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CTD - Escort Ufo


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  • 1 year later...

And the last....

 

I think it needs a concluding paragraph...

 

ESCORT UFO

 

X-Net://Pegasus.net/Alien/Craft/Escort

 

    The largest of the scout class vessels, the Escort shares in the common duties of other small ships. Several of these craft working together are often pressed into service as an escort for a larger ship.  This sort of support can eliminate a careless interceptor easily, and is a definite threat to even a full wing of XC-1s.

    This vessel can defend itself ably, with high chance of the attacking X-Corps craft taking damage.  However, these ships are not much more heavily armored than their mid-sized cousins, and can be eventually be  brought down with conventional weapons. 

    While they tend to be about twice as large as a Recon Vessel, the crew compliment isn't much larger.  Even with only seven or eight creatures usually found aboard this type of alien craft, its complex internal configurations are often well designed for defense. A small team of Alien commandos is almost always part of the crew, and this group often take cover outside the vessel while the rest attempt to repair it.  Capturing one of these on the ground is a difficult task for even a well trained task force.

    Usually containing only a single power source, these vessels are often less manuverable than their smaller brethren. However, the pair of small plasma cannon mounted amidships more than makes up for the loss if agility in a firefight.

    An Escort-class vessel contains a significant amount of alien technology for its size, often making it worth the effort needed to bring it down.  The hull armor will generally protect the most valuable items, even during a crash landing.  This can work against us though. Should the reactor be damaged, the assault team may find only a hollowed out shell.

   

 

-the captian

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The text flows rather well, CB. :)

 

Escort UFO:

 

In paragraph 1, you mention "scout-class vessels", and in paragraph 5, "Escort-class vessel". This can be confusing, especially since the smallest UFO is called the Small Scout, iirc.

 

For the concluding paragraph, maybe mention how increasing numbers of larger ships represents an escalation of Alien activities on Earth, possibly indicating a timeline or deadline (or something... :P).

 

And when you feel your texts are ready, just let me know and I'd be happy to go through them carefully.

 

-Asty

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  • 11 months later...

Needs a fluff, maybe some polishing.

 

ESCORT UFO

 

X-Net://Pegasus.net/Alien/Craft/Escort

 

    The largest of the scout class vessels, the Escort shares in the common duties of other small ships. Several of these craft working together are often pressed into service as an escort for a larger ship.  This sort of support can eliminate a careless interceptor easily, and is a definite threat to even a full wing of XC-1s.

    This vessel can defend itself ably, with high chance of the attacking X-Corps craft taking damage.  However, these ships are not much more heavily armored than their mid-sized cousins, and can be eventually be  brought down with conventional weapons. 

    While they tend to be about twice as large as a Recon Vessel, the crew compliment isn't much larger.  Even with only seven or eight creatures usually found aboard this type of alien craft, its complex internal configurations are often well designed for defense. A small team of Alien commandos is almost always part of the crew, and this group often take cover outside the vessel while the rest attempt to repair it.  Capturing one of these on the ground is a difficult task for even a well trained task force.

    Usually containing only a single power source, these vessels are often less manuverable than their smaller brethren. However, the pair of small plasma cannon mounted amidships more than makes up for the loss if agility in a firefight.

    An Escort-class vessel contains a significant amount of alien technology for its size, often making it worth the effort needed to bring it down.  The hull armor will generally protect the most valuable items, even during a crash landing.  This can work against us though. Should the reactor be damaged, the assault team may find only a hollowed out shell.

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first overhaul... there's still more to be done, I know.

 

ESCORT UFO

 

X-Net://Pegasus.net/Alien/Craft/Escort

 

    The largest of the scout class vessels, the Escort shares in the common duties of other small ships. Several of these craft working together are often pressed into in service as an escort for a larger ship.  This sort of support can eliminate a careless interceptor easily, and is a definite threat to even a full wing of XC-1s [what's a "full wing of XC-1's"? since the game's air combat engine is a one-on-one thing, this is not really accurate].

