nachtwolf Posted March 3, 2006 Report Share Posted March 3, 2006 [quote name='Exo2000' date='Mar 3 2006, 02:19 AM']Sounds fun. I'm guessing the 'random' deployment will produce interesting results, as well as letting players spice up the gameplay. One man vs. several in a hunter-hunted situation? Now that'd be interesting. [right][post="147619"]<{POST_SNAPBACK}>[/post][/right][/quote] Ooo that could be called survival, one man who must survive X turns Link to comment Share on other sites More sharing options...
Kratos Posted March 3, 2006 Report Share Posted March 3, 2006 (edited) [u]Survival[/u] Survival Unit - Hides for 10 turns. Can see all his opponents on minimap. Is not limited to starting location. Hunter - Hunts for the attempting to survive unit. Is limited to starting location. Probably should make another topic for this. edit: done Edited March 3, 2006 by Kratos Link to comment Share on other sites More sharing options...
Exo2000 Posted March 3, 2006 Report Share Posted March 3, 2006 Hides or survives for X turns, where X is set by the players, IMO. It's up to the Survivor whether or not he just camps and hides... or goes Solid Snake on all of 'em. Link to comment Share on other sites More sharing options...
Kratos Posted March 3, 2006 Report Share Posted March 3, 2006 Well a good balance IMO would be 8 - 10 turns. But how am I to stop players enjoying the way they want it. Link to comment Share on other sites More sharing options...
Hobbes Posted March 3, 2006 Report Share Posted March 3, 2006 Why not call this scenario 'Hunt' and the other one 'Seek and Destruction'? Hunt sounds more appropriate to what is being described here than on the other one. Link to comment Share on other sites More sharing options...
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