Cmdr. Luke Posted October 16, 2003 Report Share Posted October 16, 2003 Or when your Commander is next to a rookie he will give him advice on what to do: "First you must realize one thing.... there is no spoon. Move IN!!!" Sound good? Link to comment Share on other sites More sharing options...
samsamsam Posted October 31, 2003 Report Share Posted October 31, 2003 well, here it is another ideia.Imagine that there are only 3 soldiers letft on the battlefield, morale is low, one is bleeding, and few clips on the guns.The soldiers that is bleeding complains and ask for a medic.The soldier with few bullets asks for more ammunition.The soldier who panics, drops weapon, starts running and lauf while running in complete madness, then it stops and starts to cry.There are thousands of examples out there but its better to use alterate wav files from other games then amateur voices.Thanks SAM Link to comment Share on other sites More sharing options...
Deimos Posted October 31, 2003 Report Share Posted October 31, 2003 The toruble with using other wav's from games is that of copyright. We can't use copyrighted material. We're not using amateurs either, Rhyos knows a group of pro actors who'll do voicing for us when we get a script together. Link to comment Share on other sites More sharing options...
Rhyos Beoulve Posted October 31, 2003 Author Report Share Posted October 31, 2003 O_o Pro? I said pro? More like good enough to BE pro. And they take a very professional approach! The only downside is that we don't get paid for it! ``` Link to comment Share on other sites More sharing options...
Deimos Posted October 31, 2003 Report Share Posted October 31, 2003 So what's the difference Good enough to be pro and don't get paid for it? Sound like a few of the out of work pro actors I know Link to comment Share on other sites More sharing options...
CptJackSparrow Posted November 1, 2003 Report Share Posted November 1, 2003 (edited) i think aftermath voices sucked becausemost of the time 7 people were tellingyou the same stuff at the same time. *alien fires plasma weapon*soldier1: "ouch, i'm hit!"soldier2: "that hurts!"solder3,4,5,6,7...*soldier2 fires laser**alien is dead*soldier1: "he's dead"soldier2: "got him"soldier3,4,5,6,7... this should be avoided at all costs. i think the average user expects some audiofeedback when he selects a soldier or givesout orders. instead of "yes" we could use aunobtrusive "selection sound", and most of theother actions provide some kind of feedbackanyway (e.g. you hear the soldier's steps afterissuing a move order).what i want to say is that if you allow the userto turn off voices, there should be replacementsounds where necessary. for panicked soldiers:there are different kinds of people and noteveryone will behave in the same way. Somewon't run around and cry, but instead will crouchdown and be too frightened to say anything.or they'll pray, or... "... [heavy breathing /] ...]""[whispering]our father, which art in heaven...[/whispering]" and my favorite berserker quote:"Who pissed? Who pissed on my fu cking carpet? That bastard fu ckin' dog man, I'm going to throw you in the fu cking pool! YOU! Get the fu ck out of my house! Get the fu ck outta here! It's a fu cking terrorist, it's one of Bin Laden's gang. Why'd they do it, Sharon? Why'd they do it man?" :wink: Edited November 1, 2003 by CptJackSparrow Link to comment Share on other sites More sharing options...
j'ordos Posted November 1, 2003 Report Share Posted November 1, 2003 i think aftermath voices sucked becausemost of the time 7 people were tellingyou the same stuff at the same time. *alien fires plasma weapon*soldier1: "ouch, i'm hit!"soldier2: "that hurts!"solder3,4,5,6,7...*soldier2 fires laser**alien is dead*soldier1: "he's dead"soldier2: "got him"soldier3,4,5,6,7... this should be avoided at all costs. Well, this won't happen in Xenocide as it's turnbased, you can only control one man at a time (so there won't be 10 soldiers killing a grey all yelling "got him!" ) Link to comment Share on other sites More sharing options...
CptJackSparrow Posted November 1, 2003 Report Share Posted November 1, 2003 Well, this won't happen in Xenocide as it's turnbased, you can only control one man at a time (so there won't be 10 soldiers killing a grey all yelling "got him!" )But if we're stupid enough, there would be15 soldiers yelling "ARGHN!" when a greythrows his grenade. Hm. Anyway this seems to be more of aprogramming issue which doesn't reallybelong here. So I shut up now. Link to comment Share on other sites More sharing options...
demich Posted November 11, 2003 Report Share Posted November 11, 2003 how about making sounds for each lenguage? When ppl panic they often scream in their primary lenguage, aren't they? However this is probably 1.0+ . Link to comment Share on other sites More sharing options...