    This vessel can defend itself ably, with a high chance of the attacking X-Corps craft taking damage.  However, these ships are not much more heavily armored than their mid-sized cousins, and can be eventually be brought down with conventional weapons. 

    While they tend to be are about twice as large as a Recon Vessel, the crew compliment isn't is not much larger.  Even with only seven or eight creatures Aliens usually found aboard this type of alien craft, battles can be fierce since its complex internal configurations are often well designed for defense. A small team of Alien commandos [?] is almost always part of the crew, and this group will often take cover outside the vessel while the rest attempt to repair it.  Capturing one of these on the ground is a difficult task for even a well trained task force.

    Usually containing only a single power source, these vessels are often less maneuverable than their smaller brethren. However, the pair of small plasma cannons mounted amidships more than makes up for the loss if of agility in a firefight.

    An Escort-class vessel contains a significant amount of alien technology for its size, often making it worth the effort needed to bring it down.  The hull armor will generally protect the most valuable items, even during a crash landing.  This can work against us though. Should the reactor be damaged, the assault team may find only a hollowed out shell.

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first overhaul... there's still more to be done, I know.

 

ESCORT UFO

[what's a "full wing of XC-1's"? since the game's air combat engine is a one-on-one thing, this is not really accurate]

Well, it will be possible to engage a UFO with several fighters a t once, so technically, a full wing is possible.

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True. On the other hand this is just to bring some color to the picture... Oh, and Blehm PMed me, and told me, that ususally a "wing" consists of 100 planes. So, maybe we should use another word. The german word for three fighter planes is "Rotte" if I remember correctly. So this would be "rout" in english? Anyone?
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True. On the other hand this is just to bring some color to the picture... Oh, and Blehm PMed me, and told me, that ususally a "wing" consists of 100 planes. So, maybe we should use another word. The german word for three fighter planes is "Rotte" if I remember correctly. So this would be "rout" in english? Anyone?

The common term for 3-4 single aircraft is known as a "flight". I believe this holds for both the USAF and the RAF. :)

 

The word "Rotte" is tough to translate properly as it can have many meanings. It usually is translated into "group" or "pack", though my German is a bit rusty. As for "rout", that means "to search" or to "flush out" which still ties into the discussion as the context indicates something like "seek and destroy". :wink1:

 

- Zombie

Edited by Zombie
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OK, Moriarty, this is your call. If you want to stay with the idea of a group attacking the UFOs, use "flight", otherwise please think of a better picture - or just leave it out, though I would prefer at least some kind of "help" to estimate the danger of such a craft for the player :)
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  • 1 month later...

just minor changes, basically... I think this text might need some major changes for text flow reasons. I hope I will find the time for that tomorrow or this weekend. also, when most of the UFO description texts are finished, we may need to look over all of them together for internal consistency.

 

 

ESCORT UFO

 

X-Net://Pegasus.net/Alien/Craft/Escort

 

The largest of the scout class vessels, the Escort shares in the common duties of other small ships. Several of these craft working together often appear to be in service as an escort for a larger ship.  This sort of support can eliminate a careless interceptor easily, and even poses a serious threat to several standard aircraft working together.

This vessel can defend itself ably, with a high chance of the attacking X-Corps craft taking damage.  However, these ships are not much more heavily armored than their mid-sized cousins, and can eventually be brought down with conventional weapons. 

Although they are about twice as large as a Recon UFO, the crew is not much larger.  But even with the relatively few Aliens usually found aboard this type of UFO, battles can be fierce since its complex internal configurations are well designed for defense. In a ground battle, a part of the Aliens often take cover outside the vessel while the rest attempt to repair it. Capturing one of these on the ground is a difficult task for even a well trained task force.

Containing only a single power source, these vessels are often less maneuverable than their smaller brethren. However, the pair of small plasma weapons mounted amidships more than makes up for the loss of agility in a firefight.

