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SND - COMPLETED SFX - Menu Beeps And Stuff


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#1 hippyjon

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Posted 18 June 2003 - 06:07 PM

thought i'd start small so im making a set of beeps and things for the various menus. i'll post em in this thread when im finished
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#2 hippyjon

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Posted 19 June 2003 - 06:14 PM

ok heres some...

pretty generic i know, and the ok and cancel buttons sound distressingly similar to the starcrafts ones (that was completely by accident <_< ) so i may have to do em again...

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#3 Deimos

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Posted 20 June 2003 - 10:39 AM

Nice. I've tweaked the menu button as in the original it wasn't a single sound. What do you think?

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  • Attached File  menu.zip   38.95K   55 downloads


#4 mikker

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Posted 23 June 2003 - 03:50 AM

sounds alien allright.

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#5 Guest_drewid_*

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Posted 23 June 2003 - 06:18 AM

I like those.

#6 Raven Squad

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Posted 23 June 2003 - 11:30 AM

Those that Deimos edited could be winner for menu window sounds. Nice work Hippyjon and Deimos :) .
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#7 Micah

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Posted 23 June 2003 - 03:56 PM

Yes, Hippyjon's sounds with Deimos' two changes, they are nice :)

#8 hippyjon

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Posted 23 June 2003 - 04:13 PM

:D
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#9 hippyjon

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Posted 23 June 2003 - 07:23 PM

heres a little loop that i thought would be cool for when you rotate the world. pressing the button would trigger a little beep and this loop.

edit: v1.1 - reduced bass rumble (3 d/l)
v1.1.1 - fixed clicking when looped (1 d/l)
v1.1.2 - removed crackle

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Edited by hippyjon, 07 July 2003 - 05:53 PM.

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#10 hippyjon

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Posted 02 July 2003 - 05:19 PM

another geoscape sound for the next alpha (whenever thats happening)

this ones for when a ufo is spotted. ive panned one element of the sound to the right (where the green info box is) to draw peoples attention that way. should work nicely :)

id post in ogg format but my ver of soundforge doesnt like saving in general and ogg in particular :huh:

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#11 GreatGold

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Posted 02 July 2003 - 05:37 PM

heres a little loop that i thought would be cool for when you rotate the world. pressing the button would trigger a little beep and this loop.

Just a tad too much bass for my liking, peraps just a smiddgen less?

this ones for when a ufo is spotted. ive panned one element of the sound to the right (where the green info box is) to draw peoples attention that way. should work nicely

I like this sound. I was playing it a few times, and I realized it has a real nice ring to it if you loop it 2 or 3 times very fast. It definately gets one's attention! If you could make it in stereo, dependent on the UFO's location on the Geoscape, that would be pretty damn cool.

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#12 hippyjon

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Posted 02 July 2003 - 06:44 PM

Just a tad too much bass for my liking, peraps just a smiddgen less?


hehe, you should have heard v1, anyway its supposed to be quite quiet in the game (for some reason i deleted that point when i edited the post) so youll just hear a distant rumbling (thats the idea anyway). we'll have to see what it sounds like in the game, may not be bassey enough :)

I like this sound.  I was playing it a few times, and I realized it has a real nice ring to it if you loop it 2 or 3 times very fast.  It definately gets one's attention!  If you could make it in stereo, dependent on the UFO's location on the Geoscape, that would be pretty damn cool.


hmm, experimented with looping it but... *has idea* hang on... yeh that works :D

it is in stereo in v1, the higher sound is louder in the right hand channel, but if we have the game panning it dynamicaly its probably better if the source is mono (is that right? anyone one who knows the sound system let me know). so this ones mono.

this triple version may get annoying, so maybe only for large and/or very large ufos?

Edit: forgot to normalize it, tut

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Edited by hippyjon, 02 July 2003 - 06:55 PM.

