfiguration: Debug Win32 ------
8>Die Zwischen- und Ausgabedateien für das Projekt "xenoui" mit der Konfiguration "Debug|Win32" werden gelöscht.
7>Kompilieren...
7>slot.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\functors\slot.cc": No such file or directory
7>slot_base.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\functors\slot_base.cc": No such file or directory
7>lambda.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\adaptors\lambda\lambda.cc": No such file or directory
7>connection.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\connection.cc": No such file or directory
7>signal.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\signal.cc": No such file or directory
7>signal_base.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\signal_base.cc": No such file or directory
7>trackable.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\trackable.cc": No such file or directory
7>Code wird generiert...
7>Das Buildprotokoll wurde unter "file://c:\daten\projekte\games\Xenocide\devpack.net2005\compiler\xenocide\Debug\BuildLog.htm" gespeichert.
7>xenoevents - 7 Fehler, 0 Warnung(en)
8>Kompilieren...
8>uirequisites.cpp
8>c:\daten\projekte\games\Xenocide\xenocide\src\common/logging.h(30) : fatal error C1083: Datei (Include) kann nicht geöffnet werden: "log4cxx/logger.h": No such file or directory
8>Das Buildprotokoll wurde unter "file://c:\daten\projekte\games\Xenocide\xenocide\obj80\Debug\xenoui\BuildLog.htm" gespeichert.
8>xenoui - 1 Fehler, 0 Warnung(en)
========== Alles neu erstellen: 2 erfolgreich, Fehler bei 5, 1 übersprungen ==========


#2 odenter

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Posted 18 June 2006 - 03:10 AM

No tip how to get the missing files?
I want to compile the project and play around with the code, so that I can see if I can do something.
I'm a full time developer so it's possible that I could help, but without the full code it's not easy. :)

Edited by odenter, 18 June 2006 - 05:23 AM.


#3 Mad

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Posted 18 June 2006 - 05:06 AM

No tip how to get the missing files?
I want to compile the project and play around with the code, so that I can see if I can do something.
I'm a full time devolper so it's possible that I could help, but without the full code it's not easy. :)

<{POST_SNAPBACK}>

I'm sorry, the thing is, you posted a german language log, and there are not too many developers speaking german here. I do speak, but I have no clue what could be missing. My guess would be that it's a problem with the dependencies, which are compiled for VS2003 and not for VS2005. But I can't figure out what it could be - (Have you checked the paths to the dependencies?) but there is a quick start guide for VS2005EE in the wiki. Maybe check it out. http://docs.projectx...kStartGuideVS80

Edited by Mad, 18 June 2006 - 05:08 AM.

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And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

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#4 odenter

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Posted 18 June 2006 - 05:08 AM

Erm :)
For example. A few lines a german that's right, but there are also english messages. There are missing files.
When I open the project, the files are shown but they're not on my drive.
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\functors\slot.cc": No such file or directory
7>slot_base.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\functors\slot_base.cc": No such file or directory
7>lambda.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\adaptors\lambda\lambda.cc": No such file or directory
7>connection.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\connection.cc": No such file or directory
7>signal.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\signal.cc": No such file or directory
7>signal_base.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\signal_base.cc": No such file or directory
7>trackable.cc
7>c1xx : fatal error C1083: Datei (Quelle) kann nicht geöffnet werden: "..\..\..\xenocide\src\events\trackable.cc": No such file or directory

or

8>c:\daten\projekte\games\Xenocide\xenocide\src\common/logging.h(30) : fatal error C1083: Datei (Include) kann nicht geöffnet werden: "log4cxx/logger.h": No such file or directory

Edited by odenter, 18 June 2006 - 05:11 AM.


#5 Mad

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Posted 18 June 2006 - 05:14 AM

Well, the thing is, these files are not in the svn (read: I don't have the "events" directory either). But it compiles without any problems on my VS2003.
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

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#6 odenter

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Posted 18 June 2006 - 05:20 AM

Ok I'll try again.
Where can I find the binaries xenocide\bin80\debug?

EDIT:
Looks that they're created there.

Edited by odenter, 18 June 2006 - 05:30 AM.