An Escort-class vessel contains a significant amount of alien technology for its size, often making it worth the effort needed to bring it down. The hull armor will generally protect the most valuable items, even during a crash landing. Unfortunately, this armor can work against us in case of damage to the power source: should the reactor be damaged in the crash, the assault team may find only a hollowed out shell.

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just minor changes, basically... I think this text might need some major changes for text flow reasons. I hope I will find the time for that tomorrow or this weekend. also, when most of the UFO description texts are finished, we may need to look over all of them together for internal consistency.

Ok, So I think I will probably just wait for the big rewrite instead of messing with this one, deal?

I agree on the second. But most of them are ok regarding consistency.

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please go ahead and mess with this one - to give me some suggestions for the big rewrite. just don't try and fix every small detail. :)

Ok, will do. Just not right now, ok? Let's say until tomorrow morning?

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'k let's have a look...

Usual colour code. Plus orange for proposed deletions

ESCORT UFO

 

X-Net://Pegasus.net/Alien/Craft/Escort

 

The largest of the scout class vessels, the UFO we have named "Escort UFO" shares in the common duties of other small ships. Wich other ships? Several of these craft working together often appear to be in service as an escort for a larger ship.  Not true in UFO:EU, though we could implement it, and it would make sense, I recommend you leave this out. This sort of support can eliminate a careless interceptor easily, and even poses a serious threat to several standard aircraft working together. Are there non-standard aircraft? What defines a standard aircaraft? A 747? I'm pretty sure it won't stand a chance... ;)

This vessel can defend itself ably, with a high chance of the attacking X-Corps craft taking damage.  However, these ships are not much more heavily armored than their mid-sized cousins, that we don't have to know yet... and can eventually be brought down with conventional weapons. Again, are there weapons that are not conventional? Remember, the player could research this in the first month. Plus, it's a piece of cake to down one of these...

Although they are about twice as large as a Recon UFO, the crew is not much larger. repeated use of "large" maybe "the crew equals" or sth like it  But even with the relatively few Aliens usually found aboard this type of UFO, battles can be fierce since its complex internal configurations are well designed for defense. In a ground battle, a part of the Aliens often take cover outside the vessel while the rest attempt to repair it. Capturing one of these on the ground is a difficult task for even a well trained task force.

Containing only a single power source, these vessels are often less maneuverable than their smaller brethren. However, the pair of small plasma weapons mounted amidships more than makes up for the loss of agility in a firefight. is that so? I have no idea. Zombie?

An Escort-class vessel contains a significant amount of alien technology for its size, often making it worth the effort needed to bring it down. The hull armor will generally protect the most valuable items, even during a crash landing. Unfortunately, this armor can work against us in case of damage to the power source: should the reactor be damaged in the crash, the assault team may find only a hollowed out shell.

 

Not bad, though I think the rewrite will do it a lot of good! :)

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ESCORT UFO

X-Net://Pegasus.net/Alien/Craft/Escort

 

The largest of the scout class vessels, the UFO we have named "Escort UFO" shares the common duties of other small ships. Which other ships? Several of these craft working together often appear to be in service as an escort for a larger ship. Not true in UFO: EU, though we could implement it, and it would make sense, I recommend you leave this out. This sort of support can eliminate a careless interceptor easily, and even poses a serious threat to several standard aircraft working together. Are there non-standard aircraft? What defines a standard aircraft? A 747? I'm pretty sure it won't stand a chance...

 

Proposed changes:

a careless interceptor -> aircrafts

standard aircraft -> typical interceptor

 

This vessel can defend itself ably, with a high chance of the attacking X-Corps craft taking damage. However, these ships are not much more heavily armored than their mid-sized cousins, that we don't have to know yet... and can eventually be brought down with conventional weapons. Again, are there weapons that are not conventional? Remember, the player could research this in the first month. Plus, it's a piece of cake to down one of these...

