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XCOMUFO & Xenocide

CWE

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  1. Hi, all. I'm the author of the CWXCED editor suite. Reading over this thread, I see that there are some questions about the editor. I'd like to answer them here: Q1. Hey, i just downloaded the Clark Wehyr UFO editor, and during the installation process it mentioned that the boot files would be modified. (Azure Fire) A1. During installation, CWXCED adds its directory to the PATH statement in the AUTOEXEC.BAT file on your computer (after making a backup of the original). This makes it easier to start the editor on DOS or Win9x systems, but is NOT required. You can always start the editor by changing to the appropriate directory at the command line; e.g., C:\> cd \cwe\cwxced C:\CWE\CWXCED> xcomedit Or, simply navigate to the directory where CWXCED is installed using Windows Explorer and double-click on XCOMEDIT.EXE (or TFTDEDIT.EXE). Q2. Does anyone know if there is any way that the original base can be modified? (Azure Fire) A2. CWXCED does not edit the default base you get at the beginning of the game. Once the game has begun, you can of course edit the existing base as you see fit--including the base layout, stores and number of scientists and engineers. Scott Jones' XCOMUTIL editor DOES allow you to lay out your default base as you like. Q3. can someone explain to me how i can hack the base file to give me more elerium-115 in my first base? (James) A3. Select "Bases and Stores" in the editor menu, press PgUp/PgDn to select the base you want to edit, then press Alt-I to access the inventory (stores) for that base. E-115 is item #61 in the list. Q4. CWXCED can't find my saved games. I have the Collector's Edition.(numerous) A4. X-COM:Collector's Edition installs by default to C:\Program Files\MicroProse\X-COM Collector's Edition\UFO Defense. The editor suite looks for UFO and TFTD in the \MPS\UFO and \MPS\TFTD folders, respectively. These were the default installation paths for the old DOS versions of the games. You need to edit the CWXCED.INI so that it directs the editors to the correct paths. HOWEVER, please note that CWXCED is a DOS program. As such, it does not understand long file names. The solution is to simply use the short filename equivalent to the X-COM paths. For example, if X-COM:UFO were installed to C:\Program Files\MicroProse\X-COM Collector's Edition\UFO Defense the short file name for this path would probably be C:\progra~1\microp~1\x-comc~1\ufodef~1 The numeric tails used in the short file names may differ on your system. You can find out the exact short file name equivalents by using the DIR command in DOS, or right-click on the directory in question in Windows Explorer. Once you have the short file name, edit the CWXCED.INI file with a text editor and edit the path to the UFO and/or TFTD saved game paths in the [Files] section: [Files] UFO_Path=C:\progra~1\microp~1\x-comc~1\ufodef~1 TFTD_Path=C:\progra~1\microp~1\x-comc~1\terror~1 Q5. CWXCED does not seem to work in XP. (numerous) A5. I've had reports that it does work, but only if you don't use the mouse while in the editor. Try using Compatibility Mode in XP to run the editor, it may help. Other issues with CWXCED and XP are likely due to the LFN issue; see Q4. That's about all I can think of off the top of my head and e-mail folder. I am pleased to see that CWXCED and X-COM still has such a great following!
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