Kloreep Posted July 23, 2004 Report Share Posted July 23, 2004 The scientist bug is fixed for me. :b: I'll post if I have any problems, though hopefully I won't. Master Maniac: Not sure what you can do. Link to comment Share on other sites More sharing options...
The Master Maniac Posted July 23, 2004 Report Share Posted July 23, 2004 ...ah well. I can just go for the xcomutil patch... So much for researching everything in a couple of months... Link to comment Share on other sites More sharing options...
Paladin Posted July 27, 2004 Report Share Posted July 27, 2004 (edited) So... Does this fix works or not?? Btw, the garbled graphics is a problem with video vertical synch, you might want to use a loader (like ldr_xcom1.exe), it worked for me... Haven't tried the patch though... *Edit*HEre's a good troubleshooting thread:http://www.xcomufo.com/forums/index.php?showtopic=366 Enjoy! Edited July 27, 2004 by Paladin Link to comment Share on other sites More sharing options...
j'ordos Posted July 27, 2004 Report Share Posted July 27, 2004 it works for most Link to comment Share on other sites More sharing options...
The Master Maniac Posted July 27, 2004 Report Share Posted July 27, 2004 Alright! That fix worked after all. Thanks a bunch. Link to comment Share on other sites More sharing options...
x0563511 Posted July 30, 2004 Report Share Posted July 30, 2004 Go to the directory its in and set every EXE and BAT file to win95 compatibility mode (compatibility tab). You have to do it one by one, cant select em all and set it (only sets the first one)... This fixed most of the crashes i was having (except for a random crash that happens anywhere from 30 min in to never) Link to comment Share on other sites More sharing options...
Paladin Posted August 17, 2004 Report Share Posted August 17, 2004 Well, it works like a charm to me, now if only Someone could point out to me where is the patch to get back the original DOS sound effects in the CE version...? Link to comment Share on other sites More sharing options...
j'ordos Posted August 17, 2004 Report Share Posted August 17, 2004 Well, it works like a charm to me, now if only Someone could point out to me where is the patch to get back the original DOS sound effects in the CE version...? right here : http://www.xcomufo.com/forums/index.php?showtopic=4702, currently located a full 3 topics lower than this one :o Link to comment Share on other sites More sharing options...
Guest Guest Posted August 18, 2004 Report Share Posted August 18, 2004 Image gets too big vertically, it gets out below. Either with or without f0dder's loader.Um, wait, I'm not sure if I got Gold instead Collector's edition. Does this solve the floater medic research bug in the collector's? (Oh, then I have Golds, well, I got gold from spanish site, then collectors because bad spanish, then back to gold with collector's lang files, so I'm running Gold. So if it solves floater I'll back to collectors. What a mess!) Thanks Link to comment Share on other sites More sharing options...
Admiral Harkov Posted August 19, 2004 Report Share Posted August 19, 2004 Well, I installed the collector's edition ,so I have what I had to sure. It has the problems mentioned.So the question was (because it may have be confuse that message) if it solves the floater medic bug.Thanks Link to comment Share on other sites More sharing options...
Paladin Posted August 19, 2004 Report Share Posted August 19, 2004 Was it the floater medic or the Sectoid medic that was buggy??I don't remember wich one crashed the game... Link to comment Share on other sites More sharing options...
[[Micah]] Posted August 19, 2004 Report Share Posted August 19, 2004 It's the floater medic. Link to comment Share on other sites More sharing options...
Paladin Posted August 19, 2004 Report Share Posted August 19, 2004 It's the floater medic.Damn!And here I was avoiding stunning Sectoid medics... And capturing all the floater medics I could find... Oh well, Guess I'll try both just to be safe Thanks anyway Link to comment Share on other sites More sharing options...
max Posted August 20, 2004 Author Report Share Posted August 20, 2004 Hi, If you have a savegame that can repeat any crash please post (zip), thanks. Link to comment Share on other sites More sharing options...
Guest Bach Posted August 23, 2004 Report Share Posted August 23, 2004 Hi, If you have a savegame that can repeat any crash please post (zip), thanks.<{POST_SNAPBACK}> Perhaps it has already been mentionned in the topic, but the game crashed directly after I have done a transfert of Engineers from a base to another. Here's a link to the savegame:http://leflou.dyndns.org/map2/GAME_1.zip Thanks.game_1.zip Link to comment Share on other sites More sharing options...
