Kratos Posted January 22, 2007 Report Share Posted January 22, 2007 As most of us already know, this project's progress has came to a screeching halt when our project leader, Serge, became absent. I believe it is time we get the wheels going again. Even if I have to program everything myself. Now I need to catch up from our latest development requests and start-ups (new units, maps, features, etc.). Please inform me and each other, fellow developers, of what our goals are once again. Link to comment Share on other sites More sharing options...
nachtwolf Posted January 22, 2007 Report Share Posted January 22, 2007 (edited) Hello, how are you guys, need a hand? Honestly I stopped working on the game right after 1063. My client got totally unstable at this point and I wasn't able to recompile a working version.I guess I was trying to code something too large for me. <_> Well, good to see a rebirth of interest! I've got some time, and some energy (hopefully), let's rock this game! Edited January 22, 2007 by nachtwolf Link to comment Share on other sites More sharing options...
Raptor29 Posted January 22, 2007 Report Share Posted January 22, 2007 (edited) I am excited that there is interest, for I am interested, but I know nothing about programming sorry. I wish I could help, maybe I could tell a few of my computer science major friends about it. I guess this post like asking the Justice league to Assemble or something (by the way I am new to the forums, but is there a second in command besides serge? That can help oversee the project whenever he takes a long leave) Edited January 22, 2007 by Raptor29 Link to comment Share on other sites More sharing options...
Oldtype Posted January 26, 2007 Report Share Posted January 26, 2007 I would like to help with such an effort, but I have no time to do any actual coding right now.I read a lot of source, but I fail to grasp some details of the current engine. That is the biggest problem right now I think, the only person who realy knows what is going on in there is Serge.So the things to do would be:1. Document the code.2. Understand what is going on.3. Make a plan how to fix things. Link to comment Share on other sites More sharing options...
Sporb Posted January 26, 2007 Report Share Posted January 26, 2007 im keen to get back into it. Ive a fully completed weapon set that utilizes alot of new features ready but the games hasn't been updated in months Link to comment Share on other sites More sharing options...
Serge Posted January 27, 2007 Report Share Posted January 27, 2007 I would like to help with such an effort, but I have no time to do any actual coding right now.I read a lot of source, but I fail to grasp some details of the current engine. That is the biggest problem right now I think, the only person who realy knows what is going on in there is Serge.Well, that's not such a big problem really. A number of people (including myself) managed to start working with these sources somehow So the things to do would be:1. Document the code.2. Understand what is going on.I propose starting with existing documentation and prepare a list of things that are not quite clear. I can provide some help with documenting sources, but If I get some more specific questions, it will be easier to answer them. 3. Make a plan how to fix things.That's a good idea. Maybe it is worth taking a look into bugtracker, browse the list of issues and select some of them to work on first. Link to comment Share on other sites More sharing options...
Serge Posted January 27, 2007 Report Share Posted January 27, 2007 im keen to get back into it. Ive a fully completed weapon set that utilizes alot of new features ready but the games hasn't been updated in monthsIf you think this weapon set is end-users ready, we can build an updated version in no time If you need some extra features in the engine which do not require much work to do, they probably can be implemented as well. Link to comment Share on other sites More sharing options...
Sporb Posted January 28, 2007 Report Share Posted January 28, 2007 (edited) Cool! heres the Weapon set. Re-balanced and ready for public release again. With any luck all the balancing will mean the next updates will purely be added functionality. As for features, theres tonnes id like added but they probably aren't easily done nor particularly necessary. EDIT: The images are compressed as best as Ken Silverman's compressing tool can go, but there are substantially more than there used to be. Edited January 28, 2007 by Sporb Link to comment Share on other sites More sharing options...
Northen Wolf Posted January 28, 2007 Report Share Posted January 28, 2007 I'm here too althru i don't post i sometimes find myself some time to play ufo2k and if i can do anything (with my no-programmer skills [know only basic of HTML] and crappy english and even crappyer estonian) I'd like to help... Link to comment Share on other sites More sharing options...
Blood Angel Posted January 28, 2007 Report Share Posted January 28, 2007 Need a smart-alec with little skill and a lot of heart? Present. Link to comment Share on other sites More sharing options...
Raptor29 Posted January 28, 2007 Report Share Posted January 28, 2007 I was thing, this is from a new guy's perspective, to give the readers an update on the main site just a bit, to explain that sure we are still in progress, just a slow one folks. Even that every once in a while sparks interest. For I still have no Idea how far you guys are or how far you've come. All I know is, o0o0o0o looks shinny, and combat is cool. Link to comment Share on other sites More sharing options...
