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Units Ans Suits From Tftd


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#1 Poseidon

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Posted 28 July 2006 - 04:04 PM

Hello there,
Iīm search for suits und units from TftD, and I canīt find any...
How or Where I can get them?
And dont develope too many other creatures...please..^^
There are all aliens from TftD and so many more aliens from Ufo Enemy Unknown...

And I must say, Ufo2000 is a great project, and its great to play =)

#2 Sporb

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Posted 28 July 2006 - 10:00 PM

why not develop more creatures? the more the merrier.

Also remember that not everyone has TFTD & UFO:EU so that automatically rules a large portion of units out. Not to mention the fact that half the units arent supported anyway.

The more units developed for the core game, the more units that will always be universally avaliabla to all players on install.

Edited by Sporb, 28 July 2006 - 10:07 PM.


#3 Poseidon

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Posted 29 July 2006 - 06:41 AM

why not develop more creatures? the more the merrier.

Also remember that not everyone has TFTD & UFO:EU so that automatically rules a large portion of units out. Not to mention the fact that half the units arent supported anyway.

The more units developed for the core game, the more units that will always be universally avaliabla to all players on install.


Ok,with "no more Creatures"I meant only....the most donīt become to Ufo2000 ;)
But I want not stop your creature-drawing...

I get both X-Comīs, Ufo:Enemy Unknown and X-Com TftD...but I have not the suits...must they are in a special folder...or are they not avaible?

Thx for the Post

Edited by Poseidon, 29 July 2006 - 06:42 AM.


#4 Jamaru

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Posted 31 July 2006 - 06:27 PM

why not develop more creatures? the more the merrier.

Also remember that not everyone has TFTD & UFO:EU so that automatically rules a large portion of units out. Not to mention the fact that half the units arent supported anyway.

The more units developed for the core game, the more units that will always be universally avaliabla to all players on install.


More creatures would be awesome. For starters, perhaps make 5 alien units to start out with, then make 6 terror units later on, after that point, then endlessly make more. However, making units may take alot of time and effort so we may need a couple of artists to make that many in a decent amount of time.

Ok,with "no more Creatures"I meant only....the most donīt become to Ufo2000 ;)
But I want awing...

I get both X-Comīs, Ufo:Enemy Unknown and X-Com TftD...but I have not the suits...must they are in a special folder...or are they not avaible?

Thx for the Post


Tftd suits are not available because we have much higher priorities like preparing for the next stable release and making ufo2000's own graphics which is way more important than adding tftd stuff. I do not think we are putting in tftd stuff anytime soon.

Edited by Plasma, 31 July 2006 - 06:50 PM.

~Plasma

#5 Brick-To-Face

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Posted 31 July 2006 - 07:33 PM

...why not develop more creatures? the more the merrier...

Chryssalids please! It would be nice if creatures had an option to use their "special" powers. Chryssalids could infect, reapers could reap, celatids could clone, mutons could... eat flesh or something. That would be cool, eat flesh (corpses) to regenerate health and stamina. Zombies could... zomb? No psi obviously. Oh, and silacoids should be able to self destruct into an incendiary explosion of doom! I can just see one of those guys dropping off a rooftop. Smells like burnt... ME! Oh crap! :explode:

#6 John Faust

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Posted 02 August 2006 - 10:27 PM

It would not work at the current stage of the game, instead you would have to make a weapon to emulate each item, say a grenade that took up 101% of the time units to throw, and 50% to prime, if you do any of the weaponset creation, i would be curious to see what you would do.
I thought I'd pretend I was one of those deaf mutes, or should I?

#7 Brick-To-Face

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Posted 03 August 2006 - 05:51 AM

It would not work at the current stage of the game, instead you would have to make a weapon to emulate each item, say a grenade that took up 101% of the time units to throw, and 50% to prime, if you do any of the weaponset creation, i would be curious to see what you would do.

No, that doesn't sound like a good idea, you have to make the muton drop his pistol so he can equip the mouth... And as far as I know, no weapon has healing effects, this was just a fantasy/idea of mine.

#8 John Faust

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Posted 03 August 2006 - 01:57 PM

Sorry for tap-dancing on your dreams then....

And the grenade was for the silicoid...

Edited by John Faust, 03 August 2006 - 01:58 PM.

I thought I'd pretend I was one of those deaf mutes, or should I?

#9 Brick-To-Face

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Posted 03 August 2006 - 04:22 PM

Sorry for tap-dancing on your dreams then....

Meh, I don't expect this stuff any time soon, maybe in version 1.x.x (current is 0.7.1062), MAYBE. I hope to start contributing to this project once I get through college (comp science major), since I'm a little dissatisfied with the pace of this mammonth train. Not that the programmers aren't doing a good job, there are just too few of them.

And the grenade was for the silicoid...

Yeah, something like a cross between IC grenade and a HE pack.