#7 odenter

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Posted 18 June 2006 - 06:05 AM

Mh,

Xenoui breaks.
Following files are missing
xenocide\src\client\commonui\messagebox_py.cpp
xenocide\src\client\commonui\actionmapdialog.cpp
xenocide\src\client\misc\regionrenderable.cpp is missing

#8 dteviot

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Posted 18 June 2006 - 02:02 PM

Mh,

Xenoui breaks.
Following files are missing
xenocide\src\client\commonui\messagebox_py.cpp
xenocide\src\client\commonui\actionmapdialog.cpp
xenocide\src\client\misc\regionrenderable.cpp is missing

<{POST_SNAPBACK}>

I assume you're trying to build using the .sln files under the devpack.net2005 directory?
From memory, they don't work. I believe Guyver6 was working on a vc2005 build, but he moved onto the stackless branch (which does build under VC2005) before he finished it. The trunk does build using the devpack.net2003 files.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#9 red knight

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Posted 18 June 2006 - 03:03 PM

Yes if you want to work with Xenocide source, move to the stackless branch... it will takeover the trunk very soon...

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#10 odenter

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Posted 19 June 2006 - 04:35 AM

Ok, an how I get these sources?

#11 Mad

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Posted 19 June 2006 - 05:21 AM

Ok, an how I get these sources?

<{POST_SNAPBACK}>

http://svn.projectxe...nches/stackless :)

But mind you, this is very interesting if you want to work with the code - if you only want to compile xenocide to see more/newer features than in the latest progress release you better stick to the old "non stackless" source, since "stackless" was rewritten from scratch and doesn't have all the features at the moment.

Edited by Mad, 19 June 2006 - 05:26 AM.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

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#12 odenter

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Posted 19 June 2006 - 05:25 AM

Thank's after work at home I'll try. :)

#13 Mad

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Posted 19 June 2006 - 05:26 AM

Thank's after work at home I'll try. :)

<{POST_SNAPBACK}>

You're welcome :)
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

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#14 odenter

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Posted 19 June 2006 - 10:01 AM

Ok new question.
Which *s.ln have I to start? :)

..\Xenocide\oldcode\devpack.net2005\compiler
??
Sounds like the oldcode. :)

#15 red knight

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Posted 19 June 2006 - 12:30 PM

odenter in the stackless branch you will find a dependencies.sln and a xenocide.sln file in the projects directory. ;)

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#16 odenter

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Posted 19 June 2006 - 01:19 PM

I think I have to download a new boost version my is an older one, and it looks like there are files missing. *gnarf* :)

EDIT:
Boost download is complete now I'll try a new build.


There're many error messages. :(
The file
..\xenocide\include\xenocide/base/logservice.h(
is missing. Is this a problem?

Project signals were build, all other projects quit with error. Looks like the missing file is the problem.

Edited by odenter, 19 June 2006 - 01:43 PM.


#17 dteviot

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Posted 19 June 2006 - 01:52 PM

I think I have to download a new boost version my is an older one, and it looks like there are files missing. *gnarf* :)

EDIT:
Boost download is complete now I'll try a new build.


base --> couldn't build
base_test --> couldn't build

<{POST_SNAPBACK}>

You probably need the pre-built dependancies as well. (Not all dependancies were included in the dependancies directory) Try http://projectxenoci...ming/stackless/

If you have issues, contact Guyver6, on #xenocide on irc.freenode.net for directions

And someone (probably me) needs to update the instructions to include building the Stackless branch.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#18 odenter

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Posted 19 June 2006 - 01:59 PM

Ok thank's.
Files downloaded and now the copiler is working.

EDIT:
Now lib's are missing. :)
For example
boost_filesystem-vc80-mt-gd-1_33_1.lib

I found under
xenocide\devpack.net2005\dependencies\debug
xenocide\devpack.net2005\dependencies\release
the following files

libboost_filesystem-vc71-mt-gd-1_33_1.lib

Edited by odenter, 19 June 2006 - 02:12 PM.


#19 red knight

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Posted 19 June 2006 - 02:12 PM

Yes, but wait until we promote the stackless branch to trunk to do the update ;)

For now I am going to pin up this thread.