Rhyos Beoulve Posted November 11, 2003 Author Report Share Posted November 11, 2003 Well, a mass death-cry could convey the gravity of the situation. And as for the language oriented panic, perhaps we could just use random, incoherent screaming/babbling? There's a LOT of countries involved in X-com, and that means MANY more languages! It'd be difficult enough in English! Link to comment Share on other sites More sharing options...
ATeX Posted January 6, 2004 Report Share Posted January 6, 2004 I think when u've been playing X-com and compare it with Aftermath, u can immediately see that Aftermath didn't succeed in creating that scary feeling in the game, especially with the voices. X-com almost uses no voices. Maybe keeping them down to wordless expressions might do it, just like in X-Com. They only use screams and freaky noises, which work best with a good music background Link to comment Share on other sites More sharing options...
ATeX Posted January 6, 2004 Report Share Posted January 6, 2004 I forgot to mention that all of this depends on what your aiming at. Do you want a scary environment -> almost no speech, use expressions. When u're going to use speech, the style of the game will totally differ from Ufo Defense. Also, if the texts will be more humoristic, u'll get a parody on x-com. I don't think that's where you want to end, or do you? (maybe as an option, it'll shure be funny ) But on the main road, I don't think it's a good idea -_- Link to comment Share on other sites More sharing options...
Whitewashed Posted January 6, 2004 Report Share Posted January 6, 2004 I agree with ATeX Link to comment Share on other sites More sharing options...
RustedSoul Posted January 13, 2004 Report Share Posted January 13, 2004 (edited) i'll just place another opinion here (i'm not really a sound guy)in the gameplay area, the battlescape. I think the atmosphere should be a more professional -> thrilling environment Maybe if soldiers see an alien the spotter could say *edited.. removed (a member humbly pointed out my wrongful use of words & plus i cannot think of anything else that would not also be classified as lame/annoying) when the moral drops you could use little speech and when you do use speech, start playing voices with slight tremors & fear Alien dies"All clear" / "Scope clear" / "Clear"Soldier unconseperate soldier says "Need a medic over here"/ "Requesting medic" keeping it short and sweet i think is the way to go, untill all heck breaks loose then you might want to make everyone more frantic and confused and try to draw the player into that. Edited January 13, 2004 by RustedSoul Link to comment Share on other sites More sharing options...
syncope Posted January 14, 2004 Report Share Posted January 14, 2004 hi, im new (blabla :-) ) what about diffrent accents? depending from which continent/country the recruits are... i dunno how many nationalities are in this forum but i could do some austrian english (you know this from arnold schwarzenegger "ill be back" ) well maybe it would enlarge the release too much but it would also be a nice feature... who is going to do the vocal recordings? i can record vocals quite well (good mic and preamp) but there arent too many native speakers in vienna (who will work for free ) greetingsmax Link to comment Share on other sites More sharing options...
RustedSoul Posted January 17, 2004 Report Share Posted January 17, 2004 yeah if you need an Australia accent, i'm willing to chip in where i can Enemy sighted (aussie trans) Found a/the wombat Death scream (Oz trans) aRrh...bug..gerjust a thought Link to comment Share on other sites More sharing options...
fux0r666 Posted January 17, 2004 Report Share Posted January 17, 2004 (edited) I think we should use minimal, military professional vocalizations only for the soldiers who are holding it together. I think we should make that aspect as far away from hollywood as possible. The trailer of UFO:AM makes the troops in it sound like a bunch of teenaged mongoloids that have to narrate every action they take. "I'm filling my cup with coffee. I have spotted the sugar. I'm reaching for the sugar. I am putting sugar in the cup. Oh no! I have no milk.. proceeding to the fridge." Conversely, I don't think that when your guys are freaking out that they should be spilling out corny catch phrases. I would wager that people in mortal terror of death don't often yell out, "WHO WANTS TO HAVE A LITTLE." That sounds more angry than scared... The thing is that you can't really portray a psychotic rampage in a turn based system. I would lean more towards just sounds of fear and pain like in the first AvP game. I found their fear reactions quite immersive. edit: Moreover, you have a sound for when the aliens die... the sound is the alien dying. I think that punctuating the event with two sounds would be a little too much. Edited January 17, 2004 by fux0r666 Link to comment Share on other sites More sharing options...
mikker Posted January 17, 2004 Report Share Posted January 17, 2004 wouldnt the power armor do problems with your voicing? then we must put a filter on it? I agree with voices. Like the medallions, it could be something you get when specific stuff is made. like: Power armored guy shoots at least 3 aliens with a baster bomb. "All too easy" darth vader style. or ethereal just beside an unarmored rookie (hard to get): "Rookie....i am your father..." darth vader style. Link to comment Share on other sites More sharing options...
fux0r666 Posted January 18, 2004 Report Share Posted January 18, 2004 It would be kind of funny but I think that interludes like that would cut the tension... and they would lose their charm to those who appreciate after the first few times. Link to comment Share on other sites More sharing options...
