red knight Posted December 18, 2002 Report Share Posted December 18, 2002 Hi looking for something i came across this articles named: Anatomy of a Game Enginehttp://www.extremetech.com/print_article/0...,a=29517,00.asp It is pretty good, i say A MUST read for programmers and a NEAR MUST for non programmers... its pretty large but its a rewarding experience... I expect comments on it... GreetingsRed Knight Link to comment Share on other sites More sharing options...
margant Posted December 25, 2002 Report Share Posted December 25, 2002 Thats some nicely packed info you have found Knight.So far I am up to part4, but the information is top quality and very detailed so even non-game programmers can ponder what is going on. Altho it is more likely for 3D FPS games it is still worth reading, i wonder if they have some "tutorials" on the RPG or isomatric games in similar detailed format. If 'none knows- leme know. Adios :alienmad: :alienmad: :alienmad: Link to comment Share on other sites More sharing options...
margant Posted December 25, 2002 Report Share Posted December 25, 2002 BTW there is an interesting article about Line of Sight posted in the EDF forum by Jim. To all who is thiking about battlescape implementations please read on http://www-cs-students.stanford.edu/~amitp...ineOfSight.html Link to comment Share on other sites More sharing options...
red knight Posted December 26, 2002 Author Report Share Posted December 26, 2002 Thats some nicely packed info you have found Knight.So far I am up to part4, but the information is top quality and very detailed so even non-game programmers can ponder what is going on. Altho it is more likely for 3D FPS games it is still worth reading, i wonder if they have some "tutorials" on the RPG or isomatric games in similar detailed format. If 'none knows- leme know. Adios :alienmad: :alienmad: :alienmad:Today theres not too much difference (at least in unoptimized approaches)... RPG is a very different style but it has almost the same graphics requirements, maybe you will not use BSP Trees (Binary Space Partition) for geometry, maybe you will is up to the task... for example if all geometry is static BSP is the best approach, with PVS (Potential Visible Set) optimized for your camera style (like in isometric). If you have deformable and other kinds of terrain then BSP is not for you... today graphics technics are not Style dependent... The difference is in the games logic, but most of the stuff in that articles, tells you about a graphics engine. Not the logic engine behind the game... Most RPG companies are migrating to 3D Worlds, except in the case of Bioware's Icewind Dale 2 where they use the same 2D Engine from Baldur's Gate; but they said that its engine is aging. So the graphics style borders are getting blury in this days... GreetingsRed Knight Link to comment Share on other sites More sharing options...
red knight Posted December 26, 2002 Author Report Share Posted December 26, 2002 BTW there is an interesting article about Line of Sight posted in the EDF forum by Jim. To all who is thiking about battlescape implementations please read on http://www-cs-students.stanford.edu/~amitp...ineOfSight.htmlCouldnt find the thread, but in a post out there we had discussed something that look like the O(n^3) algorithm hybrid with a raycasting approach... We should take a look to it, and see if we have to change anything.... GreetingsRed Knight Link to comment Share on other sites More sharing options...
ShadowHawk Posted December 30, 2002 Report Share Posted December 30, 2002 Anatomy of a Game Enginehttp://www.extremetech.com/print_article/0...,a=29517,00.aspThis link doesn't work and makes me sad A search of their website for the article title also didn't turn anything up :crying: Link to comment Share on other sites More sharing options...
red knight Posted December 30, 2002 Author Report Share Posted December 30, 2002 Anatomy of a Game Enginehttp://www.extremetech.com/print_article/0...,a=29517,00.aspThis link doesn't work and makes me sad A search of their website for the article title also didn't turn anything up :crying:They are migrating servers until sunday maybe that why... Look: "Editor's Note: From Thursday through Sunday we're migrating servers, and won't be able to publish new articles. In addition, forums, downloads and member services will be down. To tide you over, we've gathered tons of tips in one place in our Holiday Help Hub and all of our 2003 predictions in the Navel Gazing section. Enjoy the holiday, and we'll see you Sunday! " You should take a look on monday... GreetingsRed Knight Link to comment Share on other sites More sharing options...
ShadowHawk Posted December 30, 2002 Report Share Posted December 30, 2002 You should take a look on monday...HOORAY! Link to comment Share on other sites More sharing options...
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