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#20 odenter

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Posted 19 June 2006 - 02:13 PM

Ok.
I'll wait a few days. :)

#21 red knight

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Posted 19 June 2006 - 02:14 PM

I meant to update the instructions in the docs site ;)

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#22 odenter

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Posted 19 June 2006 - 02:43 PM

Ok problem is I haven't build boost. LOL
Build boost runs now.
http://www.boost.org...l#Build_Install

Edited by odenter, 19 June 2006 - 02:43 PM.


#23 odenter

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Posted 20 June 2006 - 09:58 AM

Ok boost were build, then I copied the *.lib's to
..\Xenocide\dependencies\lib

Then rebuild all but a few libs are still missing

stackless_pyd.lib
..\boost_python\output\debug\boost_stackless_d.lib
unittest-vc8_d.lib
OIS_d.lib
OgreMain_d.lib

That's it. Where to get these lib's? I'll compile this project. :)

#24 dteviot

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Posted 20 June 2006 - 01:48 PM

Ok boost were build, then I copied the *.lib's to

..\Xenocide\dependencies\lib

Then rebuild all but a few libs are still missing

stackless_pyd.lib
..\boost_python\output\debug\boost_stackless_d.lib
unittest-vc8_d.lib
OIS_d.lib
OgreMain_d.lib

That's it. Where to get these lib's? I'll compile this project. :)

<{POST_SNAPBACK}>

You need to build
..\xenocide\projects\vc80\dependencies.sln
before you build
..\xenocide\projects\vc80\xenocide.sln
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#25 odenter

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Posted 29 June 2006 - 01:29 PM

Ok I've build all successfull.
No errors.

I'll run the game in debug mode, but which project have I to start? I tried a few, but there are some erros, because files are missing (not in my path varaible).

Any advice? :)

Edited by odenter, 29 June 2006 - 01:29 PM.


#26 Garo

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Posted 29 June 2006 - 01:42 PM

Ok I've build all successfull. No errors.
I'll run the game in debug mode, but which project have I to start? I tried a few, but there are some erros, because files are missing (not in my path varaible).

<{POST_SNAPBACK}>


You must run the launcher.exe.
With me, it's in the path C:\projects\xenobranches\stackless\xenocidegame\bin_d.vs80
which also must be the working directory.

- Garo

#27 odenter

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Posted 29 June 2006 - 02:20 PM

Thank's.
Now a few other *dll's are missing. *gnarf* :)
I'll do a new try during the next days. Looks like I have to put a few directories in my path variable.

#28 guyver6

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Posted 29 June 2006 - 03:12 PM

Check this. You should find there some precompiled dependencies, but it's unofficial yet (thou we're using them).
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#29 loxotron

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Posted 13 August 2006 - 09:49 AM

how to fix this compiling errors in RenderSystem_GL :)
1>OgreGLRenderSystem.obj : error LNK2001: unresolved external symbol "public: __thiscall Ogre::GLHardwareOcclusionQuery::GLHardwareOcclusionQuery(void)" (??0GLHardwareOcclusionQuery@Ogre@@QAE@XZ)
1>OgreWin32GLSupport.obj : error LNK2001: unresolved external symbol "public: __thiscall Ogre::Win32PBuffer::Win32PBuffer(enum Ogre::PixelComponentType,unsigned int,unsigned int)" (??0Win32PBuffer@Ogre@@QAE@W4PixelComponentType@1@II@Z)

ok, somehow i compiled all dependencies, now i tried to compile xenocide.sln and it needs folder sigc++ with binaries, where to find it?(for example sigc-2.0.lib)

Edited by loxotron, 13 August 2006 - 10:55 AM.

I'm an big big LOL ..)

#30 reist

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Posted 13 August 2006 - 11:38 AM

I think what you need is this:
http://projectxenoci...ide3rdParty.msi

#31 loxotron

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Posted 13 August 2006 - 01:15 PM

ok thanks! it helped :)
now he last error when i tried to run game:

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I'm an big big LOL ..)

