Before, I could lose men like flies and just simply reload when an important one dies or I lose too many. Now each loss is truly a loss. They might not have a name, but I spent time screening through countless recruits and periodically adjusting my rating scale... I never use a unit with a c accuracy rating or less. I have many back up units in base, the several recruits who passed the screening but are not the cream of the crop for primary missions. Watching that aA soldier die gets me ticked off.
Playing w/o reloading forces you to play the game an entirely different way. 1st round i move out the tank and 3 men, 2nd round, tank scouts outward and 2 men get on the wing to snipe, while 3 more move out, etc. All men at the front are kept distanced, less a grenade or god forbid a disruptor pulse bomb hits him. I made this process mandatory after I had 8 men blown up by 1 grenade upon exiting the ship. You'll feel the intensity when you're down to 1 man, but have lost too much and have too much equipoment at stake to retreat. Even worse is having to retreat on those 2 layer terror missions after you have lost too many men on the upper deck. Having to rush your men and scatter them after one gets spotted, hoping to out run a possible disruptor pulse bomb launch.
Without all of the reloading, the loss felt is so much more real, each mistake that much more terrible yet enlightening, the taste of succes even mroe sweet than before. Nothing's more of a pain in the donkey than having to re-equip and rearm an entire new squad after losing 90% of one. Even worse is when you lose a sub to a mistake. The relief of finally being able to use the disruptor launcher to blow holes in the side of subs, rather than sticking ur head in the front door.
On one misison, I was barely able to save my Triton on luck. I had 5 men disruptor bombed, causing the rest to panic and get mowed down. I grouped up my men b/c I cleared out a large radius already, and gave too much confidence in my own disruptor launchers. 3 men were left, 2 with disruptors... I blew up the main building in which the aliens always horde a bunch of high rankers (alien base raid, upper level). One of my men get mc'd and puts a hole through one of the launchers. The other one gets surprised by an alien's grenade, lowering his health to 11 with 2 fatal wounds. I rush back towards the previously mc'd soldier, the aliens themselves now panicking. Then the mc alien regains its wits and panicks the one soldier again... for 4 consecutive rounds, with my 2nd soldier standing in front of him, waiting for that first aid... bleed to death. Then the sole survivor panics again for the nxt 2 rounds and i lose hope of getting away before he gets mc'd again. But I get lucky and he panics INTO the triton! The lost was devastating, but the less than likely recovery of the triton is a relief. I ended up killing 24 aliens and still losing... I was averaging about 3 aliens a turn.
My squad works so much more like a specialized tactical assault squad rather than a regular squad of soldiers. Each man makes so much more difference.
In a sense, it feels like a whole new a game, new dimensions added in. Tanks are so incredibly useful as scouts, I take them as often as I can, except in situations with restricting space or when I need more soldiers to raid into a ship.
All men other than terminators just have a title, followed by 2-3 letters representing reaction, accuracy, and strength respectively. Sometimes I carry so much equipment on my units that they begin to bog down... and with the 50% tu requirement for the sonic cannon, that's not something I can afford to do.
The Lobstermen are a pain, but I'm grateful for not having to put up w/ mc when fighting them, allowing me to bring infantry and mercenaries along and not worry about everyone hsooting up each other. However, it takes 2 direct disruptor bomb hits to kill them. If the unit is not a gillman or aquatoid and I can't shoot it to death, I throw at least 3 sonic pulsers to try to kill it. A few lobster men have even taken 6 direct sonic cannon hits before going down.
10 brvry = militia
20 brvry = mercenary
30 brvry= infantry
40+ brvry = soldiers
35- rctn = f
40- rctn = d
44- rctn = c
49- rctn = b
50+ rctn = a
55+ rctn = A
46- accry = f
49- accry = d
53- accry = c
58- accry = b
64- accry = a
65+ accry = A
27- str = w
28+ str = blank
Edited by espritcrafter, 25 March 2005 - 03:06 AM.