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#13 hippyjon

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Posted 02 July 2003 - 06:56 PM

...and this ones ping-pong stereo :D

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#14 Micah

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Posted 02 July 2003 - 09:34 PM

It is very nice. It reminds me of the UFO alert sound in UFO Defense's intro.

#15 GreatGold

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Posted 02 July 2003 - 09:47 PM

You know, you just gave me an idea:
1.) For Medium and smaller UFOs - a single beep
2.) For Large UFO's - a double beep
3.) For Very Large UFOs - a triple beep

That would work nicely I think. Thoughts?
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#16 Micah

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Posted 02 July 2003 - 10:22 PM

Oh, man, I was thinking the exact same thing! It is an excellent idea. We could get more specific and have different tones for each class of UFO, but at the very least, the three different ones you posted will be fine.

#17 hippyjon

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Posted 03 July 2003 - 06:56 AM

good idea

edit: no probs micah, thats what im here for :D

v1.01 - nothing major, just slightly slower

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Edited by hippyjon, 04 July 2003 - 09:06 PM.

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#18 Micah

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Posted 03 July 2003 - 09:38 PM

Excellent, we now have all three. Thanks, hippyjon.

#19 hippyjon

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Posted 06 July 2003 - 05:46 PM

just a general popup sound, for stuff like reserch complete and stuff being built ect

thought about having different sounds for different events? just slight variations.

terror site popup next, as soon as i find my "menace.wav" :devillaugh:

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#20 Micah

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Posted 06 July 2003 - 11:52 PM

i think it sounds too similar to the 'ufo sighted' alert. can you make it sound less.... alert? instead of a duh-Duh-DUH make it like duh-duh or duh-duh-duh.

Haha, couldn't think how else to comminucate that. Hope it makes sense....

#21 hippyjon

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Posted 07 July 2003 - 05:39 PM

yeh, i agree micah :) i was trying to fit it in with the ufo spotted sound (it was made from one of the elements of that)

this one fits in with the general button pressing sounds, i'll probably make a more exciting version for reserch completed.

could you enable the posting of waves and oggs?

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#22 hippyjon

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Posted 07 July 2003 - 06:52 PM

ok, found menace.wav, mixed with a tweaked version of the ufo spotted sound, but i think it might work on its own. so both are here
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#23 hippyjon

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Posted 07 July 2003 - 08:44 PM

ok so it wasnt there ^_^

now it is, with ping pong stereo too(in ogg)

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#24 Xcen

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Posted 19 August 2003 - 08:41 PM

Ok sorry late again!

I like the menace sound but I think we should work it into a small song like in the original game...

popup general are too "happy" (imo!) make a gloomy sound, the word is actually coming to an end after all :P (or if you want to make a happy sound tink of System Shock 2's "Thank you for chosing Value Rep!") hehe just a suggest

Georotate: sounds like rocks to me ;)

Menu sounds: not working! :(
Popup general v2: not working! :(
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#25 hippyjon

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Posted 02 September 2003 - 10:01 PM

Georotate: sounds like rocks to me ;)

Menu sounds: not working! :(
Popup general v2: not working! :(

georotate: yup, it is rocks grinding. makes sence to me :)

i'm gonna post up all in one file, and delete the other links so font worry
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#26 hippyjon

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Posted 20 January 2004 - 05:19 PM

and now: time-change sounds for when you speed up time and such.

theres 3, "slow" is for the first 3 speeds, "fast" and "fastest" are for the top two speeds. they needed a more urgent sound i felt.

take a look if you like, made em from the reverb of a big ol' russian bell.

Edit: new version below

Edited by hippyjon, 21 January 2004 - 05:51 PM.

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#27 Breunor

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Posted 20 January 2004 - 06:23 PM

While the 'fastest' and 'slow' files worked, the 'fast' version came across as a tiny bit of static and showed 0:00 length, FYI.

I've been playing with your menu beeps so far for a Xenocide feature, does anybody recommend a short sound to play when "opening a computer system" or something like that? Say like when you open the X-Net up, would you have a sound effect like something's coming online?