#32 dteviot

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Posted 14 August 2006 - 04:59 AM

ok thanks! it helped :)
now the last error when i tried to run game:

That may be a bug in the Windows code. I've updated the code xenocide\src\base\pathhelper.cpp. Try getting an _UPDATE_ of the latest code from trunk and build base.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#33 loxotron

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Posted 14 August 2006 - 08:44 AM

yeah i think now the bug is fixed..thanks.. but when i tried to start a game... nothing happened.. at all :\
the prosess runs, but game doesnt start :(
Posted Image
ok.. i tried to run tests:
base_test - this error:
Posted Image
model_test:
Posted Image
other said nothing(as i think they are ok)
i really dont know whats a problem..
i have xp sp2, nvidia 6800gt, 91.33 drivers, all works ok and no problems,
demo build works ok too
maybe i can help somehow to locate this bug?

update: maybe its memory leak?
i have 2gb ddr II ram

Edited by loxotron, 14 August 2006 - 08:48 AM.

I'm an big big LOL ..)

#34 dteviot

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Posted 14 August 2006 - 02:22 PM

yeah i think now the bug is fixed..thanks.. but when i tried to start a game... nothing happened.. at all :\
the prosess runs, but game doesnt start :(
Posted Image
ok.. i tried to run tests:
base_test - this error:
Posted Image
model_test:
Posted Image
other said nothing(as i think they are ok)
i really dont know whats a problem..
i have xp sp2, nvidia 6800gt, 91.33 drivers, all works ok and no problems,
demo build works ok too
maybe i can help somehow to locate this bug?

update: maybe its memory leak?
i have 2gb ddr II ram

OK, not sure just how much help this will be but.
1. You've built the release build. I normally build debug. And I haven't tested the release build recently.
2. If base_test fails, then graphics_test will almost certainly fail, as graphics depends on base.
3. I'll try and look into your problem tonight, see if I can figure anything out. However, at this point in time, best I can suggest is try a clean, then rebuild all.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#35 loxotron

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Posted 14 August 2006 - 04:36 PM

yeah, graphic test fails too, i forgot to test it
here are my compilated win2 files, if you can test it, maybe its a problem with compilation? but i have no errors, only some warnings
http://www.yousendit...9914FE17FD4FE8F

ill try to make debug release
and thanks for help :)

Edited by loxotron, 14 August 2006 - 04:37 PM.

I'm an big big LOL ..)

#36 loxotron

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Posted 15 August 2006 - 06:53 AM

yeah! debug version works! thanks really :)
but is this version playble? :(
when i tried to push any of buttons game wrote me this:
"sorry,prg hasnt implanted that yet"
looking like nothing works in the last build.... only button exit :(
I'm an big big LOL ..)

#37 reist

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Posted 15 August 2006 - 08:27 AM

Well, it's not a version even.
That code is the moved in stackless branch, starting development pretty much from scratch. It's in internal iteration phase, unreleased and undemoish :yarr:
Currently, it is gaining in features and playability, slowly.

About playability - if you search around the globe, you'll find a base icon and once in a while there'll appear a ufo and fly around for a bit.
You can press "INTERCEPT" when the ufo is flying. Twice, even ;)

Edited by reist, 15 August 2006 - 08:27 AM.


#38 loxotron

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Posted 08 March 2007 - 06:49 AM

error in last svn-rev: when you press a button which is "not implanted" this alpha internal 0.00001 version shut down, 'MessageDialog' is not defined <_<
log:
8062 [INFO ] snake.PythonOutput - File "..\data\scripts\ui\earthui.py", line 17, in notImplementedYetMsg
8062 [INFO ] snake.PythonOutput - MessageBox('Sorry: Not Yet Implemented').show()
8062 [INFO ] snake.PythonOutput - File "..\data\scripts\ui\messagebox.py", line 49, in __init__
8078 [INFO ] snake.PythonOutput - MessageDialog.__init__(self, 'MessageBox', 'messagebox_simple')
8078 [INFO ] snake.PythonOutput - NameError: global name 'MessageDialog' is not defined
8078 [INFO ] game.GameModule - Shutting down...
I'm an big big LOL ..)