Kloreep Posted August 23, 2004 Report Share Posted August 23, 2004 Now Engineers are bugged? Or do you mean Scientists? I haven't had any problems with Engineers, either before or after the fix for scientists. Link to comment Share on other sites More sharing options...
max Posted August 23, 2004 Author Report Share Posted August 23, 2004 Hi,engineers were bugged in earlier version, please try the latest version, thanks for posting the savegame. Link to comment Share on other sites More sharing options...
Bach Posted August 23, 2004 Report Share Posted August 23, 2004 I was using the version: ufoeuet_2004_07_21.zip Link to comment Share on other sites More sharing options...
Kloreep Posted August 23, 2004 Report Share Posted August 23, 2004 That's the latest one. Interesting. I have no problem with Engineers arriving at a base, but now that I think about it, I may not have actually transferred Engineers between bases. Let me try that. Link to comment Share on other sites More sharing options...
Kloreep Posted August 23, 2004 Report Share Posted August 23, 2004 I get the bug too. At least the problem is hitting the transfer button, not having them arrive at your base. You can get around it by just selling Engs you don't want at a base anymore. Link to comment Share on other sites More sharing options...
max Posted August 23, 2004 Author Report Share Posted August 23, 2004 (edited) thanks, fixed in 24 august version. Edited August 24, 2004 by max Link to comment Share on other sites More sharing options...
EtherImp Posted August 24, 2004 Report Share Posted August 24, 2004 I have xcom1fix.exe, and this fix/patch that you have posted.. I run it through the xcom1fix.exe, just FYI. I seem to be having a problem with proximity grenades. I can't completely confirm this but it seems everytime I throw a proximity grenade, they explode like regular grenades. (or perhaps smoke grenades?).. IE - They are not proximity! They just explode as if I had selected Fuse-0. I have not been fortunate enough to throw one on top of an alien or teammate so I cannot tell you if they are exploding or if they are simply a "smoke" version.. Either way, they are somehow bugged due to this program, as I had no problems with them previously. Anybody else having this happen? PS: Everything else works like a charm. Link to comment Share on other sites More sharing options...
EtherImp Posted August 25, 2004 Report Share Posted August 25, 2004 PSS: I have confirmed it.. Proximity mines now act as smoke grenades... Strange. :\ Link to comment Share on other sites More sharing options...
Guest Guest Posted August 28, 2004 Report Share Posted August 28, 2004 hey maxwhat about merging your awesome work w/ Mok sound & music patch, can you give it a look? thanx Link to comment Share on other sites More sharing options...
Kloreep Posted August 30, 2004 Report Share Posted August 30, 2004 Yikes, bad bug with the prox grenades. You know, I was thinking I happened to be throwing them in the path of aliens an awful lot... :: Also, is it possible to add one more feature to ET? The way the game handles clips has always bugged me; while a clip with 1 shot left shouldn't show up again as a full clip like in the unpatched versions neither should a 34-shot Heavy Plasma clip vanish in to nothingness because one shot has been used. So, is it possible to have the game determine what clips you get by adding up the shots remaining for each clip type, and dividing by the number of shots in a clip? (Rounding down, I guess; that doesn't really matter so much.) This would probably be pretty complicated, but it would be nice to not have the aliens waste a whole plasma clip you could have had by firing a single shot. Link to comment Share on other sites More sharing options...
SupSuper Posted August 30, 2004 Report Share Posted August 30, 2004 Yikes, bad bug with the prox grenades. You know, I was thinking I happened to be throwing them in the path of aliens an awful lot... :: Also, is it possible to add one more feature to ET? The way the game handles clips has always bugged me; while a clip with 1 shot left shouldn't show up again as a full clip like in the unpatched versions neither should a 34-shot Heavy Plasma clip vanish in to nothingness because one shot has been used. So, is it possible to have the game determine what clips you get by adding up the shots remaining for each clip type, and dividing by the number of shots in a clip? (Rounding down, I guess; that doesn't really matter so much.) This would probably be pretty complicated, but it would be nice to not have the aliens waste a whole plasma clip you could have had by firing a single shot. i believe the problem with changing the data that the game stores/saves (if that's possible) is that it could make regular x-com savegames not compatible with ET, and vice-versa. and we wouldn't want that, would we? Link to comment Share on other sites More sharing options...
