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XCOMUFO & Xenocide

I Found A Bug With The Reloading Magnetic Fusion Launcher


Molox_DVM

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Hello, dear developers.

I ask to forgive me for possible mistakes as I badly know English and I use the translator

 

The problem has arisen during game with use Ufo2k weapon set (Alien Sheet).

I used the magnetic fusion launcher and here that has occured. :(

During reloading with heavy fusion bomd, the launcher has been reloaded. But the fusin bomb has remained in backspase. I have shot and have tried recharge it once again by the same bomb. He he :) I could not make it, but the action points for reloading and moving it back in a backpack have been removed. It is worked well with another bomd.

I ask you to correct this problemin fact other players can suffer.

 

There can be it game feature? :)

 

Yours faithfully Molox

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Well I guess that's just like in reality. For give me my rude expression, but if someone if "dumb enough" to reload a weapon with an empty clip in reality, the same crap happens. He has no ammo at all, though he took the time to "reload" his weapon. Edited by 7Saturn
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Well I guess that's just like in reality. For give me my rude expression, but if someone if "dumb enough" to reload a weapon with an empty clip in reality, the same crap happens. He has no ammo at all, though he took the time to "reload" his weapon.

This is a game, not reality. His view is to remove something unnecessary, and quite frankly, I agree with him.

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Well I guess that's just like in reality. For give me my rude expression, but if someone if "dumb enough" to reload a weapon with an empty clip in reality, the same crap happens. He has no ammo at all, though he took the time to "reload" his weapon.

 

Here you as consider? I think that it all the same game and such instants spoil game more than improve a gameplay.

May be you want to play game with me? It would be interesting to look professionalism of the person which does such applications.

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OK, OK, just to make something clear: I didn't want to kick somebodys donkey with that. It was just my humble opinion.

 

It's just that I reload and drop the empty clip, so that I never experienced that problem. Putting the empty one back at the belt or anywhere else costs more time units than just dropping it, and above all, you usually don't need it any longer... If you change that, it's no problem with me.

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