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Directx / Opengl


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#1 Beetle

Beetle

    Programming Department

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Posted 18 March 2005 - 06:53 PM

Hi,

I was testing new model for baseview and much differences between opengl/directx occured. I know that my graphics card is very bulky (GForce 4MX) , but it seems that on opengl there aren't any model lights. Look at screenshots (brighter one is from directX). Any ideas what can we do with it???

Greetings,
Beetle

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#2 rincewind

rincewind

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Posted 19 March 2005 - 03:35 PM

Hi,

I was testing new model for baseview and much differences between opengl/directx occured. I know that my graphics card is very bulky (GForce 4MX) , but it seems that on opengl there aren't any model lights. Look at screenshots (brighter one is from directX). Any ideas what can we do with it???

Greetings,
Beetle

<{POST_SNAPBACK}>

How does the the Dx one look if you turn diffuse light in the scene to 0? Just to check if it somehow doesnt get applied. Or turn it to red and see if the models turn red on both renderes.
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