 

Although they are about twice as large as a Recon UFO, the crew is not much larger. repeated use of "large" maybe "the crew equals" or sth like it But even with the relatively few Aliens usually found aboard this type of UFO, battles can be fierce since its complex internal configurations are well designed for defense. In a ground battle, a part of the Aliens often take cover outside the vessel while the rest attempt to repair it. Capturing one of these on the ground is a difficult task for even a well trained task force.

 

You may not know what a Recon UFO is...

Complex???

"In a ground battle, the Alien crew will cover the surrounding area while making repairs to its internal structure and systems. Confronting them is a task not to be treated carelessly."

 

Containing only a single power source, these vessels are often less maneuverable than their smaller brethren. However, the pair of small plasma weapons mounted amidships more than makes up for the loss of agility in a firefight. is that so? I have no idea. Zombie?

ufopedia.org:

Large Scout: Cross-shaped UFO, slightly larger than the Medium Scout. Very versatile.

ufopedia.com

Medium scout's max speed: 2400

Large scout's max speed: 2700.

 

An Escort-class vessel contains a significant amount of alien technology for its size, often making it worth the effort needed to bring it down. The hull armor will generally protect the most valuable items, even during a crash landing. Unfortunately, this armor can work against us in case of damage to the power source: should the reactor be damaged in the crash, the assault team may find only a hollowed out shell.

 

*artefacts/components

*Mad, are we supposed to use "us" or "our organisation" etc? I don't know, that's why I'm asking, no offense Morty. Personally, I prefer the "X-com operatives should " style.

*Roof?

 

------------

 

I think a major re-write would be more helpful, this one is a losing battle...

Edited by kafros
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ufopedia.org:

Large Scout: Cross-shaped UFO, slightly larger than the Medium Scout. Very versatile.

ufopedia.com

Medium scout's max speed: 2400

Large scout's max speed: 2700.

 

True, but still not the whole truth. How many Plasma beams does that baby have? What's with the AWD Model?

 

*Mad, are we supposed to use "us" or "our organisation" etc? I don't know, that's why I'm asking, no offense Morty. Personally, I prefer the "X-com operatives should " style.

Third person should be used when fitting. "X-Corps operatives should proceed with great care...", "it is the scientists opinion". But you can use as well the we/us when speaking of "yourself": "we at R&D believe...", "After long trials we are able to report that...". "We" as in "our organization" should not be used. Instead use X-Corps.

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ESCORT UFO

X-Net://Pegasus.net/Alien/Craft/Escort

 

The largest of the scout class vessels, the UFO we have named "Escort UFO" shares the common duties of other small ships. Which other ships? Several of these craft working together often appear to be in service as an escort for a larger ship.  Not true in UFO: EU, though we could implement it, and it would make sense, I recommend you leave this out. This sort of support can eliminate a careless interceptor easily, and even poses a serious threat to several standard aircraft working together. Are there non-standard aircraft? What defines a standard aircraft? A 747? I'm pretty sure it won't stand a chance...

 

This vessel can defend itself ably, with a high chance of the attacking X-Corps craft taking damage.  However, these ships are not much more heavily armored than their mid-sized cousins, that we don't have to know yet... and can eventually be brought down with conventional weapons. Again, are there weapons that are not conventional? Remember, the player could research this in the first month. Plus, it's a piece of cake to down one of these...

I could see this coming a mile away. Definitions of "conventional" and "standard" as relating to the game seem to be in order. Conventional and standard = Terran, or technology developed on Earth. Anything relating to alien tech is the opposite. But you probably already knew this. :wink1:

 

Containing only a single power source, these vessels are often less maneuverable than their smaller brethren. However, the pair of small plasma weapons mounted amidships more than makes up for the loss of agility in a firefight. is that so? I have no idea. Zombie?