Kloreep Posted August 30, 2004 Report Share Posted August 30, 2004 I'm not sure this would be a problem for compatibility. The only change would occur in the end-of-battle calculation when determining what clips to award. I would imagine it goes through item-by-item looking for exhausted clips to delete while throwing the others in to the base inventory, which is quite different from the procedure that would be needed to add up partially-used clips and calculate how many full ones can be made out of them. So, as I said, it could be quite complicated to implement a change in this system. However, since the only change would need to be in this calculation, not in how it stores clip location and status in the battlescape or in how it stores clip supplies in the geoscape, I doubt it would effect save compatibility. Link to comment Share on other sites More sharing options...
max Posted August 31, 2004 Author Report Share Posted August 31, 2004 About the proximity problem, will give it a look and correct it, you can use alien grenades primed to ~23? as proximity grenades meanwhile. About Mok's work, okay when I get back into it I'll rip his work and stick it in the ET version (thanks in advance to 'Mok') Kloreep, this can be done. Next time im working on it I'll add these features in. Link to comment Share on other sites More sharing options...
EtherImp Posted August 31, 2004 Report Share Posted August 31, 2004 About the proximity problem, will give it a look and correct it, you can use alien grenades primed to ~23? as proximity grenades meanwhile. About Mok's work, okay when I get back into it I'll rip his work and stick it in the ET version (thanks in advance to 'Mok') Kloreep, this can be done. Next time im working on it I'll add these features in.<{POST_SNAPBACK}> Yeah, I eventually got Alien grenades and started using them with ~23 instead, but for the first 10-15 missions of the game I was stuck with smoke grenades instead of proximity.. Fortunately my base wasn't raided. Thanks for looking into it. Link to comment Share on other sites More sharing options...
Guest Tarby Posted September 3, 2004 Report Share Posted September 3, 2004 Been a while since I played xcom. Tried your patch, now what happens is that the screen is divided horizontally, with the game squashed in the top of the screen and garbled desktop at the bottom :crying: Link to comment Share on other sites More sharing options...
Guest Tarby Posted September 3, 2004 Report Share Posted September 3, 2004 Been a while since I played xcom. Tried your patch, now what happens is that the screen is divided horizontally, with the game squashed in the top of the screen and garbled desktop at the bottom :crying:<{POST_SNAPBACK}>Forgot to say am using a 6800GT and Athlon 64 with XP SP2 latest drivers etc etc Link to comment Share on other sites More sharing options...
Guest Guest Posted September 3, 2004 Report Share Posted September 3, 2004 Been a while since I played xcom. Tried your patch, now what happens is that the screen is divided horizontally, with the game squashed in the top of the screen and garbled desktop at the bottom :crying:<{POST_SNAPBACK}>Forgot to say am using a 6800GT and Athlon 64 with XP SP2 latest drivers etc etc<{POST_SNAPBACK}> My apologies to everyone. Disabling direct draw accel worked. Just like it says in the FAQ :Blush: :Blush: :Blush: Link to comment Share on other sites More sharing options...
youngStar Posted September 21, 2004 Report Share Posted September 21, 2004 why are there no location names on the world map? Link to comment Share on other sites More sharing options...
Admiral Harkov Posted September 23, 2004 Report Share Posted September 23, 2004 The subtitle of the thread should include the date of the update, I think. Yeas! I know we'll know reading the thread, anyway. Link to comment Share on other sites More sharing options...
EtherImp Posted September 23, 2004 Report Share Posted September 23, 2004 why are there no location names on the world map? Hit spacebar while looking at worldmap.. This toggles outlines on and off. Link to comment Share on other sites More sharing options...
Paladin Posted September 24, 2004 Report Share Posted September 24, 2004 Or the [Tab] key, it toggles it also, as well as saving, for some reason... Link to comment Share on other sites More sharing options...
Kloreep Posted September 24, 2004 Report Share Posted September 24, 2004 Ahhh. I had noticed saving did it, but didn't know it was controllable; cool. Link to comment Share on other sites More sharing options...
