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XCOMUFO & Xenocide

Wanna Help Develop


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So,
I guess this a stupid post, but I'd still like to make 100% sure that you have to know C++ to be part of your developer team. When checking out ufo2000 I see many things I would like to improve, for example the chat window should be more irc-ish enabling commands and such, so it would be a console. I'm currently learning java, so I'm not a pro, but I do enjoy programming very much and I plan to keep doing so. Combine that with the fact that I'm an xcom-maniac; and there's my application fer ya. So do you need a java programmer in your team?

battlesquid AKA jallah
:fingerscrossed:
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I wish I could help but the fact that I can't do any programming kinda ruins it. Although if you ever need a storyline or maps I'm the man for the job hehe.

I used to make maps for starcraft and warcraft 3 like a fiend back in the day. And I always had the most original ideas too.
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[quote name='*Nite*' date='Apr 4 2005, 04:13 PM']C++ is kinda neat (tried old C, but for some reason i like C++ better), right now im learning c++ and i hope to be a help in the future on ufo2000 :) (i didn't finish learning C since i decided to go C++)
[right][post="116147"]<{POST_SNAPBACK}>[/post][/right][/quote]

the main difference between C and C++ is that C is structured programming language while C++ is OOP (Object Oriented Programming). Java is also OOP, and is said to be noe so different from C++. Yeh programming is fun. And no, I havent digged into how to work with ufo2000 nor the old ufo, so I sont know how to "add calcinite unit". Sorry. I would also like to see more units. Looking forward to having Etherals...
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  • 2 months later...
You can also help with the Lua scripting which handles a lot of the UFO2000 game logic. So knowing C++ isn't mandatory, although there are a few things that can only be done with C++. You'd need to ask the actual developers for more specifics on what Lua tasks are available.
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  • 3 years later...

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