I'm not sure what is trying to be said here. From the looks of it, there is some confusion about the ships. Is it alien or X-Corps? Dual Plasmas on any X-COM craft (either manufactured or purchased) will rule the skies and be able to attack any alien craft (except the Battleship) with impunity. But, we are trying to talk about the alien Escort ship, so I suggest removing the confusing section or rewriting it.

 

*artefacts/components

*Mad, are we supposed to use "us" or "our organisation" etc? I don't know, that's why I'm asking, no offense Morty. Personally, I prefer the "X-com operatives should " style.

*Roof?[/color]

Don't worry too much about artefacts and components contained within each UFO. This info still needs to be added to item.xml, and eventually, a stat section for each UFO. So basically, worry about the "meat" first. We can add the stats later when everything is hashed out. ^_^

 

- Zombie

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I could see this coming a mile away. Definitions of "conventional" and "standard" as relating to the game seem to be in order. Conventional and standard = Terran, or technology developed on Earth. Anything relating to alien tech is the opposite. But you probably already knew this. :wink1:

This is clear. What I intended to say was: Let's say you researched the Escort UFO in your third week. You - and so your scientists - have no idea, that it even could be possible to develop something better then the Interceptor. So there is no need and no reason to divide between conventional and advanced technology.

 

So, to make this clear, this is not an issue of wrong phrasing - it would be fine if we could be sure the CT would be read only after the development of the XC-2. But that's not the case, so this is a question of consistency.

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took a shot at re-writing all three small UFO texts

 

Escort UFO

 

This UFO design is the largest of three multi-purpose craft in employment by the Aliens. Dubbed "Escort" by our fighter pilots, this UFO is larger than an XC-1 Interceptor and poses a serious air-combat threat to a singular XC-1. The information available to the science department suggests that a few long-range air-to-air missiles should be able to damage this UFO enough to force it to land. If no long-range weapons are available, however, the weaponry and armor the Escort is equipped with results in a high probability of the attacking XC-1 taking heavy damage.

 

The crew of this UFO usually does not exceed ten Aliens. In a ground battle, several aliens will usually take cover outside the craft while the rest attempt to complete the necessary repairs and pre-launch checks. Capturing an Escort UFO on the ground is a task not to be attempted without proper caution.

With only a single power source, these craft are less maneuverable than the two smaller craft, but the heavier armor and more powerful weaponry make up for the loss of agility.

 

Escort UFOs contain a significant amount of alien technology, often justifying the risks of air and ground combat involved in capturing them. When shot down, the hull armor will generally protect the most valuable equipment, even during a crash landing. Unfortunately, this tough carapace often magnifies the damage to the internal structure in case of a reactor malfunction. Should the power source explode, the assault team may find only a hollowed-out shell.

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ESCORT UFO

X-Net://Pegasus.net/Alien/Craft/Escort

 

This UFO design is the largest of three multi-purpose craft in employment by the Aliens forces. Dubbed "Escort" by our fighter pilots, this UFO is larger than an XC-1 Interceptor and poses a serious air-combat threat to a singular XC-1. The information available to the science department suggests that a few long-range air-to-air missiles should be able to damage this UFO enough to force it to land. If no long-range weapons are available, however, the weaponry and armor the Escort is equipped with results in a high probability of the attacking XC-1 taking heavy damage. This is pharsed pretty complicated. I had to re-read it twice. I don't like re-reading things... ;) Maybe you could rephrase it slightly?

 

The crew of this UFO usually does not exceed ten Aliens. In a ground battle, several aliens will usually take cover outside the craft while the rest attempt to complete the necessary repairs and pre-launch checks. Capturing an Escort UFO on the ground is a task not to be attempted without proper caution.

With only a single power source, these craft are less maneuverable than the two smaller craft, but the heavier armor and more powerful weaponry make up for the loss of agility.