#39 loxotron

loxotron

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Posted 07 December 2007 - 11:23 AM

during linking ogremain, last svn

[size="1"]1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetFormatFromFIF@4 referenced in function "void __cdecl Ogre::FreeImageErrorHandler(enum FREE_IMAGE_FORMAT,char const *)" (?FreeImageErrorHandler@Ogre@@YAXW4FREE_IMAGE_FORMAT@@PBD@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_SetOutputMessage@4 referenced in function "public: static void __cdecl Ogre::FreeImageCodec::startup(void)" (?startup@FreeImageCodec@Ogre@@SAXXZ)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetFIFExtensionList@4 referenced in function "public: static void __cdecl Ogre::FreeImageCodec::startup(void)" (?startup@FreeImageCodec@Ogre@@SAXXZ)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetFIFCount@0 referenced in function "public: static void __cdecl Ogre::FreeImageCodec::startup(void)" (?startup@FreeImageCodec@Ogre@@SAXXZ)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetCopyrightMessage@0 referenced in function "public: static void __cdecl Ogre::FreeImageCodec::startup(void)" (?startup@FreeImageCodec@Ogre@@SAXXZ)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetVersion@0 referenced in function "public: static void __cdecl Ogre::FreeImageCodec::startup(void)" (?startup@FreeImageCodec@Ogre@@SAXXZ)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_Initialise@4 referenced in function "public: static void __cdecl Ogre::FreeImageCodec::startup(void)" (?startup@FreeImageCodec@Ogre@@SAXXZ)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_DeInitialise@0 referenced in function "public: static void __cdecl Ogre::FreeImageCodec::shutdown(void)" (?shutdown@FreeImageCodec@Ogre@@SAXXZ)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetBits@4 referenced in function "private: struct FIBITMAP * __thiscall Ogre::FreeImageCodec::encode(class Ogre::SharedPtr<class Ogre::MemoryDataStream> &,class Ogre::SharedPtr<class Ogre::Codec::CodecData> &)const " (?encode@FreeImageCodec@Ogre@@ABEPAUFIBITMAP@@AAV?$SharedPtr@VMemoryDataStream@Ogre@@@2@AAV?$SharedPtr@VCodecData@Codec@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetPitch@4 referenced in function "private: struct FIBITMAP * __thiscall Ogre::FreeImageCodec::encode(class Ogre::SharedPtr<class Ogre::MemoryDataStream> &,class Ogre::SharedPtr<class Ogre::Codec::CodecData> &)const " (?encode@FreeImageCodec@Ogre@@ABEPAUFIBITMAP@@AAV?$SharedPtr@VMemoryDataStream@Ogre@@@2@AAV?$SharedPtr@VCodecData@Codec@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_Unload@4 referenced in function "private: struct FIBITMAP * __thiscall Ogre::FreeImageCodec::encode(class Ogre::SharedPtr<class Ogre::MemoryDataStream> &,class Ogre::SharedPtr<class Ogre::Codec::CodecData> &)const " (?encode@FreeImageCodec@Ogre@@ABEPAUFIBITMAP@@AAV?$SharedPtr@VMemoryDataStream@Ogre@@@2@AAV?$SharedPtr@VCodecData@Codec@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_ConvertToGreyscale@4 referenced in function "private: struct FIBITMAP * __thiscall Ogre::FreeImageCodec::encode(class Ogre::SharedPtr<class Ogre::MemoryDataStream> &,class Ogre::SharedPtr<class Ogre::Codec::CodecData> &)const " (?encode@FreeImageCodec@Ogre@@ABEPAUFIBITMAP@@AAV?$SharedPtr@VMemoryDataStream@Ogre@@@2@AAV?