EtherImp Posted September 24, 2004 Report Share Posted September 24, 2004 I think hitting just about any key toggles it on and off.. Spacebar, tab, and enter are just the 3 I know of off hand.. Try hitting a letter key (a b c d, etc).. Pretty sure it does the same thing. Link to comment Share on other sites More sharing options...
Paladin Posted September 25, 2004 Report Share Posted September 25, 2004 Kind of annoying, that Saving messes it though... Link to comment Share on other sites More sharing options...
Kloreep Posted September 25, 2004 Report Share Posted September 25, 2004 Yeah, but if it can be restored with a key, it's not nearly as annoying as I thought. Link to comment Share on other sites More sharing options...
The Master Maniac Posted September 25, 2004 Report Share Posted September 25, 2004 Hmm, I had no idea. Thought it was a bug. Link to comment Share on other sites More sharing options...
Guest ShootMe Posted September 27, 2004 Report Share Posted September 27, 2004 Bugs, Mr. Rico, millions of them ! My ufo graphs go from 0 to 900,000,000 or so. To say the least, I can't tell where the aliens are landing now, the graph line is almost flat. This started right after a mission where a sectoid threw a grenade at me and the game crashed to desktop. Link to comment Share on other sites More sharing options...
Paladin Posted September 30, 2004 Report Share Posted September 30, 2004 Oh yeah, me too... The max values are all messed up badly after some point (as yet unidentified)...Then again, since I shoot down every and all UFOs, it's not all that bad Link to comment Share on other sites More sharing options...
Kloreep Posted October 6, 2004 Report Share Posted October 6, 2004 BTW, I just tested out Proximity Grenades, and they seem to work for me. They didn't explode after being thrown, and when I finally walked one of my guys up to one, it exploded and killed him as it should. Link to comment Share on other sites More sharing options...
TheMikaus Posted October 8, 2004 Report Share Posted October 8, 2004 I was wondering what you use to make the exe patches? I might have already posted this but I don't recall. Link to comment Share on other sites More sharing options...
Guest Guest_Tim_* Posted October 11, 2004 Report Share Posted October 11, 2004 Hey Max...Can I just say that the work you're doing here is ABSOLUTELY FANTASTIC! You are truely talented and we are very lucky that you are willing to put in this time and effort to make one of our favourite games even better... Every post you make just blows me away...Some of these problems must be a pain in the donkey to find and fix...And yet you simply come back with "Problem fixed...Try the latest update." You're awesome man. Keep up the great work. Link to comment Share on other sites More sharing options...
SupSuper Posted October 14, 2004 Report Share Posted October 14, 2004 I was wondering what you use to make the exe patches? I might have already posted this but I don't recall.you posted here Link to comment Share on other sites More sharing options...
Guest Guest Posted October 14, 2004 Report Share Posted October 14, 2004 I was wondering what you use to make the exe patches? I might have already posted this but I don't recall.<{POST_SNAPBACK}>you posted here <{POST_SNAPBACK}>heh. Thanks Link to comment Share on other sites More sharing options...
Kloreep Posted October 22, 2004 Report Share Posted October 22, 2004 I'm getting a weird score at the end of January. I'm posting it to see if you can find the problem UFO Defense is having, though hopefully it won't have too much effect on my game or any others like it; despite the bad monthly rating, the funding countries are all still happy. Note that this save has had its soldiers edited; it could be my editor (ClarkWehr) messed something up rather than the program.xcomufo.weirdscore.zip Link to comment Share on other sites More sharing options...
SupSuper Posted October 22, 2004 Report Share Posted October 22, 2004 (edited) I'm getting a weird score at the end of January. I'm posting it to see if you can find the problem UFO Defense is having, though hopefully it won't have too much effect on my game or any others like it; despite the bad monthly rating, the funding countries are all still happy. Note that this save has had its soldiers edited; it could be my editor (ClarkWehr) messed something up rather than the program.maybe your score went so high that it went over the limit and thus became negative? (though in just 1 month, that's EXTREMELY impossible) unless max messed with the integer size. Edited October 22, 2004 by SupSuper Link to comment Share on other sites More sharing options...
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