ATeX Posted January 18, 2004 Report Share Posted January 18, 2004 Xenocide will be moddable, won't it? Make a FunMod when v1.0 is released Link to comment Share on other sites More sharing options...
Whitewashed Posted January 18, 2004 Report Share Posted January 18, 2004 Oh yes, definately look at the Alien vs Predator games for good scary effects. Link to comment Share on other sites More sharing options...
MagicAndy Posted January 27, 2004 Report Share Posted January 27, 2004 (edited) Incidentally, has anyone give any thought to civilians? Would they have region dependant accents (cause thats a lot of accents). And would they talk if they spotted anything. Perhaps you could just have them say somthing when you see them for the first time (see zip file), and a scream when they die. Incidentally I trying to find out who made the voices in the zip to see if we can use them.Civilian.zip Edited January 27, 2004 by MagicAndy Link to comment Share on other sites More sharing options...
Rhyos Beoulve Posted January 28, 2004 Author Report Share Posted January 28, 2004 Wow! This old post is still up? I'm amazed! I guess the sound can wait, though. By the way, I managed to land a professional audition, and it'll be a week until I hear from the producers as to whether or not I get the part. Gonna have an actual pro workin' on it! *Pro = guy who did a bit part on some abstract anime series* Link to comment Share on other sites More sharing options...
Puasonen Posted January 28, 2004 Report Share Posted January 28, 2004 Would they have region dependant accents (cause thats a lot of accents).Absolutely not. There's enough work without that. They could say something like those you have there though. We don't need to use ready human voices, I think these forums has enough people to make a lot of different death screams and simple phrases. Only ready and free sounds we need are all SFX like gun shots and door voices and such. Link to comment Share on other sites More sharing options...
kelfka Posted February 13, 2004 Report Share Posted February 13, 2004 (edited) If a guy blows up how will the death screem sound like? "HAAAAAAA!" and BOOM!or"HAAAAAAAAA!!!!! and a disgusting squishing soud. Edited February 13, 2004 by kelfka Link to comment Share on other sites More sharing options...
Historian Posted February 13, 2004 Report Share Posted February 13, 2004 I think that the best way to reduce sounds and responses popping up everywhere would be to reduce the chance they will.We can divide the various sounds into groups like "Response", "Spot, "Death", "Kill", "Berserk" etc.Then you could do the followingA speech submenu of the sound menu would have adjustable sliders next to each group of speech that count percents. These are the chances a specific voice over would be used when the opportunity arises. So if for example you've set the "response" to 20%, only one in 5 soldier selections would say "ok" or whatever.If you've set the "kill" slider to 50%, then half the time, wherenever a soldier kills an alien he will say something. etc. You get the drift.Then we could have as much speech as we like without annoying in any way the player. Regarding foreign language:Since each soldier has a nationality, it wouldn't be very difficult to program the game to first search in a subfolder for that nationality for sounds and if it doesn't find anything, use the default sounds. That way, we release the game with the standard sounds, and it is easily moddable to include as many nationalitys sound pack as we care to make. Players could even use their own home made packs.So, for example if the speech directory is \sounds\speech, a Greek soldier would first look in \sounds\speech\greek\ for sounds and if it doesn't find it, look in the \sounds\speech\ directory. Obviously, for v1.0 there would be a minimal number of speech, if any, but the important thing is to have the "infastructure" to fill it up. PS: Let me here say that I'll gladly volunteer to do greek voice pack . Link to comment Share on other sites More sharing options...
Magstar Posted February 26, 2004 Report Share Posted February 26, 2004 (edited) One way to make the morale a little more interesting (rather than just a numerical stat) would be to include a "Report" button. Hit that, and the soldier would say something like "This is a milk run, commander." at a high morale level, but if the mission's going badly and morale is low, they could say something more like "We can't hold them! We can't hold them! We're all gonna die down here!" And Jim wouldn't have to click it if he didn't want to hear any emotional voices. P.S. I'd love to do some of the voice acting for this. I'm an American, but I can definitely do death screams for humans or aliens, and apparently I enunciate very well. As I write this, actually, I just got done MCing a concert for my school. Edited February 26, 2004 by Magstar Link to comment Share on other sites More sharing options...
SupSuper Posted February 26, 2004 Report Share Posted February 26, 2004 woo, i recorded a death scream* *at least it's supposed to be one. i hurt my leg pretty bad to do itdeath.zip Link to comment Share on other sites More sharing options...
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