$SharedPtr@VCodecData@Codec@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_AllocateT@28 referenced in function "private: struct FIBITMAP * __thiscall Ogre::FreeImageCodec::encode(class Ogre::SharedPtr<class Ogre::MemoryDataStream> &,class Ogre::SharedPtr<class Ogre::Codec::CodecData> &)const " (?encode@FreeImageCodec@Ogre@@ABEPAUFIBITMAP@@AAV?$SharedPtr@VMemoryDataStream@Ogre@@@2@AAV?$SharedPtr@VCodecData@Codec@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_CloseMemory@4 referenced in function "public: virtual class Ogre::SharedPtr<class Ogre::DataStream> __thiscall Ogre::FreeImageCodec::code(class Ogre::SharedPtr<class Ogre::MemoryDataStream> &,class Ogre::SharedPtr<class Ogre::Codec::CodecData> &)const " (?code@FreeImageCodec@Ogre@@UBE?AV?$SharedPtr@VDataStream@Ogre@@@2@AAV?$SharedPtr@VMemoryDataStream@Ogre@@@2@AAV?$SharedPtr@VCodecData@Codec@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_AcquireMemory@12 referenced in function "public: virtual class Ogre::SharedPtr<class Ogre::DataStream> __thiscall Ogre::FreeImageCodec::code(class Ogre::SharedPtr<class Ogre::MemoryDataStream> &,class Ogre::SharedPtr<class Ogre::Codec::CodecData> &)const " (?code@FreeImageCodec@Ogre@@UBE?AV?$SharedPtr@VDataStream@Ogre@@@2@AAV?$SharedPtr@VMemoryDataStream@Ogre@@@2@AAV?$SharedPtr@VCodecData@Codec@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_SaveToMemory@16 referenced in function "public: virtual class Ogre::SharedPtr<class Ogre::DataStream> __thiscall Ogre::FreeImageCodec::code(class Ogre::SharedPtr<class Ogre::MemoryDataStream> &,class Ogre::SharedPtr<class Ogre::Codec::CodecData> &)const " (?code@FreeImageCodec@Ogre@@UBE?AV?$SharedPtr@VDataStream@Ogre@@@2@AAV?$SharedPtr@VMemoryDataStream@Ogre@@@2@AAV?$SharedPtr@VCodecData@Codec@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_OpenMemory@8 referenced in function "public: virtual class Ogre::SharedPtr<class Ogre::DataStream> __thiscall Ogre::FreeImageCodec::code(class Ogre::SharedPtr<class Ogre::MemoryDataStream> &,class Ogre::SharedPtr<class Ogre::Codec::CodecData> &)const " (?code@FreeImageCodec@Ogre@@UBE?AV?$SharedPtr@VDataStream@Ogre@@@2@AAV?$SharedPtr@VMemoryDataStream@Ogre@@@2@AAV?$SharedPtr@VCodecData@Codec@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_Save@16 referenced in function "public: virtual void __thiscall Ogre::FreeImageCodec::codeToFile(class Ogre::SharedPtr<class Ogre::MemoryDataStream> &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class Ogre::SharedPtr<class Ogre::Codec::CodecData> &)const " (?codeToFile@FreeImageCodec@Ogre@@UBEXAAV?$SharedPtr@VMemoryDataStream@Ogre@@@2@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAV?$SharedPtr@VCodecData@Codec@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetGreenMask@4 referenced in function "public: virtual struct std::pair<class Ogre::SharedPtr<class Ogre::MemoryDataStream>,class Ogre::SharedPtr<class Ogre::Codec::CodecData> > __thiscall Ogre::FreeImageCodec::decode(class Ogre::SharedPtr<class Ogre::DataStream> &)const " (?decode@FreeImageCodec@Ogre@@UBE?AU?$pair@V?$SharedPtr@VMemoryDataStream@Ogre@@@Ogre@@V?$SharedPtr@VCodecData@Codec@Ogre@@@2@@std@@AAV?$SharedPtr@VDataStream@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_ConvertTo24Bits@4 referenced in function "public: virtual struct std::pair<class Ogre::SharedPtr<class Ogre::MemoryDataStream>,class Ogre::SharedPtr<class Ogre::Codec::CodecData> > __thiscall Ogre::FreeImageCodec::decode(class Ogre::SharedPtr<class Ogre::DataStream> &)const " (?decode@FreeImageCodec@Ogre@@UBE?AU?