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SND - C SFX - Cyberdisk Movement Final(ish)


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#1 hippyjon

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Posted 06 July 2003 - 02:13 PM

ok, what do people think? am i done here? both the same sound, ones just pitch shifted lower. have to see the disk in action before i can say what works best (damn im impatiant)

edit: updatedattachment
got rid of v4.4 it sucked
v4.3.1 removed 0.1 seconds from the middle, honestly it makes a difference when you hear it looped :)
v4.3 6 d/ls

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Edited by hippyjon, 07 July 2003 - 05:48 PM.

...or something

#2 revenant4

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Posted 06 July 2003 - 02:24 PM

Awesome Awesome...definently v.4.3...much better and sounds like the original but w/ more quality...damn I gotta say you hit it right on the nose in my opinion

#3 hippyjon

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Posted 06 July 2003 - 02:40 PM

*phew* finaly done, thanks :D complete fluke its sounds like the origional, havent got that far yet in xcom1

heres an example of 4.3 with intro/outro

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Edited by hippyjon, 06 July 2003 - 04:04 PM.

...or something

#4 c4t

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Posted 06 July 2003 - 04:00 PM

whoa, i liked.
Rawr.

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#5 revenant4

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Posted 08 July 2003 - 11:49 PM

whoa, i liked.

Exactly

#6 Micah

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Posted 09 July 2003 - 10:39 PM

very good.

#7 mikker

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Posted 11 July 2003 - 08:43 AM

nice

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#8 Xcen

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Posted 19 August 2003 - 08:32 PM

Vintage! I like it :))

I would blubber it a little more... kind of a plasmatic squish, whatever that is...

Do you mind if I play with the sound a little?
I have the strangest of faith for this project...

#9 Jenny

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Posted 13 November 2003 - 06:16 AM

Sounds just perfect for a cyberdisc!
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#10 Whitewashed

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Posted 28 December 2003 - 03:06 PM

Sounds perfect!

#11 hippyjon

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Posted 31 December 2003 - 07:35 PM

cool.

some of you may be pleased to hear that i am planning to return.

just dont ask where ive been. :hammer:

edit: fixed speeling

Edited by hippyjon, 02 January 2004 - 06:53 PM.

...or something

#12 red knight

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Posted 01 January 2004 - 04:54 AM

Ok, we wont :P, it is a new year over here... :P

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#13 ATeX

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Posted 02 January 2004 - 04:33 AM

yep, sounds great! :P

I think the game sound engine should be able to play with the sounds, according to the environment. That should make it even better! :D