Posted 09 August 2005 - 12:10 AM
You could manufacture it, and then send it to a geostationary orbit over a selected spot, where it'd act as a surveilance thing, detecting UFOs, alien bases, what have you.
It could also add a nice feature, that if you go on a mission within a surveyed area, you get the entire battlescape map unveiled (but not lighted at night) from the beginning.
Posted 09 August 2005 - 12:27 AM
Posted 09 August 2005 - 02:33 AM
Didn't they just destroy all sattelites? And they still lurking around. UFOs are space capable, you crafts are mostly not, so they have vast advantage there.
Some stealth technology could be in order.
Besides, same as X-Com bases - everything is at risk of being destroyed. Plus, I am talking about AFTER the UFOs took out the regular satellites.
Posted 09 August 2005 - 02:47 AM
Edited by UnFleshed One, 09 August 2005 - 02:48 AM.
Posted 09 August 2005 - 09:00 AM
... (and then some alien scout will go and shoot it ).
I absolutely love the idea!
Posted 09 August 2005 - 10:50 PM
Posted 10 August 2005 - 03:56 PM
Right now though I don't think they care much as far as the things having any kind of longevity in being operational. Seems to be short duration activity. I don't know how much truth there is to this portion, but in a way it would seem a little funny that aliens would waste time going after them if they have such a short operational lifespan anyway
In any case, I think there ought to also be other ways to get intel without them. i.e. if you still had ground based stuff, or you actually had to use live people as operatives somehow.
Posted 10 August 2005 - 05:01 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
I hate spider solitaire...
Posted 11 August 2005 - 08:20 AM
Posted 28 August 2005 - 09:55 PM
I think either last year, or this year (2005), the Sloshsat-Flevo was scheduled into space.
Now the cool thing about it is that it IS a satellite, and only weighs at
129 kg. (What would that be in pounds? I guess something along 259 pounds or so)
Similar satellites are very cheap because of their small size, they cost less than 10.000 €uro,
and I imagine that they will continue to become cheaper.
Now, translated for Xenocide, I believe it could be very possible to have mini satellites
that arent costing too much, and since they are a rather small object in space, it wouldnt
be soooo easy to spot them (well of course they get spotted sooner or later, but maybe there
are special coatings, special forms that could delay that inevitable shoot-down by
Posted 29 August 2005 - 07:20 AM
Posted 29 August 2005 - 10:20 AM
i.e. the little factoid about elerium/xenium manipulating gravity waves to propel engines with the stuff etc.
Anyway, the mini-sat deployment angle got me thinking about this. If it can be adapted to use small high explosives to mine a section of orbiting sky, it introduces tactics in other areas too, even if your not going for carrier construction. As shwick points out, they could temporarily herd the aliens to come in through other points of sky already covered by ground based radars/HWDs while their kin works to reclaim the mined sections of sky.
Posted 29 August 2005 - 11:40 AM
Posted 29 August 2005 - 01:42 PM
This type could be timed by turns too, if the derelict was inserted into a decaying orbit. If so, and you do the mission, your not just mopping up and scavenging gear.
The thought of having an accopanying engineer and gear for him with the troops along in this scenario, is more for placing retros or something on the ship to let it crash in a conrolled manner. I'd guess trying to keep the alien war secret would be harder otherwise if it crashed in a populated area. Anyway, if this were in, I'd also hope there'd be a way to determine if a derelict was in a decaying orbit or not.
If it wasn't, then the mission wouldn't be that much of a priority. You could do it at your leisure.
Posted 31 August 2005 - 03:19 PM
Wow this stuff is getting complicated. I like it though.
Posted 31 August 2005 - 05:17 PM
Edit: Another thought I had. Perhaps using the mining orbit(s) thing in another area for why you might want to use it...We know from the other thread about taking alien bases for either moving in permanently, or for taking important stuff and then running - Maybe this is the kind of delaying tactic you could employ.
By forcing aliens for a week or so to fly in prescribed flight paths, you can use your interceptors (to go after what comes through) along with the mines to give you that time.
Edited by Snakeman, 31 August 2005 - 05:22 PM.
Posted 01 September 2005 - 12:13 AM
If the mines could not be detected the aliens wouldn't find the hole would they? They would either keep risking landings everywhere or take a few hits and move on to more advanced and lethal tactics. I doubt they would let some microsats disrupt them for very long.
Think about it the earth has a "Surface Area: Land area, about 148,300,000 sq km, or about 30% of total surface area; water area, about 361,800,000 sq km, or about 70% of total surface area."
In other words, the mine idea is way to unrealistic IMO. If you put just one every square kilometer you would need over 500,000,000 mines.
FIVE HUNDRED MILLION! One every kilometer isn't very much either.
Even more because orbit would occupy a much larger space than the surface of the earth.
If you launched one every hundred miles and gave them a thruster to attack the alien ship the aliens would only fall for that one time. Afterwards they would take it as common procedure to fire at anything bigger than a baseball approaching their ship, even if it does look like trash.
Anyway, I still like the microsat idea for better radar coverage, and perhaps some prior warning to them actually entering the atmosphere.
It would make sense to aim a few at mars all the time just to see what can be seen.
Edited by GARAK, 01 September 2005 - 12:15 AM.
Posted 01 September 2005 - 09:07 AM
Tiny transmitter PLUS........................warhead designed with nasty suprises. No minefield is ever designed to stop transit, just slow it down and provide some information to your side. Every time satellite went on its suicide mission it would transmit that in a broad frequency. Now you know something is happening in x sector and can start aiming observation gear and such towards it.
Also, mines are never part of area-defense doctrine, only point defense doctrine. Minefields could be used as part of an effort to create no-zones(aliens go around) or they are forced to go through. For example, if you find an alien base you mine above it and now the aliens have to fly farther around or come in slow. Just in time for your ships to intercept. You could also do the same as a defence for your bases or country capitals.
Posted 01 September 2005 - 10:42 AM
Which means the thing that does the deploying would need to match speed with the Earth when it does lay mines. Since its a point defense thing, that would imply you could introduce something else to help, like surface-to-space weaponry to assist or future enhancements to the mines themselves (the high explosive/blasterbomb example w/tracking or homing in abilities).
I like the early warning bonuses you might get with the sats, but it would appear that placing mines is very much a surgical exercise.
Posted 01 September 2005 - 01:21 PM