$pair@V?$SharedPtr@VMemoryDataStream@Ogre@@@Ogre@@V?$SharedPtr@VCodecData@Codec@Ogre@@@2@@std@@AAV?$SharedPtr@VDataStream@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetBPP@4 referenced in function "public: virtual struct std::pair<class Ogre::SharedPtr<class Ogre::MemoryDataStream>,class Ogre::SharedPtr<class Ogre::Codec::CodecData> > __thiscall Ogre::FreeImageCodec::decode(class Ogre::SharedPtr<class Ogre::DataStream> &)const " (?decode@FreeImageCodec@Ogre@@UBE?AU?$pair@V?$SharedPtr@VMemoryDataStream@Ogre@@@Ogre@@V?$SharedPtr@VCodecData@Codec@Ogre@@@2@@std@@AAV?$SharedPtr@VDataStream@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetColorType@4 referenced in function "public: virtual struct std::pair<class Ogre::SharedPtr<class Ogre::MemoryDataStream>,class Ogre::SharedPtr<class Ogre::Codec::CodecData> > __thiscall Ogre::FreeImageCodec::decode(class Ogre::SharedPtr<class Ogre::DataStream> &)const " (?decode@FreeImageCodec@Ogre@@UBE?AU?$pair@V?$SharedPtr@VMemoryDataStream@Ogre@@@Ogre@@V?$SharedPtr@VCodecData@Codec@Ogre@@@2@@std@@AAV?$SharedPtr@VDataStream@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetImageType@4 referenced in function "public: virtual struct std::pair<class Ogre::SharedPtr<class Ogre::MemoryDataStream>,class Ogre::SharedPtr<class Ogre::Codec::CodecData> > __thiscall Ogre::FreeImageCodec::decode(class Ogre::SharedPtr<class Ogre::DataStream> &)const " (?decode@FreeImageCodec@Ogre@@UBE?AU?$pair@V?$SharedPtr@VMemoryDataStream@Ogre@@@Ogre@@V?$SharedPtr@VCodecData@Codec@Ogre@@@2@@std@@AAV?$SharedPtr@VDataStream@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetHeight@4 referenced in function "public: virtual struct std::pair<class Ogre::SharedPtr<class Ogre::MemoryDataStream>,class Ogre::SharedPtr<class Ogre::Codec::CodecData> > __thiscall Ogre::FreeImageCodec::decode(class Ogre::SharedPtr<class Ogre::DataStream> &)const " (?decode@FreeImageCodec@Ogre@@UBE?AU?$pair@V?$SharedPtr@VMemoryDataStream@Ogre@@@Ogre@@V?$SharedPtr@VCodecData@Codec@Ogre@@@2@@std@@AAV?$SharedPtr@VDataStream@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_GetWidth@4 referenced in function "public: virtual struct std::pair<class Ogre::SharedPtr<class Ogre::MemoryDataStream>,class Ogre::SharedPtr<class Ogre::Codec::CodecData> > __thiscall Ogre::FreeImageCodec::decode(class Ogre::SharedPtr<class Ogre::DataStream> &)const " (?decode@FreeImageCodec@Ogre@@UBE?AU?$pair@V?$SharedPtr@VMemoryDataStream@Ogre@@@Ogre@@V?$SharedPtr@VCodecData@Codec@Ogre@@@2@@std@@AAV?$SharedPtr@VDataStream@Ogre@@@2@@Z)
1>OgreFreeImageCodec.obj : error LNK2019: unresolved external symbol __imp__FreeImage_LoadFromMemory@12 referenced in function "public: virtual struct std::pair<class Ogre::SharedPtr<class Ogre::MemoryDataStream>,class Ogre::SharedPtr<class Ogre::Codec::CodecData> > __thiscall Ogre::FreeImageCodec::decode(class Ogre::SharedPtr<class Ogre::DataStream> &)const " (?decode@FreeImageCodec@Ogre@@UBE?AU?$pair@V?$SharedPtr@VMemoryDataStream@Ogre@@@Ogre@@V?$SharedPtr@VCodecData@Codec@Ogre@@@2@@std@@AAV?$SharedPtr@VDataStream@Ogre@@@2@@Z)[/size]

Edited by loxotron, 07 December 2007 - 11:26 AM.

I'm an big big LOL ..)



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