 

Escort UFOs contain a significant amount of alien technology, often justifying the risks of air and ground combat involved in capturing them. When shot down, the hull armor will generally protect the most valuable equipment, even during a crash landing. Unfortunately, this tough carapace often magnifies the damage to the internal structure in case of a reactor malfunction. Should the power source explode, the assault team may find only a hollowed-out shell.

Reads good. But maybe someone else has some comments? :)

Edited by Mad
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small fixes... anyone else willing to comment? :)

 

 

ESCORT UFO

X-Net://Pegasus.net/Alien/Craft/Escort

 

This UFO design is the largest of three multi-purpose craft in employment by the Alien forces. Dubbed "Escort" by our fighter pilots, this UFO is larger than an XC-1 Interceptor and poses a serious air-combat threat to a singular XC-1. The information available to the science department suggests that a few long-range air-to-air missiles should be able to damage this UFO enough to force it to land. If no long-range weapons are available, however, there is a high probability of the attacking XC-1 taking heavy damage: With only a single power source, Escort UFOs are less maneuverable than the two smaller UFOs, but the heavier armor and more powerful weaponry make up for the loss of agility.

The crew of this UFO usually does not exceed ten Aliens. In a ground battle, several aliens will usually take cover outside the craft while the rest attempt to complete the necessary repairs and pre-launch checks. Capturing an Escort UFO on the ground is a task not to be attempted without proper caution.

 

Escort UFOs contain a significant amount of alien technology, often justifying the risks of air and ground combat involved in capturing them. When shot down, the hull armor will generally protect the most valuable equipment, even during a crash landing. Unfortunately, this tough carapace often magnifies the damage to the internal structure in case of a reactor malfunction. Should the power source explode, the assault team may find only a hollowed-out shell.

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sorry, me again.. ;)

ESCORT UFO

X-Net://Pegasus.net/Alien/Craft/Escort

[...]

The crew of this UFO usually does not exceed ten Aliens. In a ground battle, several aliens will usually take cover outside the craft while the rest attempt to complete the necessary repairs and pre-launch checks. Repeated use of "usually". Maybe change the first one to "in most cases" Capturing an Escort UFO on the ground is a task not to be attempted without proper caution.

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This is the large scout?

 

It seems a bit small, but I don't have any useful ideas to add  :huh?: . What do you think?

It is short, yes. But I think this would do nicely. Maybe add something about how this is used as shuttle for embassadors visiting earths countries. But then again, I'm not sure as of when the player is entitled to know this. But then again maybe write sth about a VIP quarter... this could do the trick.

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I think I could add some more once there is a final 3d model of this UFO. unfortunately, I couldn't find one so far.

 

I'd rather not write something about a VIP room only to find out later that there is no such room on this ship.

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I think I could add some more once there is a final 3d model of this UFO. unfortunately, I couldn't find one so far.

 

I'd rather not write something about a VIP room only to find out later that there is no such room on this ship.

Yea, there is no model at the time beeing. Then ok, leave it as it is. Any mor comments folks?

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Yup. As usual, deletions in red, additions in blue.

 

ESCORT UFO

X-Net://Pegasus.net/Alien/Craft/Escort

 

This UFO design is the largest of three multi-purpose craft in employment by the Alien forces. Dubbed "Escort" by our fighter pilots, this UFO is larger than an XC-1 Interceptor and poses a serious air-combat threat to a singular XC-1. The information available to the science department suggests that a few long-range air-to-air missiles should be able to damage this UFO enough to force it to land. If no long-range weapons are available, however, there is a high probability of the attacking XC-1 taking heavy damage: With only a single power source, Escort UFOs are less maneuverable than the two smaller UFOs, but the heavier armor and more powerful weaponry make up for the loss of agility.

 

The crew complement of this UFO usually does not exceed ten rarely exceeds eleven Aliens. In a ground battle, several aliens will usually enemy units may take cover outside the craft while the rest attempt to complete the necessary crucial repairs and pre-launch checks. Capturing an Escort UFO on the ground is a task not to be attempted without proper caution the necessary precautions.