Serge Posted January 28, 2007 Report Share Posted January 28, 2007 Cool! heres the Weapon set. Re-balanced and ready for public release again. With any luck all the balancing will mean the next updates will purely be added functionality. As for features, theres tonnes id like added but they probably aren't easily done nor particularly necessary. EDIT: The images are compressed as best as Ken Silverman's compressing tool can go, but there are substantially more than there used to be.Just to clarify our plans. I will take this weaponset, drop 'thumbs.db' files, compress png files with optipng (it provides some nice size optimization, with no quality loss of course) and build a new ufo2000 package with it. Right? It may require a version bump though as primary weaponset upgrade will make it incompatible with the previous version. We have several options here:* Do not replace 'ufo2000 weapons' but add new weapons as a new set (so compatibility will not be broken and the users will have an option to use either old set or the new one)* Build this updated version with a new tag, not 'beta', but something else* Just replace weapons and force everyone to upgrade (not a good option) Thoughts? Link to comment Share on other sites More sharing options...
Sporb Posted January 29, 2007 Report Share Posted January 29, 2007 damn, i forgot about Thumbs.db. Forcing people to upgrade isn't my first choice but a message on the server saying a new version is available would be Handy. I favor a new Tag since the weapon set now contains the old weapon set layout as a separate set (stats are different mind). The new balances are mostly thing suggested by players and various people on the forums also, so its a combination fix of all the little niggles that people had with it. Perhaps it could be released with a tag like "UFO2K Beta RC : testers required"? One other thing while i remember is Custom SFX support. Not vital to the game but would allow us to segregate the Xcom / ufo2k data even furthur and finally allow us to use new gun sounds Link to comment Share on other sites More sharing options...
Northen Wolf Posted January 29, 2007 Report Share Posted January 29, 2007 The Testing idea is great Link to comment Share on other sites More sharing options...
Raptor29 Posted January 29, 2007 Report Share Posted January 29, 2007 (edited) Wow, I don't know what this means but it sounds cool. I think this means new toys, or something, that and I like the Idea of indepence from xcom! Edited January 29, 2007 by Raptor29 Link to comment Share on other sites More sharing options...
Oldtype Posted January 29, 2007 Report Share Posted January 29, 2007 What is the status on replacing all the artwork anyway?I know we have a basic tileset and weaponsets. But what about units and sound? Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 29, 2007 Report Share Posted January 29, 2007 Good to see UFO2000 waking up from its slumber Link to comment Share on other sites More sharing options...
Northen Wolf Posted January 29, 2007 Report Share Posted January 29, 2007 1)Can(could?) we help, creating tiles or art ? 2) simple Wiki like UFO:Ai would be nice 3) U rock Just throw some simpler things for group of volonteers (sorry if typod word) to do.... Link to comment Share on other sites More sharing options...
Blood Angel Posted January 29, 2007 Report Share Posted January 29, 2007 UFO awakes and I for one am pleased. I think at this point it may be an idea to start afresh. The current betas are many, varied, and overlapping. Perhaps it might be a good idea to acknowledge a new stable version, something like 0.8? Link to comment Share on other sites More sharing options...
Northen Wolf Posted January 30, 2007 Report Share Posted January 30, 2007 Many players perfer using the version they have and not-to update... Now maybe some auto up-dater would be good idea? Then again..... Also a new tileset would be nice(non x-com graphic) and cut down some of the old weapons - that are never used .... Link to comment Share on other sites More sharing options...
Sporb Posted January 30, 2007 Report Share Posted January 30, 2007 (edited) All weapons in the sets are used. Various players favor different setups to maximize their strategies. As of this point in time, theres a 'Moon base' terrain From Nappes and a 'Virtual Terrain' from myself as external sources for maps and such. New maps wont be coming as fast as we'd like either since the Map Editor suite developed by Nachtwolf is limited for the moment (still under development). Edited January 30, 2007 by Sporb Link to comment Share on other sites More sharing options...
Raptor29 Posted January 30, 2007 Report Share Posted January 30, 2007 Whoa did you just say map editor? I love toying around with map editors and such. I don't know If I could create geneous stuff, but it sounds fun and worth a try. Link to comment Share on other sites More sharing options...
Serge Posted January 31, 2007 Report Share Posted January 31, 2007 I think at this point it may be an idea to start afresh. The current betas are many, varied, and overlapping.Are they? My impression that only the latest 0.7.1062 beta survived Perhaps it might be a good idea to acknowledge a new stable version, something like 0.8?Perhaps. It would be a good idea to have a look at crash reports statistics collected up to this moment, fix the bugs that are easy to identify from it, extend error reporting with a bit more details for the bugs which are obscure (crc errors), so that we would be able to identify and fix them after another bunch of statistics gets collected. I think I will try to do this new updated build with a new tag on the coming weekend (and include an updated weapon set into it as well), so everyone who is interested, will be able to test it, while current beta players will not have to upgrade. Link to comment Share on other sites More sharing options...
