Jump to content
XCOMUFO & Xenocide

Organization Equipment?


Sorrow

Recommended Posts

Nope, none. Their equipment is as defined in the equipment sets section in apoc'd. Each week the tech level of each organization rises by 1. Score/funds/market availability etc... have no effect at all as far as I found out.
Link to comment
Share on other sites

That would mean playing in an a less than average manner so that you score enough just to get by for as long as possible would be a viable strategy. ;)

 

- NKF

Link to comment
Share on other sites

Well, it's mostly because I tended to destroy alien ships before they performed drops and I lost some agents.

On day 54, I have 20 agents, 6 out of which are in a strike team. I started out with 10 agents, buying averagely 3 agents per day. Which means that I should have 162 agents. Gee, I wonder what happened to them...

Link to comment
Share on other sites

Nope, none. Their equipment is as defined in the equipment sets section in apoc'd. Each week the tech level of each organization rises by 1. Score/funds/market availability etc... have no effect at all as far as I found out.

It also looks like infiltrated orgs get +3 to their current security level.

Link to comment
Share on other sites

What is "Security" level? Where can i read additional info on how it all works in xcom apocalypse?

 

Btw, do you mean that organisations just have a set point in time when they will start carrying dimensional weapons? Not related to when the player acquires or researches them?

Link to comment
Share on other sites

What is "Security" level? Where can i read additional info on how it all works in xcom apocalypse?

 

Btw, do you mean that organisations just have a set point in time when they will start carrying dimensional weapons? Not related to when the player acquires or researches them?

Looks like security/tech levels of guards aren't on the wiki yet, so you can only find the information I'm referring to in my editor: http://www.xcomufo.com/forums/index.php?showtopic=242028524. Each tech level contains a variety of weapons, grenades and misc equipment (shields, cloaking, ...) that is randomly assigned to each guard. There are 12 levels in total. Some organizations get a head start (up to level 4 - Marsec and the gangs). Then each week the level advances by one for each organization. So it is possible to get alien equipment earlier from guards than from the aliens themselves but it'll be very difficult to keep your score down that much. Guards get a few disruptors from level 6 (so you can raid the gangs for some starting from week 3).

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...