 

Escort UFOs contain a significant amount of alien technology, often justifying the risks of air and ground combat involved in capturing them. When shot down, the hull armor will generally protect the most valuable equipment, even during a crash landing. Unfortunately, this tough carapace exterior often magnifies the damage to the internal structure in case of a reactor malfunction. Should the power source explode, the assault team may find only a hollowed-out shell.

The bit about the number of aliens is the average of the three maxes per skill level - in this case, it's 11, not 10 aliens.

 

This text needs more. I'd like to see something written about the versatility of this craft. In the original game, this UFO is used extensively on all types of missions. :wink1:

 

- Zombie

Edited by Zombie
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This text needs more. I'd like to see something written about the versatility of this craft. In the original game, this UFO is used extensively on all types of missions. :wink1:

Any suggestions? :)

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Brainstorming (random ideas concerning the Escort UFO):

 

*A large number of soldiers -> ???

*Storage rooms

*4(?) navigation consoles -> Better control of the craft

*More Xenium in the reactor than previous models -> More speed and stability

*Scary hull(????)

*Internal layout that boosts the defense potential of the Aliens inside

*Good Firepower -> Not to be taken lightly, might even cause some real trouble...

*Customizable(?) or large enough rooms -> serve a lot of different needs

 

....

...

 

.

 

snif :(, no more ideas

Edited by kafros
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Well, since there is no AWD concept atm, we have to avoid any references to any architecture, wich is a bit complicated.

So, three possibilities here:

  1. don't care, write the CT with all the stuff and do a rewrite if necessary
  2. write it without any referrences to the model
  3. stall this one

This is up to you Moriarty, because it will be your work to maintain this CT if the model is different than expected. But if you're lucky the designer doing the concept will read the CT first...

If you pass, I would say, write a fully featured CT and we keep it in active for more to come - that is, if you have enough time on your hands. If not, we stall it right now and you pick another CT. This CT has to be written some time, if you do it now or when the model is done is more or less your decision.

Edited by Mad
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Just my 2 cents here, but if we make the text general enough, there should be no trouble getting this done. Let's ignore things specific to the ship layout, and focus on things we already know:

  1. Fastest and has the most damage capacity of any ship in the scout class.
  2. Has a superb weapon range, farther than the range of the medium class and approximating the range of the large class of UFO's.
  3. Very versatile.
  4. 2 Navigation consoles, allowing better maneuverability because up to 2 navigators can control different functions at the same time.
    (If the stats are going to be the same as in the original game, AWD has to follow suit). :wink1:
  5. Only scout ship with rooms.

Basically, compare the Escort against the other UFOs. Another paragraph or two can be constructed using those ideas, which I know we are capable of. =b

 

Stalling this text should be a last resort.

 

- Zombie

Edited by Zombie
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Basically, compare the Escort against the other UFOs. Another paragraph or two can be constructed using those ideas, which I know we are capable of.  =b

 

I agree that a paragraph or two can be constructed using this, and I will try to do so later today.

 

Comparing the Escort against the other UFOs is, however, a bad idea. The UFO report you get from researching an engineer is random, so you might get this report without knowing any other UFO. Also, for V1+, the most likely option is that you can research a UFO after successfully finishing a ground mission with a landed UFO of the corresponding type, which would make it even more possible to research this UFO without knowing any others.

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[...]Comparing the Escort against the other UFOs is, however, a bad idea. The UFO report you get from researching an engineer is random, so you might get this report without knowing any other UFO. Also, for V1+, the most likely option is that you can research a UFO after successfully finishing a ground mission with a landed UFO of the corresponding type, which would make it even more possible to research this UFO without knowing any others.

Agreed. So you will have to compare it (as well as the other UFOs) with earth technology, like missile range, agility and speed of a XC-1, storageroom compared to a XC-11 etc etc.

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