Sporb Posted January 31, 2007 Report Share Posted January 31, 2007 Agreed with Serge. I also think it would be wise to wait until the UI is implemented before a new version Link to comment Share on other sites More sharing options...
Raptor29 Posted February 2, 2007 Report Share Posted February 2, 2007 (edited) True, there are alot of aspects to take into consideration Edited February 2, 2007 by Raptor29 Link to comment Share on other sites More sharing options...
Sporb Posted February 3, 2007 Report Share Posted February 3, 2007 the stuff that needs done in order of importance before a new stable is (in my opinion of course): Fix the new CRC errors and things Xcom unit Silhouettes implemented (so we get alien inv pics and things again)Finish implementing Unit APIBetter User InterfaceFix the weird extra map problem we have with moonbase + virtualExternal sound FX might be an idea to get a poll going? Link to comment Share on other sites More sharing options...
nachtwolf Posted February 3, 2007 Report Share Posted February 3, 2007 (edited) Good news everyone, my build is debbugged. ATM I will continue rebuilding the menu's GUI to the new GUI skinning system. Then I will move to what made my build crash and hang all over in the first place : soldiers with weapon firing animations. That means the gun will rotate and sprites can be used. This had already been discussed and I found the idea great. Stay tuned for a SVN update There's a lot of stuff up there on Mantis. have a look! http://ufo2000.xcomufo.com/mantis/view_all_bug_page.php Sporb, we got to work on some "muddy" terrain too. It's worth it, remember Edited February 3, 2007 by nachtwolf Link to comment Share on other sites More sharing options...
Blood Angel Posted February 3, 2007 Report Share Posted February 3, 2007 Fix the weird extra map problem we have with moonbase + virtual Is Virtual bundled with x.1062? Link to comment Share on other sites More sharing options...
nachtwolf Posted February 3, 2007 Report Share Posted February 3, 2007 (edited) Is Virtual bundled with x.1062? No, but it can be. Okay, I got the mainmenu GUI working and set. except for colors and stuff at the moment. An update should come pretty soon! EDIT : SVN version is now 1064, with the almighty new mainmenu! I declare this project officially risen from the dead! Edited February 3, 2007 by nachtwolf Link to comment Share on other sites More sharing options...
Sporb Posted February 4, 2007 Report Share Posted February 4, 2007 (edited) Fix the weird extra map problem we have with moonbase + virtual Is Virtual bundled with x.1062? At the moment it cant be added so long as moonbase is packaged. The two simpley wont play ball together for some unknown reason. A fair few people have had horrible crashs when the two are introduced. I myself have had crashs on one version and not on another so ive no idea whats going on :~ Edited February 4, 2007 by Sporb Link to comment Share on other sites More sharing options...
Jezulkim Posted February 4, 2007 Report Share Posted February 4, 2007 I declare this project officially risen from the dead!Thanks! Have a cookie Link to comment Share on other sites More sharing options...
nachtwolf Posted February 5, 2007 Report Share Posted February 5, 2007 Replays should be fixed. Revision 1065 Link to comment Share on other sites More sharing options...
Northen Wolf Posted February 6, 2007 Report Share Posted February 6, 2007 How far is the map editor? Link to comment Share on other sites More sharing options...
nachtwolf Posted February 6, 2007 Report Share Posted February 6, 2007 How far is the map editor? I'll probably finish my new standard tileset and terrain for city (collaboration with Hobbes).And chances are the editor will be updated at the same time. Link to comment Share on other sites More sharing options...
Longshot Posted February 6, 2007 Report Share Posted February 6, 2007 (edited) I declare this project officially risen from the dead! <Longshot> *Does a little dance, makes a little love, get's down tonight!* *If you know what I'm talking about you are very old. Edited February 6, 2007 by Longshot Link to comment Share on other sites More sharing options...
JFarceur Posted February 6, 2007 Report Share Posted February 6, 2007 I declare this project officially risen from the dead! Great ! <Longshot> *Does a little dance, makes a little love, get's down tonight!**If you know what I'm talking about you are very old. Sounds like an horrible old song. Link to comment Share on other sites More sharing options...
Raptor29 Posted February 6, 2007 Report Share Posted February 6, 2007 WoW that is a long bug tracker page, that is amazing!!! I didn't know that much work went into it. Thanks for the link to the mantis page, I think organization is key to any project. Good Job everyone Link to comment Share on other sites More sharing options...
