To be honest, I hadn't considered the "fast reactions" required for dodging UFOs, but sir_schwick's "tactics" approach might be a solution.
I didn't intend for there to be "ambushes", but rather if UFOs happen to be in close proximity, they might move to intercept. Still, having extra UFOs around would make the game considerably more difficult (fun and more realistic for some people, unwanted for others, though).
Alternatively, additional options might be added to X-Corps aircraft behavior (Aggressive: attack UFOs along the way, Neutral: stay on the flight path, only initiate combat with the target, or Cautious: change flight paths to avoid UFOs at all costs). Some of these will be more effective than others; if UFOs are faster, they can still initiate combat whether you like it or not?
When I first thought of this concept of UFOs attacking X-Corps craft, I thought it ironic that so much strategy was involved in the battlescape, yet dogfights were so simplistic.
Edited by Astyanax, 12 April 2005 - 01:43 PM.