#28 Deimos

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Posted 20 January 2004 - 07:56 PM

heh, intel's bing bong bing? ;)

#29 hippyjon

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Posted 21 January 2004 - 11:43 AM

well thats odd, it was working last night. i'll redo it, probably redo the lot so the pulses are more regular.

an x-net start sound is on my list, i'll do it next.

i've heard people metion that stuff should "uploaded to the server", havent found anything specific to that though, does it just mean what ive been doing (posting them on here) or something else?
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#30 mikker

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Posted 21 January 2004 - 12:11 PM

it reminds me of the (danish) game "suspect - someones lying"'s new day sound.

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#31 Whitewashed

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Posted 21 January 2004 - 12:14 PM

Make sure these are added to the next alpha version!

#32 Breunor

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Posted 21 January 2004 - 12:33 PM

Hippyjon- posting them here is a good step to take, 'uploading' means sending the files via ftp to the projectxenocide server. If you don't have username/password info, contact Micah for access.

#33 hippyjon

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Posted 21 January 2004 - 05:51 PM

ok, made a few changes, they're a bit smoother now (less clangy, in fact virtualy clang free).

the reason the "fast" one sounded all distorted before is because it was saved in 32-bit. it crashed my computer when i played it in win media player. my apologies if it crashed anyone elses system.

edit: shorter versions on the next page...

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Edited by hippyjon, 23 January 2004 - 06:33 AM.

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#34 Puasonen

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Posted 22 January 2004 - 12:33 AM

Are you sure you want to use a sound that long? Can you shorten it a bit? Otherwise I can imagine it becoming a bit annoying. :(
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#35 hippyjon

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Posted 22 January 2004 - 02:49 AM

you may be right...

...but its not letting me upload anything right now.
i'm assuming its to do with the move.

anyway, ive made a 1 2 and 3 pulse version, we could just use the 1 and 2 versions or the 2 and 3... whatever works

(and i checked my old PMs, found the one from Micah about the ftp server thing, so i'll upload finished stuff to there soon)

Edited by hippyjon, 22 January 2004 - 02:52 AM.

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#36 SupSuper

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Posted 22 January 2004 - 05:14 AM

WAHHHHHHHH, I CAN'T VIEW THE SOUNDS!!!!! it says something like "File not found on server" :( :(

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#37 Puasonen

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Posted 22 January 2004 - 06:00 AM

I think it's because this forum is moving and we are in the middle of some kind of a process here.. :huh?:
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#38 Breunor

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Posted 22 January 2004 - 09:11 AM

Yes, one of the nastier issues during a db move is probably all the relative file locations and all that, I remember it being an issue in the past move. It might be a day or two for that to be finished up. Micah's working real hard on that I'm sure, it's not an easy point and click AFAIK.

#39 hippyjon

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Posted 23 January 2004 - 06:33 AM

ok, d/l seems to work again.

here are the one two and three pulse versions

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#40 hippyjon

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Posted 23 January 2004 - 07:13 AM

xnet pop-up sound.

any thoughts?

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#41 Micah

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Posted 23 January 2004 - 12:51 PM

Hmm... not quite what 'I' had in mind :P Don't know what else to say, though. It's hard to imagine it without looking at the xnet opening.

#42 Breunor

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Posted 23 January 2004 - 03:18 PM

That sound would probably work well for selecting an entry to view IMO. I was thinking of something a bit longer, maybe 2-3 seconds, that would suggest a very powerful mainframe POSTing or something like that. Perhaps a clinical female voice stating, "All systems functional" might work as well. Like the Star Trek computer voice when she was in her twenties instead of fifties. ;)

#43 hippyjon

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Posted 23 January 2004 - 08:22 PM

yeh Breunor, thats what i had in mind first off...

ok, i shall work on it when i am sober :)

Edited by hippyjon, 23 January 2004 - 08:22 PM.

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