Serge Posted February 17, 2007 Report Share Posted February 17, 2007 One other thing while i remember is Custom SFX support. Not vital to the game but would allow us to segregate the Xcom / ufo2k data even furthur and finally allow us to use new gun sounds It is good that you reminded about this issue. We need to find some free sound effects in .wav format and add them to the ufo2000 weapon set to make it complete. Instructions describing addition of custom sound effects to the weapon sets are available here: http://www.xcomufo.com/forums/index.php?showtopic=242024987 An important notice, if using some thirdparty sound samples, they should be completely free, but not just 'free for personal use' or something like this (as distributing the game on the net can't be considered 'personal use' and needs less restrictive permission). Link to comment Share on other sites More sharing options...
Silver Fox Posted February 19, 2007 Report Share Posted February 19, 2007 (edited) To all concerned, i would like to offer my help if needed. Im a drum & bass/dance musician (under a different name) with a number of releases under my belt and also a fan of the original Xcom series of games. If you would like help with scoring or sound fx then please feel free to drop me a private message or an email so i can give an example of my work and possible use. Many thanks. Edited February 19, 2007 by Silver Fox Link to comment Share on other sites More sharing options...
JFarceur Posted February 19, 2007 Report Share Posted February 19, 2007 Note : I just ran the installer, and I selected all the Readme (6 languages). In the start menu, only the english, german and spanish had shortcuts. Link to comment Share on other sites More sharing options...
JoeJoe Posted February 20, 2007 Report Share Posted February 20, 2007 I love UFO2k and im glad its going again!!!!!!!!! Just an idea:: Maybe we should organize into teams or groups who will have a specific objective. Link to comment Share on other sites More sharing options...
Blood Angel Posted February 23, 2007 Report Share Posted February 23, 2007 You mean Xenocide stylee? Link to comment Share on other sites More sharing options...
Oldtype Posted February 23, 2007 Report Share Posted February 23, 2007 Just an idea:: Maybe we should organize into teams or groups who will have a specific objective.I do not think there are enough people for that to make sense or be possible.mmhh maybe we could have one leaderguy for each objective who says what goes, but I think that is the way it is done anyway, kind of. Link to comment Share on other sites More sharing options...
Raptor29 Posted February 24, 2007 Report Share Posted February 24, 2007 Well... from what I have gathered Serge is the leader the commander, Blood Angel is the Page (for those of you not familliar he keeps records, and makes sure of business) I have no I dea the roll of Kratos or others, but I know that if Serge is absent there is not that many who are crazy enough to take his spot in command. For few to none can ever sit in the commander's seat. Link to comment Share on other sites More sharing options...
Blood Angel Posted February 24, 2007 Report Share Posted February 24, 2007 I am a page? Cool. Kratos is some kind of legend, Sporb is a mapping and spriting genius and there is actually nothing that nappes can't do. Link to comment Share on other sites More sharing options...
nachtwolf Posted February 24, 2007 Report Share Posted February 24, 2007 What about your little dedicated busy programming alchemist?...which feels a bit too lonely in his lab at the moment......you know... I exist... We need programmers!! Link to comment Share on other sites More sharing options...
Blood Angel Posted February 24, 2007 Report Share Posted February 24, 2007 Oh yeah, him. Link to comment Share on other sites More sharing options...
Sporb Posted February 25, 2007 Report Share Posted February 25, 2007 What about your little dedicated busy programming alchemist?...which feels a bit too lonely in his lab at the moment......you know... I exist... We need programmers!! Do not despair, you are the only man for the job Bar Serge. nigh but one man can deliver us from the horrors of no map-editors: (Batman theme plays) Nuh nuh nuh nuh nuh nuh NACHTWOLF Link to comment Share on other sites More sharing options...
Raptor29 Posted February 25, 2007 Report Share Posted February 25, 2007 Well then, I now know of some pretty cool cats who have devoted time to this game; for example Kratos, Sporb, nappes, Blood Angel, nachtwolf (which seems to be doing something secret and great *map editor/other things*), #1 Serge, and others whom I have yet to know. (once again I am new here and haven't gotten to learn of everyone involved). I must say you have all done a good Jorb Link to comment Share on other sites More sharing options...
Serge Posted February 28, 2007 Report Share Posted February 28, 2007 Do not despair, you are the only man for the job Bar Serge. nigh but one man can deliver us from the horrors of no map-editors: (Batman theme plays) Nuh nuh nuh nuh nuh nuh NACHTWOLFActually I think that nachtwolf is better suited for game development than me. I'm totally helpless when it comes to graphics. Maybe it is time to make way for the new developers, appears that I don't have as much free time now as I used to have a few years ago. I'm really glad that ufo2000 development was resumed as I did not feel well about abandoning the project. But I still can help with bughunting, porting to various systems and alien AI implementation. Link to comment Share on other sites More sharing options...
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